Immunity Band
| Immunity Band | |
|---|---|
| Type | Ring |
| Location | The Mines (Floors 100+); Skull Cavern; Quarry Mine |
| Sell Price | 250g |
The Immunity Band is the only ring in the game that raises Immunity, which makes it the piece that finishes an anti debuff loadout. Four points cut the chance of being debuffed by well over a third, and eleven points in total make a farmer completely immune to every debuff the game can apply. Boots supply the rest, so a pair of Mermaid Boots and one of these bands gets there with room to spare. It drops as a special item on the floors below a hundred in the Mines, in the Skull Cavern and in the Quarry Mine, which means it arrives through ordinary deep mining rather than a quest or a shop. Anyone who has been slimed, jinxed or scorched at the wrong moment understands immediately why it matters.
Location
The band is a special item drop, which means a rare monster kill or a smashed crate rather than a shop. The Mines from floor a hundred downwards is one home, the Skull Cavern is another, and the Quarry Mine behind the Quarry is the third. The Quarry Mine never resets, so its crates are a one off, but it is the easiest of the three to reach safely.
Effect
Immunity is a chance, not a shield. Each point reduces the probability of catching a debuff by just over nine percent, and the reductions add together, so four points take roughly thirty six percent of the risk away. Reach a total of eleven and the chance falls to nothing: no Slimed, no Jinxed, no Burnt, no Nauseated.
That total is the thing worth planning around, because it is reachable. Mermaid Boots give eight points of Immunity, which with one band makes twelve and clears the bar. Genie Shoes give six, so two bands finish the job. Cinderclown Shoes and Crystal Shoes both give five, which leaves a band and a little food short.
A second Immunity Band adds a further four points, and because no other ring raises the stat at all, doubling up is the obvious route for a farmer whose boots lean towards Defense instead.
Notes
Purple is the band's dye pot in Emily and Haley's house, in the company of the Iridium Band and the Amethyst Ring.
At the Forge the recommended partner is a Sturdy Ring. Immunity decides whether a debuff lands and the Sturdy Ring halves how long it lasts if it does, so between them the two cover both halves of the problem for twenty Cinder Shards. Volcano Dungeon monsters, which hand out the Burnt debuff freely, are the clearest case for that band.
A Crabshell Ring is the other sensible partner, since it adds five Defense and leaves the farmer covered in both columns at once. Immunity and Defense do completely different jobs: one decides whether a debuff sticks, the other decides how much each hit takes off.
All Rings
Every entry in this group, with its key details.
| Name | Image | Price |
|---|---|---|
| Amethyst Ring | 100g | |
| Aquamarine Ring | 200g | |
| Burglar's Ring | 750g | |
| Crabshell Ring | 1000g | |
| Emerald Ring | 300g | |
| Glow Ring | 100g | |
| Glowstone Ring | 100g | |
| Hot Java Ring | 100g | |
| Immunity Band | 250g | |
| Iridium Band | 1000g | |
| Jade Ring | 200g | |
| Jukebox Ring | 100g | |
| Lucky Ring | 100g | |
| Magnet Ring | 100g | |
| Napalm Ring | 1000g | |
| Phoenix Ring | 100g | |
| Protection Ring | 100g | |
| Ring of Yoba | 750g | |
| Ruby Ring | 300g | |
| Savage Ring | 750g | |
| Slime Charmer Ring | 350g | |
| Small Glow Ring | 50g | |
| Small Magnet Ring | 50g | |
| Soul Sapper Ring | 100g | |
| Sturdy Ring | 750g | |
| Thorns Ring | 100g | |
| Topaz Ring | 100g | |
| Vampire Ring | 750g | |
| Warrior Ring | 750g |