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Immunity Band


Immunity Band
Immunity Band
Type Ring
Location The Mines (Floors 100+); Skull Cavern; Quarry Mine
Sell Price 250g

The Immunity Band is the only ring in the game that raises Immunity, which makes it the piece that finishes an anti debuff loadout. Four points cut the chance of being debuffed by well over a third, and eleven points in total make a farmer completely immune to every debuff the game can apply. Boots supply the rest, so a pair of Mermaid Boots and one of these bands gets there with room to spare. It drops as a special item on the floors below a hundred in the Mines, in the Skull Cavern and in the Quarry Mine, which means it arrives through ordinary deep mining rather than a quest or a shop. Anyone who has been slimed, jinxed or scorched at the wrong moment understands immediately why it matters.


Location


The band is a special item drop, which means a rare monster kill or a smashed crate rather than a shop. The Mines from floor a hundred downwards is one home, the Skull Cavern is another, and the Quarry Mine behind the Quarry is the third. The Quarry Mine never resets, so its crates are a one off, but it is the easiest of the three to reach safely.

Effect


Immunity is a chance, not a shield. Each point reduces the probability of catching a debuff by just over nine percent, and the reductions add together, so four points take roughly thirty six percent of the risk away. Reach a total of eleven and the chance falls to nothing: no Slimed, no Jinxed, no Burnt, no Nauseated.

That total is the thing worth planning around, because it is reachable. Mermaid Boots give eight points of Immunity, which with one band makes twelve and clears the bar. Genie Shoes give six, so two bands finish the job. Cinderclown Shoes and Crystal Shoes both give five, which leaves a band and a little food short.

A second Immunity Band adds a further four points, and because no other ring raises the stat at all, doubling up is the obvious route for a farmer whose boots lean towards Defense instead.

Notes


Purple is the band's dye pot in Emily and Haley's house, in the company of the Iridium Band and the Amethyst Ring.

At the Forge the recommended partner is a Sturdy Ring. Immunity decides whether a debuff lands and the Sturdy Ring halves how long it lasts if it does, so between them the two cover both halves of the problem for twenty Cinder Shards. Volcano Dungeon monsters, which hand out the Burnt debuff freely, are the clearest case for that band.

A Crabshell Ring is the other sensible partner, since it adds five Defense and leaves the farmer covered in both columns at once. Immunity and Defense do completely different jobs: one decides whether a debuff sticks, the other decides how much each hit takes off.

All Rings


Every entry in this group, with its key details.

Name Image Price
Amethyst Ring Amethyst Ring 100g
Aquamarine Ring Aquamarine Ring 200g
Burglar's Ring Burglar's Ring 750g
Crabshell Ring Crabshell Ring 1000g
Emerald Ring Emerald Ring 300g
Glow Ring Glow Ring 100g
Glowstone Ring Glowstone Ring 100g
Hot Java Ring Hot Java Ring 100g
Immunity Band Immunity Band 250g
Iridium Band Iridium Band 1000g
Jade Ring Jade Ring 200g
Jukebox Ring Jukebox Ring 100g
Lucky Ring Lucky Ring 100g
Magnet Ring Magnet Ring 100g
Napalm Ring Napalm Ring 1000g
Phoenix Ring Phoenix Ring 100g
Protection Ring Protection Ring 100g
Ring of Yoba Ring of Yoba 750g
Ruby Ring Ruby Ring 300g
Savage Ring Savage Ring 750g
Slime Charmer Ring Slime Charmer Ring 350g
Small Glow Ring Small Glow Ring 50g
Small Magnet Ring Small Magnet Ring 50g
Soul Sapper Ring Soul Sapper Ring 100g
Sturdy Ring Sturdy Ring 750g
Thorns Ring Thorns Ring 100g
Topaz Ring Topaz Ring 100g
Vampire Ring Vampire Ring 750g
Warrior Ring Warrior Ring 750g