Small Glow Ring
| Small Glow Ring | |
|---|---|
| Type | Ring |
| Location | The Mines (Floors 1-39); Fishing Treasure Chest |
| Sell Price | 50g |
The Small Glow Ring is the first lamp most farmers ever wear, and it comes out of a barrel somewhere in the first thirty nine floors of the Mines. Its circle of light reaches five tiles, half the reach of the full Glow Ring, which is still plenty to see a ladder two steps before walking into a Rock Crab. Because it arrives so early, it tends to be the ring that teaches a player that lighting the Mines is a problem worth solving. It is also one of the cheapest items Marlon will take off a farmer's hands, so plenty of them are sold rather than kept. Anyone with two spare fingers can wear two and widen the circle, which is how the first few dark floors get survivable.
Location
The Mines above floor forty are the home ground. Breaking boxes and barrels is the likeliest route, and a rare monster drop is the other. Both happen often enough that a farmer who smashes every crate on the way down will usually have the ring within the first season of mining.
Fishing treasure chests hold it too, from the point where chests start appearing on the line.
Effect
The light travels with the farmer and never runs out, so a sword can stay in hand where a torch would have to be placed and collected again. Five tiles will not light a whole room, but it shows the tile ahead and the monster standing on it, and underground that is usually the difference between a careful descent and a surprise.
The light adds up with other lighting rings. A second Small Glow Ring widens the circle, and so does pairing one with a Glow Ring, a Glowstone Ring or an Iridium Band. That makes the small version useful long after something better has turned up, since it can sit alongside the better ring rather than being replaced by it.
Notes
Yellow is the ring's dye pot in Emily and Haley's house, where the glowing items are gathered together.
The upgrade path runs through the Glowstone Ring, which can be crafted at Mining level 4 from five Solar Essences and five Iron Bars and carries a full strength glow along with a Magnet Ring's pull. Reaching Combat level 9 opens the Iridium Band, which adds ten percent damage to the same package.
None of that makes the Small Glow Ring useless. The Forge allows two different rings to be joined even when they do the same thing, so a Small Glow Ring and a Glow Ring can become one band for twenty Cinder Shards, with both circles of light counted. A farmer who wants the brightest possible floor rather than the most useful second ring has a reason to keep the first one found.
All Rings
Every entry in this group, with its key details.
| Name | Image | Price |
|---|---|---|
| Amethyst Ring | 100g | |
| Aquamarine Ring | 200g | |
| Burglar's Ring | 750g | |
| Crabshell Ring | 1000g | |
| Emerald Ring | 300g | |
| Glow Ring | 100g | |
| Glowstone Ring | 100g | |
| Hot Java Ring | 100g | |
| Immunity Band | 250g | |
| Iridium Band | 1000g | |
| Jade Ring | 200g | |
| Jukebox Ring | 100g | |
| Lucky Ring | 100g | |
| Magnet Ring | 100g | |
| Napalm Ring | 1000g | |
| Phoenix Ring | 100g | |
| Protection Ring | 100g | |
| Ring of Yoba | 750g | |
| Ruby Ring | 300g | |
| Savage Ring | 750g | |
| Slime Charmer Ring | 350g | |
| Small Glow Ring | 50g | |
| Small Magnet Ring | 50g | |
| Soul Sapper Ring | 100g | |
| Sturdy Ring | 750g | |
| Thorns Ring | 100g | |
| Topaz Ring | 100g | |
| Vampire Ring | 750g | |
| Warrior Ring | 750g |