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Crabshell Ring


Crabshell Ring
Crabshell Ring
Type Ring
Effect Defense (+5)
Location Adventurer's Guild
Price 15000g
Sell Price 1000g

Sixty Rock Crabs killed in the Mines earns the Crabshell Ring from Gil, and it is the largest single lump of armour a ring can give: five points of Defense, as much as a good pair of boots. Lava Crabs and Iridium Crabs count towards the same total, so the goal keeps ticking over on deep floors as well as shallow ones. Defense in this game subtracts damage rather than reducing it by a percentage, which makes the ring most valuable against the many weak hits that wear a farmer down on a long Skull Cavern descent. Two can be worn for ten points, and plenty of players reach that before their first trip to the desert. Marlon restocks it at 15,000g once the goal is done.


Location


The eradication poster beside Marlon lists Rock Crabs at sixty. Any crab counts, including the Lava Crabs of the deep Mines and the Iridium Crabs of the Skull Cavern, which is useful because Rock Crabs themselves thin out after the first forty floors. Gil hands the ring over as soon as the count is met and Marlon sells copies afterwards for 15,000g.

Effect


Each point of Defense takes one point off every hit that lands, down to a floor of one damage. A Green Slime that normally does four to six damage does one or two against a farmer wearing the ring, and almost nothing on top of a decent pair of boots. The maths is unkind to big hitters and very kind against swarms.

That is the whole argument for the ring. A Shadow Brute's heavy swing loses a small fraction of its bite, while the dozens of small knocks from Bats, Bugs and Slimes that fill a Mines floor are reduced to the minimum. Five points also neutralises a good deal of the Jinxed debuff, which a Shadow Shaman casts to add eight damage to every hit taken.

Stacking is where it gets interesting. Boots, the ring, Defense from a weapon such as a Lava Katana, and a cooked dish like Eggplant Parmesan all add into the same number. A farmer in Dragonscale Boots with two Crabshell Rings is taking the minimum damage from most things the Mines can throw.

Notes


Orange is the ring's dye pot in Emily and Haley's house, which is a shorter list than most and therefore occasionally worth a spare.

The ring's natural Forge partner is whichever stat the farmer's boots are short of. Boots that lean on Defense, such as the Dragonscale Boots, leave Immunity wanting, so joining the Crabshell Ring to an Immunity Band for twenty Cinder Shards covers both columns at once. Joining it to an Iridium Band instead gives armour on one side and damage, light and item pull on the other, which is the all purpose choice.

A Thorns Ring is the other pairing worth knowing. Thorns returns the damage a monster deals before Defense is applied, so a heavily armoured farmer takes almost nothing and the monster takes everything, which turns a crowd of Bats into a problem that solves itself.

All Rings


Every entry in this group, with its key details.

Name Image Price
Amethyst Ring Amethyst Ring 100g
Aquamarine Ring Aquamarine Ring 200g
Burglar's Ring Burglar's Ring 750g
Crabshell Ring Crabshell Ring 1000g
Emerald Ring Emerald Ring 300g
Glow Ring Glow Ring 100g
Glowstone Ring Glowstone Ring 100g
Hot Java Ring Hot Java Ring 100g
Immunity Band Immunity Band 250g
Iridium Band Iridium Band 1000g
Jade Ring Jade Ring 200g
Jukebox Ring Jukebox Ring 100g
Lucky Ring Lucky Ring 100g
Magnet Ring Magnet Ring 100g
Napalm Ring Napalm Ring 1000g
Phoenix Ring Phoenix Ring 100g
Protection Ring Protection Ring 100g
Ring of Yoba Ring of Yoba 750g
Ruby Ring Ruby Ring 300g
Savage Ring Savage Ring 750g
Slime Charmer Ring Slime Charmer Ring 350g
Small Glow Ring Small Glow Ring 50g
Small Magnet Ring Small Magnet Ring 50g
Soul Sapper Ring Soul Sapper Ring 100g
Sturdy Ring Sturdy Ring 750g
Thorns Ring Thorns Ring 100g
Topaz Ring Topaz Ring 100g
Vampire Ring Vampire Ring 750g
Warrior Ring Warrior Ring 750g