Crabshell Ring
| Crabshell Ring | |
|---|---|
| Type | Ring |
| Effect | Defense (+5) |
| Location | Adventurer's Guild |
| Price | 15000g |
| Sell Price | 1000g |
Sixty Rock Crabs killed in the Mines earns the Crabshell Ring from Gil, and it is the largest single lump of armour a ring can give: five points of Defense, as much as a good pair of boots. Lava Crabs and Iridium Crabs count towards the same total, so the goal keeps ticking over on deep floors as well as shallow ones. Defense in this game subtracts damage rather than reducing it by a percentage, which makes the ring most valuable against the many weak hits that wear a farmer down on a long Skull Cavern descent. Two can be worn for ten points, and plenty of players reach that before their first trip to the desert. Marlon restocks it at 15,000g once the goal is done.
Location
The eradication poster beside Marlon lists Rock Crabs at sixty. Any crab counts, including the Lava Crabs of the deep Mines and the Iridium Crabs of the Skull Cavern, which is useful because Rock Crabs themselves thin out after the first forty floors. Gil hands the ring over as soon as the count is met and Marlon sells copies afterwards for 15,000g.
Effect
Each point of Defense takes one point off every hit that lands, down to a floor of one damage. A Green Slime that normally does four to six damage does one or two against a farmer wearing the ring, and almost nothing on top of a decent pair of boots. The maths is unkind to big hitters and very kind against swarms.
That is the whole argument for the ring. A Shadow Brute's heavy swing loses a small fraction of its bite, while the dozens of small knocks from Bats, Bugs and Slimes that fill a Mines floor are reduced to the minimum. Five points also neutralises a good deal of the Jinxed debuff, which a Shadow Shaman casts to add eight damage to every hit taken.
Stacking is where it gets interesting. Boots, the ring, Defense from a weapon such as a Lava Katana, and a cooked dish like Eggplant Parmesan all add into the same number. A farmer in Dragonscale Boots with two Crabshell Rings is taking the minimum damage from most things the Mines can throw.
Notes
Orange is the ring's dye pot in Emily and Haley's house, which is a shorter list than most and therefore occasionally worth a spare.
The ring's natural Forge partner is whichever stat the farmer's boots are short of. Boots that lean on Defense, such as the Dragonscale Boots, leave Immunity wanting, so joining the Crabshell Ring to an Immunity Band for twenty Cinder Shards covers both columns at once. Joining it to an Iridium Band instead gives armour on one side and damage, light and item pull on the other, which is the all purpose choice.
A Thorns Ring is the other pairing worth knowing. Thorns returns the damage a monster deals before Defense is applied, so a heavily armoured farmer takes almost nothing and the monster takes everything, which turns a crowd of Bats into a problem that solves itself.
All Rings
Every entry in this group, with its key details.
| Name | Image | Price |
|---|---|---|
| Amethyst Ring | 100g | |
| Aquamarine Ring | 200g | |
| Burglar's Ring | 750g | |
| Crabshell Ring | 1000g | |
| Emerald Ring | 300g | |
| Glow Ring | 100g | |
| Glowstone Ring | 100g | |
| Hot Java Ring | 100g | |
| Immunity Band | 250g | |
| Iridium Band | 1000g | |
| Jade Ring | 200g | |
| Jukebox Ring | 100g | |
| Lucky Ring | 100g | |
| Magnet Ring | 100g | |
| Napalm Ring | 1000g | |
| Phoenix Ring | 100g | |
| Protection Ring | 100g | |
| Ring of Yoba | 750g | |
| Ruby Ring | 300g | |
| Savage Ring | 750g | |
| Slime Charmer Ring | 350g | |
| Small Glow Ring | 50g | |
| Small Magnet Ring | 50g | |
| Soul Sapper Ring | 100g | |
| Sturdy Ring | 750g | |
| Thorns Ring | 100g | |
| Topaz Ring | 100g | |
| Vampire Ring | 750g | |
| Warrior Ring | 750g |