Jade Ring
| Jade Ring | |
|---|---|
| Type | Ring |
| Location | Adventurer's Guild; Fishing Treasure Chest (0.05%) |
| Price | 2500g |
| Sell Price | 200g |
The Jade Ring arrives on Marlon's shelf at the same moment as the Aquamarine Ring, once floor 40 of the Mines has been reached, and the two are meant to be worn together. Where one makes critical hits happen more often, the Jade Ring makes each one land harder, lifting critical power by a tenth. On its own that is the quietest bonus in the Guild's catalogue, because a bonus to critical damage does nothing on a swing that was never going to crit. Paired with high crit chance and the Desperado profession it becomes part of the heaviest single hit a farmer can throw. Jade also forges into weapons directly, so the ring is the portable half of a wider plan.
Location
Marlon sells it for 2,500g once the Mines have been cleared to floor 40, and he buys it back as well, which makes a spare easy to turn into gold.
Fishing treasure chests hold the ring from Fishing level 2 upwards. Mystery Boxes are the other everyday route: once Mr Qi has introduced them, a Jade Ring is one of the handful of items a box can hold, and Clint cracks a box open for a small fee.
Effect
A critical strike normally does three times the damage of an ordinary hit. Critical power raises that multiplier, and the Jade Ring raises it by ten percent. Wearing two takes it to twenty. The change never shows in the damage numbers of a normal swing, which is why the ring looks underwhelming to anyone who tries it with a club and a low crit chance.
The weapons that make it worth owning are the ones built around crits in the first place. An Iridium Needle, a Dragontooth Shiv or a Crystal Dagger already carry enormous critical power of their own, and the ring scales what is there. Forging Jades into a weapon adds to the same stat, five points per gem, so the ring and the forge pull in the same direction.
Desperado at Combat level 10 is the piece that makes the whole arrangement sensible. It doubles critical damage after everything else has been applied, which turns a crit from a nice surprise into the thing the build exists for. Farmers on the Fighter and Brute route gain far more from the Ruby Ring, since their damage comes from a flat multiplier on every hit instead.
Notes
The green pot in Emily and Haley's house takes the ring as a dye, in the company of the Emerald Ring and a long list of green produce. A ring that will never be worn is better spent there or at the Guild counter than left in a chest.
Combining at the Forge is where the Jade Ring stops being a compromise. Twenty Cinder Shards join it to the Aquamarine Ring, so one finger holds both halves of the crit plan and the other is free for an Iridium Band or a Burglar's Ring. That is the point at which a crit build stops costing anything to run.
All Rings
Every entry in this group, with its key details.
| Name | Image | Price |
|---|---|---|
| Amethyst Ring | 100g | |
| Aquamarine Ring | 200g | |
| Burglar's Ring | 750g | |
| Crabshell Ring | 1000g | |
| Emerald Ring | 300g | |
| Glow Ring | 100g | |
| Glowstone Ring | 100g | |
| Hot Java Ring | 100g | |
| Immunity Band | 250g | |
| Iridium Band | 1000g | |
| Jade Ring | 200g | |
| Jukebox Ring | 100g | |
| Lucky Ring | 100g | |
| Magnet Ring | 100g | |
| Napalm Ring | 1000g | |
| Phoenix Ring | 100g | |
| Protection Ring | 100g | |
| Ring of Yoba | 750g | |
| Ruby Ring | 300g | |
| Savage Ring | 750g | |
| Slime Charmer Ring | 350g | |
| Small Glow Ring | 50g | |
| Small Magnet Ring | 50g | |
| Soul Sapper Ring | 100g | |
| Sturdy Ring | 750g | |
| Thorns Ring | 100g | |
| Topaz Ring | 100g | |
| Vampire Ring | 750g | |
| Warrior Ring | 750g |