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Slime Charmer Ring


Slime Charmer Ring
Slime Charmer Ring
Type Ring
Location Adventurer's Guild
Price 25000g
Sell Price 350g

A thousand Slimes is the longest monster count Gil asks for, and the Slime Charmer Ring is the reward. It makes Slimes harmless: no damage, and no Slimed debuff when one touches the farmer. That changes the character of the whole game underground, because Slimes are the most common monster in the Mines, they fill the Skull Cavern in packs, and the green ooze they leave behind is what slows a farmer down just as a Serpent arrives. Walking through a wall of them instead of fighting them is also the fastest way to find a ladder. Marlon sells spares for 25,000g, and a Slime Hutch owner usually wants one for the daily collection round.


Location


The eradication poster beside Marlon counts every Slime killed anywhere except inside the Slime Hutch, and Big Slimes are excluded from the tally. A thousand is a lot, but the count ticks over quickly on the Slime heavy floors of the Mines and faster still in the Skull Cavern. Gil hands the ring over when the number is reached, and from then on Marlon keeps it in stock at 25,000g.

Effect


Two things stop happening. Contact damage from any Slime is cancelled, whatever its colour, and the Slimed debuff that normally follows is cancelled with it. The debuff is the more irritating of the pair, since it cuts movement speed for several seconds and tends to land at the worst moment.

The protection covers Big Slimes as well as ordinary ones, which matters in the Skull Cavern where the big ones burst into several smaller Slimes on death. The one gap is the projectile a Stacked Slime throws, which still connects.

With the ring on, a Slime floor stops being a fight at all. The usual tactic is to walk straight through the crowd towards the ladder, taking nothing, and only swing at the Slimes that happen to be in the way. For anyone deliberately farming Slimes for Slime Eggs or for the Slime Hutch, it removes the only real cost of standing in the middle of them.

Notes


The green dye pot in Emily and Haley's house accepts the ring, in the same company as a Jade Ring and a pile of green vegetables.

Combining is nearly compulsory for this ring, because its effect is total rather than partial and therefore gains nothing from a second copy. Twenty Cinder Shards at the Forge join it to an Iridium Band, which is the pairing most often recommended: complete immunity to the commonest monster in the game on one side, light, item pull and ten percent more damage on the other. A Napalm Ring is the other popular partner, since a farmer who cannot be hurt by Slimes can stand in the middle of a pack and let each kill set off the next.

Anyone running the Slime Hutch will notice the difference immediately. Collecting Slime Balls means walking through a room full of Slimes every morning, and the ring turns that chore from a fight into a walk.

All Rings


Every entry in this group, with its key details.

Name Image Price
Amethyst Ring Amethyst Ring 100g
Aquamarine Ring Aquamarine Ring 200g
Burglar's Ring Burglar's Ring 750g
Crabshell Ring Crabshell Ring 1000g
Emerald Ring Emerald Ring 300g
Glow Ring Glow Ring 100g
Glowstone Ring Glowstone Ring 100g
Hot Java Ring Hot Java Ring 100g
Immunity Band Immunity Band 250g
Iridium Band Iridium Band 1000g
Jade Ring Jade Ring 200g
Jukebox Ring Jukebox Ring 100g
Lucky Ring Lucky Ring 100g
Magnet Ring Magnet Ring 100g
Napalm Ring Napalm Ring 1000g
Phoenix Ring Phoenix Ring 100g
Protection Ring Protection Ring 100g
Ring of Yoba Ring of Yoba 750g
Ruby Ring Ruby Ring 300g
Savage Ring Savage Ring 750g
Slime Charmer Ring Slime Charmer Ring 350g
Small Glow Ring Small Glow Ring 50g
Small Magnet Ring Small Magnet Ring 50g
Soul Sapper Ring Soul Sapper Ring 100g
Sturdy Ring Sturdy Ring 750g
Thorns Ring Thorns Ring 100g
Topaz Ring Topaz Ring 100g
Vampire Ring Vampire Ring 750g
Warrior Ring Warrior Ring 750g