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Echo Spike


Echo Spike
Echo Spike
A chill that goes right through to the bone.
Type Staff
Damage
Stamina 25 eitr
Block

48 block armour

Weight 0.3
Durability 400
Crafting Station Frost Foundry
Station Level 3
Crafting Materials
Biome Deep North
Spawn ID spawn StaffOrbofAhri

Echo Spike is a Blood Magic staff from the Deep North. It is an end-game staff for players who have beaten Fader, and its mould is found in the Deep North. Its projectile bounces off the ground or a wall and flies back. On the way back it passes through every enemy in its path. Each enemy takes Fire and Frost damage, and so does everything close to it. Players use it to hit a whole line of enemies with one cast for 25 eitr.

How It Works


Each cast fires one projectile. On the way out, it flies through creatures and deals no damage.

The projectile bounces when it hits the ground, a wall, a building or any other solid object. If it hits nothing, it bounces by itself after four seconds. The bounce bursts for 60 Fire and 60 Frost damage in an area. This burst can also hit the caster.

After the bounce, the projectile flies straight back the way it came, at the same speed. This time it passes through enemies and damages each one only once. A direct hit deals 50 Fire and 50 Frost damage. Every enemy within 2.42 metres of that hit takes another 60 Fire and 60 Frost damage.

The projectile bounces only once. It stops when it hits the ground or a structure a second time. On uneven ground it can stop right after the bounce. If it flies back for four seconds without hitting anything, it disappears.

The returning projectile never hurts the caster. If it passes through the caster, it gives back 10 eitr.

Tips

  • Aim past the enemies, not at them. The projectile only deals damage on its way back, so the enemies need to stand between the caster and the bounce point.
  • Aim at the ground or a wall right behind a group. The bounce burst then lands on them before the return flight hits them.
  • Line the enemies up. The returning projectile passes through every enemy in its path, so one cast can hit them all.
  • Keep the bounce point away from the caster. The burst can hurt the caster, so the ground or a wall close by is a bad target.
  • Bounce it off flat ground where possible. On bumpy ground the projectile can stop right after it bounces, and then only the burst deals damage.
  • Stay in the projectile's path after the cast. When it flies back through the caster, it returns 10 eitr, so the cast costs only 15 eitr.

How to Craft


Echo Spike cannot be crafted directly. It starts as a cast, which is then hardened into the staff. These are the steps:

  1. Find the Mould: Echo Spike. The Mould section below lists where it drops.
  2. Collect 10 Bloodgold, 4 Nornathread and 1 Frostfire Essence. Frostfire Essence drops from the Fallen Warrior, which is summoned at a Memorial Site with three Memorial Coal. Each fight has a 50% chance to drop it.
  3. Make the Cast: Echo Spike at a level 3 Galdr Table from these materials and the mould.
  4. Make 5 Liquid Frost in a Frigid Kiln. The kiln turns every 5 Ice into one Liquid Frost.
  5. Put the cast into a Frost Foundry with the Liquid Frost as fuel. The foundry burns one Liquid Frost every 10 seconds, and after 50 seconds the Echo Spike is ready.

The Frost Foundry needs these two items to make the staff.

Name Image Biome Crafting Station Spawn ID
Cast: Echo Spike Cast: Echo Spike Deep North Galdr Table spawn StaffOrbofAhriUncooked
Liquid Frost Liquid Frost Deep North Frigid Kiln spawn FrozenFuel

Mould


The Mould: Echo Spike is found in these places in the Deep North:

A Memorial Site covers two steps at once. Its buried chests can hold the mould, and its altar summons the Fallen Warrior that drops Frostfire Essence.

The mould is listed below with its spawn ID.

Name Image Biome Spawn ID
Mould: Echo Spike Mould: Echo Spike Deep North spawn MoldStaffOrbofAhri

Upgrades


Echo Spike is upgraded at the Galdr Table. Quality 2 needs a level 4 table, and quality 3 needs a level 5 table. Each upgrade raises durability and block force.

The Galdr Table goes up to level 5, so it takes the staff to quality 3. The Forge of Potential can raise it further with a Bloodgold Battle Idol. Each try at the forge has a 65% chance to work. If it fails, the staff is destroyed and only part of its materials come back.

Crafting the staff and taking it to quality 3 costs 25 Bloodgold, 10 Nornathread and 4 Frostfire Essence in total. The mould and 5 Liquid Frost come on top of that.

The table shows the cost and the stats at each quality.

Quality Crafting Station Fire Frost Block Force Durability Resources
1 Frost Foundry 50 50 20 400
2 Galdr Table (Level 4) 50 50 25 450
3 Galdr Table (Level 5) 50 50 30 500
4 Forge of Potential 50 50 35 550 1x Bloodgold Battle Idol

Properties


Echo Spike is a two-handed staff that uses the Blood Magic skill. Each cast costs 25 eitr. A higher Blood Magic skill lowers that cost by up to 33%, down to 16.75 eitr at skill level 100.

It weighs 0.3 and has 400 durability at quality 1. It is repaired at a level 3 Galdr Table. It has 48 block armor, 20 block force and a parry bonus of 2. Its hits have no knockback. Holding it slows movement by 5%.

Each cast gives 6 adrenaline, and each hit gives 1 more.

Notes


  • Its damage never changes. Neither upgrades nor the Blood Magic skill raise the 50 Fire and 50 Frost per hit.
  • The staff's spawn ID is StaffOrbofAhri. The cast is StaffOrbofAhriUncooked, and the mould is MoldStaffOrbofAhri. These IDs work with the spawn command in the Console Commands.
  • The cast weighs 2.5 and the mould weighs 1. The finished staff weighs only 0.3.


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*stats displayed are item's base values. See upgrades under each item for item stats per level.