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Northern Vengeance


Northern Vengeance
Northern Vengeance
A caged snowflake, endless patterns emerging from within...
Type Staff
Damage
Stamina 100 eitr, 40% health
Block
  • 48 block armour
  • 20 block force
  • 2x parry bonus
Weight 0.3
Durability 400
Crafting Station Frost Foundry
Station Level 3 (Galdr Table)
Crafting Materials
Biome Deep North
Spawn ID spawn StaffFrostOrbs

Northern Vengeance is a blood magic staff from the Deep North. It wraps you and every ally within five metres in a vengeance sphere, and anyone who hits a protected player gets a frost bolt straight back.

How to Craft


You make it in a Frost Foundry from:

Name Image Biome Crafting Station Spawn ID
Cast: Northern Vengeance Cast: Northern Vengeance Deep North Galdr Table spawn StaffFrostOrbsUncooked
Liquid Frost Liquid Frost Deep North Frigid Kiln spawn FrozenFuel

Mould


You find the Mould: Northern Vengeance in the Deep North:

When to Use It


This is end-game gear: you can only progress through the Deep North once Fader is dead.

Upgrades


You can upgrade it twice at the Galdr Table. Each step needs the station one level higher than the last: the first costs the per-level amount and the second costs twice that. Quality 4 would cost four times the per-level amount, but it needs a level 6 Galdr Table, above the table's current maximum of 5, so that row is not yet available.

Quality Crafting Station Durability Resources
1 Frost Foundry 400
2 Galdr Table (Level 4) 450
3 Galdr Table (Level 5) 500
4 Galdr Table (Level 6, not yet available) 550

Properties


Casting it puts a vengeance sphere on you and every ally within five metres for 60 seconds per staff level, so a quality 3 staff keeps it up for three minutes. Each cast costs 100 eitr and 40% of your current health. Because that is a share of what you have left, it can never kill you.

Whenever someone wearing a sphere is hit, the sphere sends a frost bolt back at the attacker for a fixed amount of damage. It absorbs nothing: you take the full blow, and the attacker pays for it.

Like all Deep North staves, its cast is poured at a level 3 Galdr Table and hardened in a Frost Foundry. You repair it at the Galdr Table and upgrade it there too, from level 4 for quality 2 up to level 6 for quality 4. The Galdr Table only reaches level 5, so in practice it stops at quality 3, and the Forge of Potential takes it further with a Bloodgold Battle Idol. While it is in your hands you move 5% slower.

It is about revenge, not protection. Unlike the Staff of Protection, the sphere absorbs nothing: you take the full hit, and the attacker takes a fixed amount of frost damage in return.

The sphere lasts one minute per staff level. Each cast costs 100 eitr and 40% of your current health.

It gives -5% movement speed while it is in your hands.

It weighs 0.3 and has 400 durability, rising to 500 at quality 3.

Because quality 4 needs a level 6 Galdr Table, above the table's current maximum of 5, it stops at quality 3 in practice.

Crafting it from scratch and taking it to quality 3 costs 25 Ice, 11 Nornathread and 1 Hexen Trophy, plus a mould and 5 Liquid Frost.

Notes



All Weapon Categories



All Magic Staves



*stats displayed are item's base values. See upgrades under each item for item stats per level.