Hexen
| Hexen | |
|---|---|
| A witch of the jotun. | |
| Biome | Deep North |
| Alignment | Aggressive |
| Faction | Deep North |
| Health | 800 |
| Damage | |
| Weak To | Fire |
| Resistant To | Frost |
| Immune To | Poison, Spirit |
| Stagger | 50% |
| Tameable | No |
| Trophy | Hexen Trophy |
| Spawn ID | spawn JotunWitch
|
The Hexen is a flying Jotun witch who fights with lightning. She drops the Nornathread that every Deep North staff and mage armour needs.
Behaviour
A Hexen stays in the air and casts. Her magic blast hits for 120 lightning, 30 blunt and 30 chop at five to twenty metres. Her lightning bolt is a projectile with a range of up to twenty metres that bursts for 110 lightning, 15 spirit and 20 chop across three metres. She can use each one every three seconds. She also has four dodges, left, right, up and down, and each one hits everything around her for 150 slash, 200 chop and 100 pickaxe on a six-second cooldown.
A one-star Hexen has 1,600 health, and her magic blast hits for 180 lightning and her bolt for 165. She never spawns with two stars.
Where to Find It
Hexen fly the floors of Mörkhalla and come with every Jotun invasion. Once the first Hexen or Krigen anywhere in the world is dead, they also patrol the open Deep North alone by day.
Mörkhalla is the great dungeon of the Deep North, and its gates open with an Intricate Key. A world can have up to 40 entrances, each at least 30 metres up and 275 metres apart. Inside are around fourteen floors split by a wide central gap and joined by bridges and drawbridges. The entrance is near the top and the best loot is at the bottom. The halls are always dark and count as cold, though never freezing.
A Jotun invasion starts when you break the Malicious Ice on Mörkhalla's bottom floor. It lands somewhere in the Meadows, Black Forest, Swamp, Mountain or Plains, more than 1,000 metres from the centre of the world and at least 35 metres up, and up to three can run at once. Groups of single-weapon Krigen and Hexen arrive in waves, and Elakings come too. Meteors fall every five seconds for 120 fire, 40 blunt, 50 chop and 50 pickaxe. A fresh Malicious Ice at the centre keeps calling more until you break it, and that is also where Malicious Blood comes from.
| Where and When | At Once | How Often | Stars |
|---|---|---|---|
| Multiple spawn points in Mörkhalla | - | One time | Up to one |
| Daytime patrol in the Deep North that hunts the player, alone; requires the world key jotun_killed | 2 | Common | No |
| Jotun Invasions | 2 | Common | No |
Strengths and Weaknesses
Fire is her weakness. She resists frost, taking half damage, and poison and spirit do nothing to her. Blunt, slash, pierce and lightning hit in full.
- It takes extra damage from Fire.
- It resists Frost, at half damage.
- It is immune to Poison and Spirit.
Drops
| Item | Image | Base | 1 Star | 2 Star |
|---|---|---|---|---|
| Mould: Robes of the Caller | 5% | 5% | - | |
| Mould: Headdress of the Caller | 5% | 5% | - | |
| Mould: Trousers of the Caller | 5% | 5% | - | |
| Intricate Key | 10% | 10% | - | |
| Hexen Trophy | 10% | 10% | - | |
| Nornathread | 1-2 | 2-4 | - |
Level Variants
This creature spawns at one of two levels: plain, or with one star beside its name.
| Level | Stars | Image | Health | Damage | Drops |
|---|---|---|---|---|---|
| 1 | - | 800 | 100% | x1 | |
| 2 | ⭐ | 1600 | 150% | x2 |
Notes
- Killing the first Hexen or Krigen anywhere in the world sets the jotun_killed key, and from then on both patrol the open Deep North by day.
- She drops one or two Nornathread, or two to four at one star. Each Caller mould drops one time in twenty, a finished Intricate Key one time in ten and her trophy one time in ten.
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