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Boomerang



Boomerang
Boomerang
Class Weapon Mod

Boomerang is a mod for throwable weapons such as knives and axes. A headshot kill with a thrown weapon can send it straight back to V's hand. V can then throw again at once instead of walking over to pick it up. It suits a Cool build that kills with thrown blades and aims for the head. Boomerang is available from the early game, since melee weapon vendors can stock its lower tiers.

Effect


Boomerang triggers only on a kill. The thrown weapon must neutralize the enemy with a headshot. When that happens, the mod rolls a chance to return the weapon immediately.

The chance is 20% at Tier 1. It rises to 25%, 30% and 40%, and reaches 50% at Tier 5.

How to Get Boomerang Guide


  • Check melee weapon vendors, which sell lower tiers.
  • Skip time by a day and check again if it is not on sale.
  • Combine a matching pair at the crafting menu to raise its tier.

Boomerang Map Location


The map shows Coach Fred in Little China, one of the melee weapon vendors that sell it.

Boomerang map location:

Map credit by Map Genie.

Compatible Weapons


Boomerang is compatible with 8 melee weapons.

Name Image Type
Chef's Knife Chef's Knife -
Claw Claw -
Claw x-MOD2 Claw x-MOD2 -
Kaiken Kaiken Throwable
Knife Knife Throwable
Neurotoxin Knife Neurotoxin Knife Throwable
Punknife Punknife Throwable
Tomahawk Tomahawk Throwable

Upgrades


Boomerang comes in Tiers 1 to 5. A matching pair of the same mod and tier can be combined at the crafting menu into one copy a tier higher. A mod can only go on a weapon of the same tier or higher. Once installed in a weapon, the mod stays in that weapon.

Character Builds


Boomerang belongs in a Cool build with throwing perks. Scorpion Sting shortens the recovery time of throwable weapons and lets critical hits, headshots and weak spot hits apply Poison. Juggler adds headshot and weak spot damage with throwables. Its last level resets every throwable's cooldown after a headshot kill. Pay It Forward adds a large damage bonus to the first melee attack after V retrieves a thrown knife or axe.

Handle Wrap is Hands cyberware that adds Crit Chance with throwable weapons after V equips or throws one. Javelin is another throwable weapon mod, built around Armor penetration.

Mod Categories




All Weapon Mods



Every weapon mods mod is listed below.

Name Image Effect
Airstrike Airstrike Raises crit chance and crit damage for midair attacks
Barbarian Barbarian More damage against stunned, staggered and knocked down enemies
Better Half Better Half Raises crit chance with the second half of the magazine
Big Mag Big Mag Bigger magazine, slower reload
Bleedout Bleedout Bleeding damage can crit
Bloodbruiser Bloodbruiser Makes a blunt weapon lethal and able to cause Bleeding
Boomerang Boomerang A headshot kill with a thrown weapon can return it at once
C-Thru C-Thru Charged shots pierce cover sooner and lose less damage
Condenser Condenser Tighter pellet spread, less damage per pellet
Critochet Critochet Raises crit chance with ricochets
Cyclone Cyclone A sprint attack opens unlimited combos with stacking attack speed
Equalizer Equalizer More damage against Elite enemies
Firecracker Firecracker Shoots explosive rounds
Fleetshot Fleetshot Lower Stamina cost and no heavy weapon slowdown, less armor penetration
Focus Fire Focus Fire Tighter hipfire spread, shorter effective range
Gambiteer Gambiteer Faster bullets and more armor penetration, less homing
Hackatomy Hackatomy Hits can apply a quickhack effect based on the body part hit
Haemocide Haemocide Longer Bleeding and more crit chance, lower base damage
Headhopper Headhopper More lock-on targets, faster lock-on and more headshot damage
Headtoll Headtoll A headshot kill streak grants stacking combat bonuses
Javelin Javelin More armor penetration with melee, doubled on throws
K.O. K.O. More damage and knockdowns on stunned enemies, slower attacks
Kneel! Kneel! Leg shots can dismember and kill instantly
Panorama Panorama Larger smart reticle that holds a lock longer, slower lock-on
Parallax Parallax Longer range and less sway when aiming, Stamina stops regenerating
Pax Pax Makes the weapon non-lethal, more damage outside combat
Pinpoint Pinpoint Tighter bullet spread after each headshot, stacking
Pyro Pyro Turns part of the damage into Thermal damage with a chance to Burn
Ready Steady Ready Steady Lowers recoil, more so when aiming from cover
Severance Severance Hits to the head or limbs of a weakened enemy can dismember and kill
Shuffler Shuffler Drawing the weapon refills part of the magazine
Silencio Silencio More crit chance and crit damage when crouched and undetected
Slice 'Em Up Slice 'Em Up A kill leaves enemies more open to Finishers for a short time
Spinetickler Spinetickler Fully charged hits can cause an EMP blast
Stabilizer Stabilizer Better weapon handling when crouching or crouch-sprinting
Supercharger Supercharger Faster charge and lower Stamina cost, less armor penetration
Swiss Cheese Swiss Cheese More armor penetration, higher Stamina cost per bullet
Vivisector Vivisector More dismemberment, then more torso damage for a short time
Wallpuncher Wallpuncher Charges to 200%, full armor penetration, no cover penalty
Zenith Zenith More crit chance, tighter spread and faster swap after drawing
Zero-G Zero-G More effective range, thrown weapons fly straight