Boomerang
| Boomerang | |
|---|---|
| Class | Weapon Mod |
Boomerang is a mod for throwable weapons such as knives and axes. A headshot kill with a thrown weapon can send it straight back to V's hand. V can then throw again at once instead of walking over to pick it up. It suits a Cool build that kills with thrown blades and aims for the head. Boomerang is available from the early game, since melee weapon vendors can stock its lower tiers.
Effect
Boomerang triggers only on a kill. The thrown weapon must neutralize the enemy with a headshot. When that happens, the mod rolls a chance to return the weapon immediately.
The chance is 20% at Tier 1. It rises to 25%, 30% and 40%, and reaches 50% at Tier 5.
How to Get Boomerang Guide
- Check melee weapon vendors, which sell lower tiers.
- Skip time by a day and check again if it is not on sale.
- Combine a matching pair at the crafting menu to raise its tier.
Boomerang Map Location
The map shows Coach Fred in Little China, one of the melee weapon vendors that sell it.
Boomerang map location:
Map credit by Map Genie.
Compatible Weapons
Boomerang is compatible with 8 melee weapons.
| Name | Image | Type |
|---|---|---|
| Chef's Knife | - | |
| Claw | - | |
| Claw x-MOD2 | - | |
| Kaiken | Throwable | |
| Knife | Throwable | |
| Neurotoxin Knife | Throwable | |
| Punknife | Throwable | |
| Tomahawk | Throwable |
Upgrades
Boomerang comes in Tiers 1 to 5. A matching pair of the same mod and tier can be combined at the crafting menu into one copy a tier higher. A mod can only go on a weapon of the same tier or higher. Once installed in a weapon, the mod stays in that weapon.
Character Builds
Boomerang belongs in a Cool build with throwing perks. Scorpion Sting shortens the recovery time of throwable weapons and lets critical hits, headshots and weak spot hits apply Poison. Juggler adds headshot and weak spot damage with throwables. Its last level resets every throwable's cooldown after a headshot kill. Pay It Forward adds a large damage bonus to the first melee attack after V retrieves a thrown knife or axe.
Handle Wrap is Hands cyberware that adds Crit Chance with throwable weapons after V equips or throws one. Javelin is another throwable weapon mod, built around Armor penetration.
Mod Categories
All Weapon Mods
Every weapon mods mod is listed below.
| Name | Image | Effect |
|---|---|---|
| Airstrike | Raises crit chance and crit damage for midair attacks | |
| Barbarian | More damage against stunned, staggered and knocked down enemies | |
| Better Half | Raises crit chance with the second half of the magazine | |
| Big Mag | Bigger magazine, slower reload | |
| Bleedout | Bleeding damage can crit | |
| Bloodbruiser | Makes a blunt weapon lethal and able to cause Bleeding | |
| Boomerang | A headshot kill with a thrown weapon can return it at once | |
| C-Thru | Charged shots pierce cover sooner and lose less damage | |
| Condenser | Tighter pellet spread, less damage per pellet | |
| Critochet | Raises crit chance with ricochets | |
| Cyclone | A sprint attack opens unlimited combos with stacking attack speed | |
| Equalizer | More damage against Elite enemies | |
| Firecracker | Shoots explosive rounds | |
| Fleetshot | Lower Stamina cost and no heavy weapon slowdown, less armor penetration | |
| Focus Fire | Tighter hipfire spread, shorter effective range | |
| Gambiteer | Faster bullets and more armor penetration, less homing | |
| Hackatomy | Hits can apply a quickhack effect based on the body part hit | |
| Haemocide | Longer Bleeding and more crit chance, lower base damage | |
| Headhopper | More lock-on targets, faster lock-on and more headshot damage | |
| Headtoll | A headshot kill streak grants stacking combat bonuses | |
| Javelin | More armor penetration with melee, doubled on throws | |
| K.O. | More damage and knockdowns on stunned enemies, slower attacks | |
| Kneel! | Leg shots can dismember and kill instantly | |
| Panorama | Larger smart reticle that holds a lock longer, slower lock-on | |
| Parallax | Longer range and less sway when aiming, Stamina stops regenerating | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Pinpoint | Tighter bullet spread after each headshot, stacking | |
| Pyro | Turns part of the damage into Thermal damage with a chance to Burn | |
| Ready Steady | Lowers recoil, more so when aiming from cover | |
| Severance | Hits to the head or limbs of a weakened enemy can dismember and kill | |
| Shuffler | Drawing the weapon refills part of the magazine | |
| Silencio | More crit chance and crit damage when crouched and undetected | |
| Slice 'Em Up | A kill leaves enemies more open to Finishers for a short time | |
| Spinetickler | Fully charged hits can cause an EMP blast | |
| Stabilizer | Better weapon handling when crouching or crouch-sprinting | |
| Supercharger | Faster charge and lower Stamina cost, less armor penetration | |
| Swiss Cheese | More armor penetration, higher Stamina cost per bullet | |
| Vivisector | More dismemberment, then more torso damage for a short time | |
| Wallpuncher | Charges to 200%, full armor penetration, no cover penalty | |
| Zenith | More crit chance, tighter spread and faster swap after drawing | |
| Zero-G | More effective range, thrown weapons fly straight |