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Handle Wrap



Handle Wrap
Handle Wrap
Class Hands
Tier Tier 3
Attribute Cool

The Handle Wrap makes thrown knives and axes land critical hits far more often. The bonus starts when V draws or throws a throwable weapon and lasts a few seconds. Many Cool perks for throwing weapons trigger on critical hits. The Handle Wrap suits a Cool character who fights with thrown blades. It also adds headshot and weak spot damage for each point of Cool. The Handle Wrap is a mid game implant that every ripperdoc sells from level 20.

Effect


The Handle Wrap triggers in two ways. Equipping a throwable weapon starts the bonus. Throwing one starts it again. While the bonus is active, throwable weapons gain a large boost to Crit Chance.

The bonus lasts only a few seconds. Each new throw starts it again, so frequent throws keep it running during a fight. Drawing a blade just before a fight gives the first throw the bonus too.

The Handle Wrap is attuned to Cool. Each point of Cool adds headshot and weak spot damage.

How to Get Handle Wrap Guide


  • Reach level 20.
  • Visit any ripperdoc clinic and open a Hands slot.
  • Buy and install the Handle Wrap.

Handle Wrap Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Handle Wrap map location:

Map credit by Map Genie.

Upgrades


Ripperdocs sell the Handle Wrap at Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. An installed copy can be raised a tier at a ripperdoc with the matching item components. Each tier raises the Crit Chance bonus. Each copy also carries small stat bonuses. The Driver Update perk adds one more. The Chipware Connoisseur perk offers a choice of bonuses when V upgrades the implant. V gains Cyberware Capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit at the cost of some max Health.

The table shows what each tier step of Handle Wrap costs at a ripperdoc.

Upgrade Components Requirement
Tier 3 to Tier 3+ 20 Tier 3 components -
Tier 3+ to Tier 4 15 Tier 4 components -
Tier 4 to Tier 4+ 20 Tier 4 components -
Tier 4+ to Tier 5 15 Tier 5 components -
Tier 5 to Tier 5+ 20 Tier 5 components -
Tier 5+ to Tier 5++ 50 Tier 5 components Phantom Liberty

Character Builds


The Handle Wrap belongs in a Cool build with throwable weapons. Scorpion Sting makes critical hits, headshots and weak spot hits with throwables apply Poison. Juggler resets the cooldown of all throwable weapons after a kill with a throwable by headshot, critical hit or Poison. Sleight Of Hand adds Crit Damage each time Juggler activates. Parasite restores Health on critical hits and headshots with thrown weapons. More critical hits from the Handle Wrap mean more of these effects.

Style Over Substance guarantees critical hits with throwables while V crouch-sprints, slides, dodges or Dashes. Pay It Forward boosts the first melee attack after V picks up a thrown knife or axe. Pounce lets V perform Finishers from farther away after a throwable hit. Finisher: Act Of Mercy unlocks a Finisher for throwable weapons that restores Health. Killer Instinct adds damage with knives and axes outside of combat.

The Hands slot holds one implant at first. The Ambidextrous perk in Technical Ability unlocks a second Hands slot. With it, the Handle Wrap can sit beside another Hands implant such as the Microgenerator.

Select a Build

The build opens from stealth and removes a few targets before the fight starts. Headshots and crits with thrown knives bring the knife back to hand through Juggler. When the character is detected, the Sandevistan or Kerenzikov slows time to finish the enemies who spotted it.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Feline Footwork Feline Footwork Cool 4 Faster and safer while crouched
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns before combat
Gag Order Gag Order Cool 4 A quick hit after being spotted delays detection by others
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Neurotoxin Neurotoxin Cool 9 Poison also blinds and stops sprinting
Parasite Parasite Cool 9 Health back from thrown crits and headshots
Accelerated Toxin Absorption Accelerated Toxin Absorption Cool 9 Strong attacks and throws on poisoned enemies deal a burst of Poison
Corrosion Corrosion Cool 9 Poison works on mechs, robots, drones and turrets
Ninjutsu Ninjutsu Cool 15 Sprint while crouched
Creeping Death Creeping Death Cool 15 Health, Stamina and speed from kills while hidden
Vanishing Act Vanishing Act Cool 15 Optical Camo turns on while crouch-sprinting
Juggler Juggler Cool 15 Thrown headshots and crits return the weapon at once
Sleight Of Hand Sleight Of Hand Cool 15 Crit Damage stacks each time Juggler triggers
Finisher: Act Of Mercy Finisher: Act Of Mercy Cool 15 A thrown weapon Finisher that heals
Pay It Forward Pay It Forward Cool 15 Big melee hit after picking up a thrown blade
Pounce Pounce Cool 15 Finishers from range after a throw
Style Over Substance Style Over Substance Cool 20 Guaranteed crits when throwing on the move
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Ambidextrous Ambidextrous Technical Ability 15 A second Hands cyberware slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Black Mamba Black Mamba Circulatory System More damage against poisoned enemies
Kerenzikov Boost System Kerenzikov Boost System Frontal Cortex Stronger Kerenzikov with free shooting Stamina
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and mechs
Shock Absorber Shock Absorber Hands Less recoil
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Defenzikov Defenzikov Integumentary System Mitigation after Kerenzikov ends
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Stabber Stabber Nervous System More crit chance with Blades and throwables
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage
Spring Joints Spring Joints Skeleton Stronger Mitigation

In stealth, System Collapse removes targets and takedowns restore RAM. In combat, Memory Wipe and Sonic Shock set up takedowns, and Blue Fang adds crowd control. Optical Camo puts the character back into stealth.

Attributes: Body 12, Reflexes 20, Technical Ability 15, Intelligence 20, Cool 14.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Corrosion Corrosion Cool 9 Poison works on drones, robots, mechs and turrets
Neurotoxin Neurotoxin Cool 9 Poisoned targets are blinded and cannot sprint
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Flash And Thunderclap Flash And Thunderclap Reflexes 9 Strong attacks leap to enemies in range
Lead And Steel Lead And Steel Reflexes 9 Blades block incoming bullets
Seeing Double Reflexes 9 Stronger counterattacks
Dash Dash Reflexes 9 Dash replaces the dodge
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Air Dash Air Dash Reflexes 15 Dash in midair
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Microrotors Microrotors Circulatory System Faster melee attacks
Ex-Disk Ex-Disk Frontal Cortex More max RAM and faster uploads
Reinforced Tendons Reinforced Tendons Legs Double jump
Stabber Stabber Nervous System Crit chance with blades and throwables

Claw x-MOD2 is thrown for stealth kills at range. The build runs explosives and throwables with a Sandevistan and plays at high speed.

Attributes: Body 20, Reflexes 20, Technical Ability 18, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Blind Spot Blind Spot Cool 4 Slower enemy detection while crouched
Feline Footwork Feline Footwork Cool 4 Faster and harder to hit while crouched
Gag Order Gag Order Cool 4 A quick hit after being spotted delays the alarm
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns outside combat
Accelerated Toxin Absorption Accelerated Toxin Absorption Cool 9 Strong attacks and throws on Poisoned enemies deal the Poison damage at once
Corrosion Corrosion Cool 9 Poison works on drones, robots, mechs and turrets
Neurotoxin Neurotoxin Cool 9 Poisoned targets are blinded and cannot sprint
Parasite Parasite Cool 9 Health back on thrown crits and headshots
Scorpion Sting Scorpion Sting Cool 9 Thrown crits and headshots apply Poison
Finisher: Act Of Mercy Finisher: Act Of Mercy Cool 15 Throwable weapon finisher that restores Health
Juggler Juggler Cool 15 Thrown weapon cooldown resets on a headshot or crit kill
Pay It Forward Pay It Forward Cool 15 Big damage on the first melee hit after picking up a thrown blade
Pounce Pounce Cool 15 Finishers from farther away after a throw
Creeping Death Creeping Death Cool 15 Health, Stamina and speed after a stealth kill
Ninjutsu Ninjutsu Cool 15 Crouch sprinting and more mitigation while crouched
Shinobi Sprint Shinobi Sprint Cool 15 Cheap crouch sprinting in combat
Vanishing Act Vanishing Act Cool 15 Optical Camo turns on while crouch sprinting
Style Over Substance Style Over Substance Cool 20 Guaranteed thrown crits while dashing or sliding
Dash Dash Reflexes 9 Dash replaces the dodge
Name Image Slot Effect
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Adrenaline Booster Adrenaline Booster Circulatory System Stamina after a melee kill
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Face A disguise that escapes the police
Mechatronic Core Mechatronic Core Frontal Cortex More damage against drones, robots and turrets
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Cyberware Categories




All Hands Cyberware



Every Hands implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Hands Cyberware

Name Image Attribute Capacity Location
Immovable Force Immovable Force 35 Dogtown

Standard Hands Cyberware

Name Image Attribute Capacity Location
Ballistic Coprocessor Ballistic Coprocessor Technical Ability 2 Little China
Handle Wrap Handle Wrap Cool
Microgenerator Microgenerator Intelligence
Shock Absorber Shock Absorber Cool 12
Smart Link Smart Link Intelligence 4
Tattoo: Johnny's Special Tattoo: Johnny's Special Little China
Tattoo: Together Forever Tattoo: Together Forever Little China
Tattoo: Tyger Claws Dermal Imprint Tattoo: Tyger Claws Dermal Imprint 0