Stabilizer
| Stabilizer | |
|---|---|
| Class | Weapon Mod |
Stabilizer is a weapon mod for sniper rifles and precision rifles that improves handling while V moves low. The bonus works while V crouches and while V crouch-sprints. It suits a stealthy marksman who changes position under cover between shots. Stabilizer is available from the early game, since weapon vendors can stock its lower tiers.
Effect
Stabilizer improves weapon handling while V is crouched or crouch-sprinting. The bonus is 12% at Tier 1. It rises with each tier and reaches 30% at Tier 5.
Stabilizer is worth the slot on a sniper rifle or precision rifle in a stealth build that spends most of its time crouched.
How to Get Stabilizer Guide
- Check weapon vendors, which sometimes stock Tiers 1 to 3.
- Skip time by a day and check again if it is not on sale.
- Combine a matching pair at the crafting menu to raise its tier.
Stabilizer Map Location
The map shows the 2nd Amendment weapon shop in Little China, one of the weapon vendors that sell it.
Stabilizer map location:
Map credit by Map Genie.
Compatible Weapons
Stabilizer is compatible with 4 precision rifles and 3 sniper rifles.
| Name | Image | Type |
|---|---|---|
| Achilles x-MOD2 | Tech | |
| Kolac | Power | |
| M-179e Achilles | Tech | |
| SOR-22 | Power |
| Name | Image | Type |
|---|---|---|
| Ashura | Smart | |
| Nekomata | Tech | |
| SPT32 Grad | Power |
Upgrades
Stabilizer comes in Tiers 1 to 5. Each tier raises the handling bonus. A matching pair of the same mod and tier can be combined at the crafting menu into one copy a tier higher. A mod can only go on a weapon of the same tier or higher. Once installed in a weapon, the mod stays in that weapon.
Character Builds
Stabilizer belongs in a Cool build that moves low and shoots from range. Feline Footwork raises movement speed and Mitigation Chance while crouched. Shinobi Sprint lowers the Stamina cost of crouch-sprinting during combat. Serpentine raises Mitigation Chance while crouch-sprinting. Small Target raises Mitigation Chance while V is crouched and still.
For the shots themselves, Focus adds damage to headshots and weak spots. Deadeye raises headshot and weak spot damage further. Long Shot keeps shots at full damage at any distance while Deadeye is active.
Mod Categories
All Weapon Mods
Every weapon mods mod is listed below.
| Name | Image | Effect |
|---|---|---|
| Airstrike | Raises crit chance and crit damage for midair attacks | |
| Barbarian | More damage against stunned, staggered and knocked down enemies | |
| Better Half | Raises crit chance with the second half of the magazine | |
| Big Mag | Bigger magazine, slower reload | |
| Bleedout | Bleeding damage can crit | |
| Bloodbruiser | Makes a blunt weapon lethal and able to cause Bleeding | |
| Boomerang | A headshot kill with a thrown weapon can return it at once | |
| C-Thru | Charged shots pierce cover sooner and lose less damage | |
| Condenser | Tighter pellet spread, less damage per pellet | |
| Critochet | Raises crit chance with ricochets | |
| Cyclone | A sprint attack opens unlimited combos with stacking attack speed | |
| Equalizer | More damage against Elite enemies | |
| Firecracker | Shoots explosive rounds | |
| Fleetshot | Lower Stamina cost and no heavy weapon slowdown, less armor penetration | |
| Focus Fire | Tighter hipfire spread, shorter effective range | |
| Gambiteer | Faster bullets and more armor penetration, less homing | |
| Hackatomy | Hits can apply a quickhack effect based on the body part hit | |
| Haemocide | Longer Bleeding and more crit chance, lower base damage | |
| Headhopper | More lock-on targets, faster lock-on and more headshot damage | |
| Headtoll | A headshot kill streak grants stacking combat bonuses | |
| Javelin | More armor penetration with melee, doubled on throws | |
| K.O. | More damage and knockdowns on stunned enemies, slower attacks | |
| Kneel! | Leg shots can dismember and kill instantly | |
| Panorama | Larger smart reticle that holds a lock longer, slower lock-on | |
| Parallax | Longer range and less sway when aiming, Stamina stops regenerating | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Pinpoint | Tighter bullet spread after each headshot, stacking | |
| Pyro | Turns part of the damage into Thermal damage with a chance to Burn | |
| Ready Steady | Lowers recoil, more so when aiming from cover | |
| Severance | Hits to the head or limbs of a weakened enemy can dismember and kill | |
| Shuffler | Drawing the weapon refills part of the magazine | |
| Silencio | More crit chance and crit damage when crouched and undetected | |
| Slice 'Em Up | A kill leaves enemies more open to Finishers for a short time | |
| Spinetickler | Fully charged hits can cause an EMP blast | |
| Stabilizer | Better weapon handling when crouching or crouch-sprinting | |
| Supercharger | Faster charge and lower Stamina cost, less armor penetration | |
| Swiss Cheese | More armor penetration, higher Stamina cost per bullet | |
| Vivisector | More dismemberment, then more torso damage for a short time | |
| Wallpuncher | Charges to 200%, full armor penetration, no cover penalty | |
| Zenith | More crit chance, tighter spread and faster swap after drawing | |
| Zero-G | More effective range, thrown weapons fly straight |