Help us keep improving this website

Nekomata



Nekomata
Nekomata
Class Sniper Rifle
Type Tech
Ammo Sniper Ammo
Headshot +300%
Armor Pen 50%
Charge Time 1.25 s

The Nekomata is a Tsunami sniper rifle that fires charged shots like a railgun. A charged round can pierce armor and the walls enemies hide behind. The rifle can build its charge from the hip as well as while aiming. It works best in a Cool or Technical Ability build that wants to snipe enemies even when they take cover. Its in-game line promises precision without compromise. Two Iconic rifles are built on the Nekomata: Breakthrough and Foxhound. Weapon shops across Night City sell the Nekomata and enemies drop it, so a Tech sniper build can pick one up through most of the story.

Combat


The Nekomata is a Tech weapon, so holding the trigger charges the shot. A charged round can pass through surfaces that hide an enemy. Cover gives little protection against it. The rifle can charge from the hip. V can build a charge while moving and fire the moment a target appears, without waiting in the scope.

The rifle comes with a sniper scope that can be swapped for another sniper scope. Its magazine holds four rounds, so one charged shot that hits is worth far more than several quick misses. Headshots get a large damage bonus on a sniper rifle. The Cool perks add even more through Deadeye mode and guaranteed crits during it.

The Nekomata's weak point is speed. Each charge takes time, and the small magazine forces frequent reloads. It is at its best when V picks a target, charges the shot and fires through the cover the enemy trusts.

How to Get Nekomata Guide


  • Buy the Nekomata from a weapon shop in Night City.
  • Loot it from enemies who carry one.

Nekomata Map Location


The map shows the 2nd Amendment weapon shop in Little China, one of the weapon vendors that sell it.

Nekomata map location:

Map credit by Map Genie.

Compatible Mods


2 scopes and 11 weapon mods are compatible with Nekomata.

Name Image Effect
E305 Prospecta E305 Prospecta Adds high zoom and lowers weapon sway
Gaki Gaki Adds high zoom, lowers sway and speeds up a full charge
Name Image Effect
Better Half Better Half Raises crit chance with the second half of the magazine
C-Thru C-Thru Charged shots pierce cover sooner and lose less damage
Equalizer Equalizer More damage against Elite enemies
Fleetshot Fleetshot Lower Stamina cost and no heavy weapon slowdown, less armor penetration
Headtoll Headtoll A headshot kill streak grants stacking combat bonuses
Pax Pax Makes the weapon non-lethal, more damage outside combat
Shuffler Shuffler Drawing the weapon refills part of the magazine
Spinetickler Spinetickler Fully charged hits can cause an EMP blast
Stabilizer Stabilizer Better weapon handling when crouching or crouch-sprinting
Supercharger Supercharger Faster charge and lower Stamina cost, less armor penetration
Wallpuncher Wallpuncher Charges to 200%, full armor penetration, no cover penalty

Upgrades


Only Iconic weapons can be upgraded, so the Nekomata improves by tier. Shop stock and loot rise with V's level. A looted rifle has the same stats as a bought one of the same tier.

Character Builds


The Nekomata uses perks from two attribute trees, Cool and Technical Ability. Cool holds the sniper rifle perks. Focus removes the Stamina cost of aimed shots for a short time. Deadeye raises headshot and weak-spot damage and unlocks Deadeye mode at high Stamina. Long Shot removes damage drop-off at range during Deadeye. Nerves Of Tungsten-Steel turns every Deadeye headshot into a guaranteed crit and adds damage with distance.

Technical Ability holds the Tech perks. Bolt shortens the charge. It also makes a shot count as fully charged if the trigger is released just before full charge. Internal Clock widens the timing window for a Bolt. Shock Value lets Bolt shots ignore armor. Chain Lightning makes Bolts spread Electrical damage to nearby enemies.

For cyberware, the Kiroshi Stalker Optics highlight enemies behind cover while V aims a Tech weapon. They show exactly where to fire a shot through the wall. The Feedback Circuit heals V on every fully charged Tech hit. Its mod slots take sniper rifle and Tech weapon mods. C-Thru lowers the charge needed to pierce cover. It also reduces the damage lost when shooting through cover. Supercharger speeds up the charge. Wallpuncher, a Phantom Liberty mod, lets the rifle charge to double capacity without a longer charge time. Headtoll adds a bonus with each headshot kill in a row. Stabilizer improves handling while V is crouched.

Select a Build

Ping reveals enemies behind walls, and Tech weapon shots pierce the cover between them. A charged shot released at the click of Bolt deals the most damage. With a Militech Sandevistan, the charge starts first and time slows at half charge so the Bolt shot lands as a headshot.

Attributes: Body 17, Reflexes 20, Technical Ability 20, Intelligence 4, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Focus Focus Cool 9 More headshot damage and free shots while aiming
Head To Head Head To Head Cool 9 Kills reset Focus
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Rinse And Reload Rinse And Reload Cool 9 Faster reload after a kill while aiming
Deadeye Cool 15 More headshot damage and no spread at high Stamina
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
High Noon High Noon Cool 15 Fast slowed reload after a headshot kill
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Air Dash Air Dash Reflexes 15 Dash in midair
Sharpshooter Sharpshooter Reflexes 15 Faster aim and stacks that ease Stamina use
Gundancer Gundancer Reflexes 15 No slowdown while aiming
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
In Charge In Charge Technical Ability 15 Tech weapons hold a full charge
Shock Value Shock Value Technical Ability 15 Bolt shots ignore armor
Lightning Storm Lightning Storm Technical Ability 15 Faster charge after each Bolt
Internal Clock Internal Clock Technical Ability 15 Wider timing window for a Bolt shot
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Chain Lightning Chain Lightning Technical Ability 20 Bolt shots arc Electrical damage to 3 nearby enemies
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health back from each kill
Kiroshi Cockatrice Optics Kiroshi Cockatrice Optics Face More crit chance
Microgenerator Microgenerator Hands Reloading an empty gun charges an electroshock shot
Immovable Force Immovable Force Hands Less recoil and tighter spread
Cellular Adapter Cellular Adapter Integumentary System Tech weapon damage and resistances from Technical Ability
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Reinforced Tendons Reinforced Tendons Legs Double jump
Para Bellum Para Bellum Skeleton More armor

The build keeps its distance and picks enemies off one by one with headshots. The Sandevistan goes on before shooting an Elite, so several headshots land if the first one is not enough. A pistol or shotgun stays on hand for enemies that flank the sniping spot.

Attributes: Body 15, Reflexes 13, Technical Ability 20, Intelligence 3, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Feline Footwork Feline Footwork Cool 4 Faster and safer while crouched
Blind Spot Blind Spot Cool 4 Slower enemy detection while crouched
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns before combat
Gag Order Gag Order Cool 4 A quick hit after being spotted delays detection by others
Focus Focus Cool 9 More headshot damage and free shots while aiming
No Sweat No Sweat Cool 9 Kills cut the Stamina cost of Focus
Rinse And Reload Rinse And Reload Cool 9 Faster reload after a kill while aiming
Head To Head Head To Head Cool 9 Kills reset Focus
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Deadeye Cool 15 More headshot damage and no spread at high Stamina
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
High Noon High Noon Cool 15 Fast slowed reload after a headshot kill
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
Quick Draw Quick Draw Cool 15 Faster swaps to pistols and rifles
Ninjutsu Ninjutsu Cool 15 Sprint while crouched
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
Internal Clock Internal Clock Technical Ability 15 Wider timing window for a Bolt shot
Shock Value Shock Value Technical Ability 15 Bolt shots ignore armor
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Kiroshi Clairvoyant Optics Kiroshi Clairvoyant Optics Face Scanning highlights nearby enemies
Axolotl Axolotl Frontal Cortex Kills cut all cyberware cooldowns
Microgenerator Microgenerator Hands Reloading an empty gun charges an electroshock shot
Immovable Force Immovable Force Hands Less recoil and tighter spread
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Visual Cortex Support Visual Cortex Support Nervous System More crit chance at long range
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Epimorphic Skeleton Epimorphic Skeleton Skeleton More max Health

Notes


  • Breakthrough is an Iconic variant of the Nekomata. Its rounds pass through walls without a charge and then ricochet several times.
  • Foxhound is a BARGHEST Iconic variant from the Phantom Liberty expansion. Kills raise V's speed, and higher speed raises its damage.

Weapon Categories




All Sniper Rifles



Every sniper rifle is listed below. The Iconic weapons come first, then the standard ones.

Iconic Sniper Rifles

Name Image Headshot Armor Pen Location
Borzaya Borzaya Dogtown
Breakthrough Breakthrough +300% 100% Rancho Coronado
Foxhound Foxhound
O'Five O'Five 50% Arroyo
Osprey Osprey Dogtown
Overwatch Overwatch +300% 50% Badlands East
Rasetsu Rasetsu +300% 50%
Sparky Sparky +250% 50% Dogtown

Standard Sniper Rifles

Name Image Headshot Armor Pen Location
Ashura Ashura +150% 25%
Nekomata Nekomata +300% 50%
SPT32 Grad SPT32 Grad +300% 50%