Bakbattahl
| Bakbattahl | |
|---|---|
| Region | Battahl |
| Type | City |
| Quests | Nation of the Lambent Flame, Flickering Shadows, A New Godsway, The Guardian Gigantus, Welcome to Battahl, Shadowed Prayers, A Poisonous Proposal, Short-Sighted Ambition, 'Twixt a Rock and a Hard Place, Steeled Resolve, Blazing Forge, Out of the Forest, Into the Forge, Off the Pilfered Path, A Case of Sculptor's Block, A Scholarly Pursuit, Civil Unrest |
| People | Nadinia, Menella, Ambrosius, Phaesus, Brokkr, Sara, Isaac, Jarle, Akakios, Fulvio, Roger, Higgs |
Bakbattahl is the great Beastren city of Battahl, lying south of Checkpoint Rest Town beyond the border gate. It is the heart of the second half of the main story, home to Empress Nadinia and the Flamebearer Palace, and its Mercantile Ward gathers smiths, armouries and guilds.
Bakbattahl Map Location
Bakbattahl map location:
Map credit by Map Genie.
Bakbattahl Lore and History
Bakbattahl's culture and faith were shaped by the harsh land around it and differ sharply from those of Vermund. Its people worship the Lambent Flame, which they believe keeps calamity at bay, rather than looking to the Arisen, and pawns are seen as bringers of misfortune; Vermundians and their pawns meet open hostility from some of the locals. Beastren and humans nonetheless live side by side in the city.
Empress Nadinia rules from the Flamebearer Palace, where she offers prayers to the Lambent Flame, and Ser Menella is charged with her protection. Visitors from Vermund are watched closely, and a residence permit from Menella lets the Arisen move about the city without trouble from the guards. The scholar Ambrosius works on the godsway in the Forbidden Magick Research Lab beneath the palace, and Lord Phaesus pursues his own designs for the godsway.
Bakbattahl Quests
Nation of the Lambent Flame brings the Arisen across the border to Bakbattahl in search of knowledge about the godsway, and ends at The Rockmouse's Burrow with Menella. At the city gates the Pathfinder starts Flickering Shadows, which sends the Arisen to Ambrosius on the Olta'Battahl Coast. Later, A New Godsway has Ambrosius forge the Godsbane blade in the laboratory beneath the palace, and The Guardian Gigantus begins when Phaesus opens the Flamebearer Palace Spellseal Door on the road south of the city.
On arrival, Roger at The Wanderer's Haven starts Welcome to Battahl by setting his ruffians on the Arisen, a brawl in which the mercenary Raghnall steps in to even the odds and a duel with Taleef may follow. Menella starts Shadowed Prayers on the road to the Flamebearer Palace, a timed hunt for the assassin who threatens Empress Nadinia during her prayers. Jarle, a poison researcher, starts A Poisonous Proposal at Jarle's Home by asking the Arisen to be poisoned by a series of creatures so he can study the effects. Isaac of Isaac's Wares starts Short-Sighted Ambition, in which a dangerous grimoire he is reading puts his family at risk, and Akakios in the Mercantile Ward starts 'Twixt a Rock and a Hard Place, a letter run to Ernesto at the Volcanic Island Camp.
Brokkr's Smithy is the setting for Steeled Resolve, Blazing Forge, which follows Dulled Steel, Cold Forge from Vernworth as Brokkr and his apprentice Sara work to restore the Regalia Sword, and for Out of the Forest, Into the Forge, where Brokkr's Scalecinder is traded for an elven dish. The guards of the Bakbattahl Gaol start Off the Pilfered Path, which decides the fate of the young Coral Snakes bandit Hugo after Mercy Among Thieves. A Case of Sculptor's Block, given in Vernworth, sends the Arisen to Fulvio's Workshop in the Residential Ward.
After the world is unmoored, a strange beam of light in the city starts A Scholarly Pursuit, and Menella starts Civil Unrest near the Flamebearer Palace, asking the Arisen to settle quarrels between the townsfolk so the city can be evacuated.
Shops and Places in Bakbattahl
The city is split into the Mercantile Ward and the Residential Ward. The Mercantile Ward holds Awaran's Arms for weapons, Bodas's Armory for armour, Brokkr's Smithy for both, Isaac's Wares for curatives and Ferrystones, Mettefere's Cosmetics, the Bakbattahl Pawn Guild and the Bakbattahl Vocation Guild. Pilgrims' Inn and Pilgrims' Inn - Flagship offer rest, while The Rockmouse's Burrow and The Wanderer's Haven are its taverns. The Battahl Morgue keeps the bodies of those who die in Battahl, and they can be revived there.
The Residential Ward holds Fulvio's Workshop, the Rare Book Stand, the Dye Stores and Higgs's Tavern Stand, where Higgs sells Newt Liqueur. The Grand Riftstone of Battahl, the Mural Byway, Jarle's Home and the Bakbattahl Oxcart Station complete the city, and a house can be bought in Bakbattahl.
The Flamebearer Palace Road leads to the Flamebearer Palace, with its prayer hall and the Forbidden Magick Research Lab below. The Bakbattahl Gaol also lies within the city.
Awaran's Arms
Bodas's Armory
Brokkr's Smithy
Isaac's Wares
| Name | Image | Type |
|---|---|---|
| Detoxifying Decoction | Curatives | |
| Ferrystone | Implements | |
| Fruit Roborant | Curatives | |
| Lantern (Fueled) | Implements | |
| Lantern Oil | Implements | |
| Mundane Camping Kit | Implements | |
| Panacea | Curatives | |
| Quenching Syrup | Curatives | |
| Sobering Tonic | Curatives | |
| Soothing Brew | Curatives | |
| Waking Powder | Curatives | |
| Warming Salve | Curatives |
All Locations
Settlements and Dungeons