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Mummy


Mummy
Mummy
Type Monster
Location Skull Cavern
Floors Mummy levels
HP 260
Damage 30
Speed 2
XP 20

The Mummy is the Skull Cavern's trick question. Swinging at one until its health runs out does not kill it: the body collapses into a heap of bandages, lies there for ten seconds, trembles, and stands back up at full health. Nothing a sword does matters in that window, and only an explosion ends it for good, which is why bombs are as much a part of a desert run as a weapon. Mummies keep to rooms dressed as Egyptian tombs, they hit hard, and they come in groups, so a floor full of them is the most expensive floor in the cavern. The payoff is a drop list nobody else carries: Solar Essence off almost every kill, Cloth, Miner's Treat, a Curiosity Lure and the Red Cabbage Seeds that are otherwise locked away until a second year.


Behaviour


A Mummy walks. It is slower than the farmer, it has no ranged attack, and the honest first answer is to go around it, because nothing about the fight is cheap.

Taking one on means doing it in two stages. Hits bring the Mummy down into a pile of bandages, and in that state it cannot be walked through and cannot be hurt by any weapon, but it also deals no contact damage. Ten seconds later it trembles and rises whole. An explosion placed on the pile during those ten seconds does enormous fixed damage and finishes it permanently, and a Cherry Bomb is cheap enough to use on a single one. Explosive Ammo fired from a slingshot does the same job.

Groups change the arithmetic. Herding several Mummies into one spot, ideally somewhere thick with rock, and dropping one Mega Bomb across the pile is far better value than bombing each in turn. The rocks go too, which is usually welcome.

There are two ways around bombs altogether. A weapon forged with the Crusader enchantment kills a Mummy outright, and the Holy Blade comes with Crusader already on it, so either removes the whole gimmick from the fight. An Ice Rod is the other answer: a frozen Mummy stays a pile of bandages for as long as the freeze lasts, which stretches the window as wide as needed.

A Napalm Ring is not the shortcut it looks like. Knocking a Mummy down with one equipped does not kill it, and the small explosions from nearby Serpents and Carbon Ghosts dying are too weak to be relied on, so the bomb still has to be placed by hand.

Location


Mummies live in the Skull Cavern beyond the Calico Desert, in rooms laid out like an Egyptian tomb. Those rooms appear at random rather than at set depths, so a dive can pass twenty floors without one and then open a door onto a crowd. Carbon Ghosts share the same tomb rooms, which is how a Mummy fight ends up with something fast circling the farmer while the bombs are being placed.

Every trip into the cavern starts at the first floor. That makes Mummies a problem of the middle of a run rather than the start: by the time the tomb floors appear the day is half gone, and a farmer short on bombs has to choose between the kills and the descent.

Marlon posts a Monster Hunt during the Desert Festival asking for ten Mummies, and the festival opens the cavern to anyone, Skull Key or not. The reward is paid in Calico Eggs, the festival's own currency.

Drops


Solar Essence comes off almost every Mummy, and more than one on a good roll, which makes a tomb floor the fastest essence stop in the game. The Iridium Band wants fifty of them and the Mega Bomb recipe wants one apiece, so Mummies help pay for the very bombs used to kill them.

Cloth is the drop farmers notice. The usual route to Cloth runs through sheep: Wool goes into a Loom and comes out as a bolt. A Mummy hands one over directly, which puts Cloth in reach of a farm with no sheep on it at all. One bolt is an option for the Artisan Bundle in the Pantry, and getting hold of the first one is what opens Emily's Sewing Machine for tailoring and dyeing.

Red Cabbage Seeds are the rarest useful thing on the list. Pierre's General Store stocks them from a second year onward, so a lucky Mummy drop in a first summer is one of the few ways to grow Red Cabbage early. That matters, because Red Cabbage is the only item that fills its Dye Bundle slot on the Bulletin Board.

The rest fills in the corners. A Curiosity Lure improves the odds of hooking rare fish, and the handful of places it comes from are all underground, so a tomb floor is as good a source as any. A Miner's Treat restores a large amount of energy, sells for a tidy sum, and goes into the Sewing Machine to make a Propeller Hat. A Prismatic Shard appears far more often here than from most monsters, and a Dwarf Scroll IV turns up occasionally for the Museum.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Cloth Cloth 20%
Cloth Cloth 5%
Curiosity Lure Curiosity Lure 1%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Miner's Treat Miner's Treat 4%
Prismatic Shard Prismatic Shard 0.1%
Red Cabbage Seeds Red Cabbage Seeds 0.2%
Solar Essence Solar Essence 99%
Solar Essence Solar Essence 15%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


One hundred Mummies complete the Adventurer's Guild bounty, and Gil pays it with the Arcane Hat, a wide-brimmed thing that looks like the Wizard's. Knocking a Mummy down does not count towards the total; only a kill does, which means every point of progress costs an explosive or an enchanted blade.

The dangerous Mummies that appear during the Skull Cavern Invasion order count towards the same hundred, so a farmer running that order banks bounty progress at the same time.

Monster Musk doubles the monsters on a floor, and on a tomb floor that doubles the bomb bill as well. Most farmers save the musk for cheaper monsters and take the tomb rooms as they come.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5