Mummy
| Mummy | |
|---|---|
| Type | Monster |
| Location | Skull Cavern |
| Floors | Mummy levels |
| HP | 260 |
| Damage | 30 |
| Speed | 2 |
| XP | 20 |
The Mummy is the Skull Cavern's trick question. Swinging at one until its health runs out does not kill it: the body collapses into a heap of bandages, lies there for ten seconds, trembles, and stands back up at full health. Nothing a sword does matters in that window, and only an explosion ends it for good, which is why bombs are as much a part of a desert run as a weapon. Mummies keep to rooms dressed as Egyptian tombs, they hit hard, and they come in groups, so a floor full of them is the most expensive floor in the cavern. The payoff is a drop list nobody else carries: Solar Essence off almost every kill, Cloth, Miner's Treat, a Curiosity Lure and the Red Cabbage Seeds that are otherwise locked away until a second year.
Behaviour
A Mummy walks. It is slower than the farmer, it has no ranged attack, and the honest first answer is to go around it, because nothing about the fight is cheap.
Taking one on means doing it in two stages. Hits bring the Mummy down into a pile of bandages, and in that state it cannot be walked through and cannot be hurt by any weapon, but it also deals no contact damage. Ten seconds later it trembles and rises whole. An explosion placed on the pile during those ten seconds does enormous fixed damage and finishes it permanently, and a Cherry Bomb is cheap enough to use on a single one. Explosive Ammo fired from a slingshot does the same job.
Groups change the arithmetic. Herding several Mummies into one spot, ideally somewhere thick with rock, and dropping one Mega Bomb across the pile is far better value than bombing each in turn. The rocks go too, which is usually welcome.
There are two ways around bombs altogether. A weapon forged with the Crusader enchantment kills a Mummy outright, and the Holy Blade comes with Crusader already on it, so either removes the whole gimmick from the fight. An Ice Rod is the other answer: a frozen Mummy stays a pile of bandages for as long as the freeze lasts, which stretches the window as wide as needed.
A Napalm Ring is not the shortcut it looks like. Knocking a Mummy down with one equipped does not kill it, and the small explosions from nearby Serpents and Carbon Ghosts dying are too weak to be relied on, so the bomb still has to be placed by hand.
Location
Mummies live in the Skull Cavern beyond the Calico Desert, in rooms laid out like an Egyptian tomb. Those rooms appear at random rather than at set depths, so a dive can pass twenty floors without one and then open a door onto a crowd. Carbon Ghosts share the same tomb rooms, which is how a Mummy fight ends up with something fast circling the farmer while the bombs are being placed.
Every trip into the cavern starts at the first floor. That makes Mummies a problem of the middle of a run rather than the start: by the time the tomb floors appear the day is half gone, and a farmer short on bombs has to choose between the kills and the descent.
Marlon posts a Monster Hunt during the Desert Festival asking for ten Mummies, and the festival opens the cavern to anyone, Skull Key or not. The reward is paid in Calico Eggs, the festival's own currency.
Drops
Solar Essence comes off almost every Mummy, and more than one on a good roll, which makes a tomb floor the fastest essence stop in the game. The Iridium Band wants fifty of them and the Mega Bomb recipe wants one apiece, so Mummies help pay for the very bombs used to kill them.
Cloth is the drop farmers notice. The usual route to Cloth runs through sheep: Wool goes into a Loom and comes out as a bolt. A Mummy hands one over directly, which puts Cloth in reach of a farm with no sheep on it at all. One bolt is an option for the Artisan Bundle in the Pantry, and getting hold of the first one is what opens Emily's Sewing Machine for tailoring and dyeing.
Red Cabbage Seeds are the rarest useful thing on the list. Pierre's General Store stocks them from a second year onward, so a lucky Mummy drop in a first summer is one of the few ways to grow Red Cabbage early. That matters, because Red Cabbage is the only item that fills its Dye Bundle slot on the Bulletin Board.
The rest fills in the corners. A Curiosity Lure improves the odds of hooking rare fish, and the handful of places it comes from are all underground, so a tomb floor is as good a source as any. A Miner's Treat restores a large amount of energy, sells for a tidy sum, and goes into the Sewing Machine to make a Propeller Hat. A Prismatic Shard appears far more often here than from most monsters, and a Dwarf Scroll IV turns up occasionally for the Museum.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Cloth | 20% | |
| Cloth | 5% | |
| Curiosity Lure | 1% | |
| Dwarf Scroll IV | 0.1% | |
| Miner's Treat | 4% | |
| Prismatic Shard | 0.1% | |
| Red Cabbage Seeds | 0.2% | |
| Solar Essence | 99% | |
| Solar Essence | 15% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
One hundred Mummies complete the Adventurer's Guild bounty, and Gil pays it with the Arcane Hat, a wide-brimmed thing that looks like the Wizard's. Knocking a Mummy down does not count towards the total; only a kill does, which means every point of progress costs an explosive or an enchanted blade.
The dangerous Mummies that appear during the Skull Cavern Invasion order count towards the same hundred, so a farmer running that order banks bounty progress at the same time.
Monster Musk doubles the monsters on a floor, and on a tomb floor that doubles the bomb bill as well. Most farmers save the musk for cheaper monsters and take the tomb rooms as they come.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |