Demolisher
| Demolisher | |
|---|---|
| This mighty sledge yearns to wreak havoc. | |
| Type | Club |
| Damage |
145 Blunt |
| Stamina | 28 primary |
| Block |
52 block armour |
| Weight | - |
| Durability | 100 |
| Crafting Station | Black forge |
| Station Level | 1 |
| Crafting Materials |
|
| Biome | Mistlands |
| Spawn ID | spawn SledgeDemolisher
|
Demolisher is a two-handed sledge from the Black Forge, built for the moment you are surrounded. It needs Yggdrasil Wood and Refined Eitr, so you need a proper foothold in the Mistlands before you can make it. It deals 145 blunt damage, which is also the highest total damage of any club in the game at 145 across all types. Carry it for Blob, Bonemass and Frost Blob, which take more from blunt damage than most things do.
How to Craft
You craft it at a level 1 Black Forge from:
- 10x Yggdrasil Wood: Chopped from Yggdrasil shoots in the Mistlands.
- 20x Iron: Smelted from scrap iron in a smelter.
- 10x Refined Eitr: Refined from sap and soft tissue at an eitr refinery.
| Name | Image | Biome | Crafting Station | Spawn ID |
|---|---|---|---|---|
| Yggdrasil Wood | Mistlands | - | spawn YggdrasilWood
| |
| Iron | Swamp | Smelter | spawn Iron
| |
| Refined Eitr | Mistlands | Eitr Refinery | spawn Eitr
|
When to Use It
It is a mid-game weapon. You need Mistlands materials and a Black Forge, so it comes after Yagluth and the sea crossing beyond him. The Ashlands and the Deep North still lie ahead.
Upgrades
You can upgrade it 3 times after crafting, and each level needs the station built one step higher than the last. All other stats on this page are for quality 1, so use this table to see where your own copy sits:
| Quality | Crafting Station | Blunt | Durability | Resources |
|---|---|---|---|---|
| 1 | Black forge (Level 1) | 145 | 100 |
|
| 2 | Black forge (Level 2) | 151 | 150 |
|
| 3 | Black forge (Level 3) | 157 | 200 |
|
| 4 | Black forge (Level 4) | 163 | 250 |
|
Properties
Demolisher slams instead of swinging. The primary attack has no combo and there is no secondary: you get one long wind-up, then the head hits the ground and damages and knocks back everything within a 4 metre sphere. Aim at the floor between enemies, not at a single enemy.
Each slam deals 145 blunt damage across a 4 metre sphere with 2x stagger. That is the most damage any club carries, and it lands on everything standing near the impact instead of on one target.
A slam costs 28 stamina, the most expensive attack in the game. With the long wind-up and no secondary to fall back on, a missed slam burns most of a stamina bar for nothing. Bring good food and the Eikthyr power rather than improvising.
It needs a level 1 Black Forge, so you can craft it the day you build the station. That makes it the earliest of the Mistlands clubs by a long way.
Notes
- Each primary swing moves you forward 0.66 m, which closes the distance the knockback just opened.
- The secondary narrows to a 30 degree arc from the primary's 90, which makes it a single-target finisher rather than a crowd tool.
- A two-handed hammer lands its blow 2 metres in front of you and damages a 4-metre radius around that point, so positioning matters more than aim.
All Weapon Categories
All Clubs
*stats displayed are item's base values. See upgrades under each item for item stats per level.