Klossen
| Klossen | |
|---|---|
| If the force of your blow isn't enough to knock your enemies to the ground, perhaps the primal roots will hold them down for you. | |
| Type | Club |
| Damage | |
| Stamina | 16 primary, 28 secondary |
| Block |
57 block armour |
| Weight | - |
| Durability | 150 |
| Crafting Station | Black forge |
| Station Level | 4 |
| Crafting Materials |
|
| Biome | Ashlands |
| Spawn ID | spawn MaceEldnerNature
|
Set a Jade into a Flametal Mace at the Black Forge and you get Klossen, an Ashlands club that poisons what it hits and can root it in place for the follow-up blow. It deals 135 blunt and 10 poison damage. At 145 total damage it ranks 2nd among clubs, so it is a step on the ladder rather than the top of it. In the Ashlands that matters more than it sounds. The Morgen shrug off blunt, fire, pierce and slash alike, but not poison, so the poison half is the damage that actually lands. Blunt damage also hurts the Lava Blob, Blob and Bonemass more than most things.
How to Craft
Craft it at a level 4 black forge from:
- 1x Flametal Mace: Made at a black forge.
- 8x Flametal: Smelted from flametal ore in a blast furnace.
- 1x Jade: Found in the charred fortresses of the Ashlands.
| Name | Image | Biome | Crafting Station | Spawn ID |
|---|---|---|---|---|
| Flametal Mace | Ashlands | Black Forge | spawn MaceEldner
| |
| Flametal | Ashlands | Blast Furnace | spawn FlametalNew
| |
| Jade | Ashlands | - | spawn GemstoneGreen
|
When to Use It
Late game. Flametal comes from the Ashlands, the furthest south the map goes.
Upgrades
You can upgrade it 3 times after crafting, and each level needs the station built one step higher than the last. The other figures on this page are for quality 1, so this is the ladder your own copy sits somewhere on:
| Quality | Crafting Station | Blunt | Poison | Durability | Resources |
|---|---|---|---|---|---|
| 1 | Black forge (Level 4) | 135 | 10 | 150 |
|
| 2 | Black forge (Level 5) | 141 | 10 | 200 | |
| 3 | Black forge (Level 6) | 147 | 10 | 250 | |
| 4 | Black forge (Level 7) | 153 | 10 | 300 |
Variants
| Weapon | Image | Damage | Elemental Damage | Gemstone | Spawn ID |
|---|---|---|---|---|---|
| Flametal Mace | 135 Blunt | - | Base weapon | spawn MaceEldner
| |
| Bloodgeon | 135 Blunt | - | Bloodstone | spawn MaceEldnerBlood
| |
| Klossen | 135 Blunt | 10 Poison | Jade | spawn MaceEldnerNature
| |
| Storm Star | 135 Blunt | 10 Lightning | Iolite | spawn MaceEldnerLightning
|
Properties
Pin it, then hit it. Jade adds 10 poison and a 20% chance to immobilise the target for 10 seconds. Immobilise stops movement and turning but not attacking, so it holds a target in the arc of the 2.5x secondary attack rather than disabling it.
The poison is the smaller half, and 26 creatures are immune to it. Take this club to stop something running, and take Storm Star if you want the damage.
Notes
- The primary attack moves you forward 0.66 m with each swing, closing the distance the knockback just opened.
- The secondary narrows to a 30 degree arc from the primary's 90, which makes it a single-target finisher, not a crowd tool.
- A two-handed hammer lands its blow 2 metres in front of you and damages a 4-metre radius around that point, so positioning matters more than aim.
- Upgrading does not raise the poison: it is 10 at quality 1 and still 10 at quality 4. The upgrades take blunt from 135 to 153.
All Weapon Categories
All Clubs
*stats displayed are item's base values. See upgrades under each item for item stats per level.