Bloodgeon
| Bloodgeon | |
|---|---|
| The blood all but soaks into this mace, and it always yearns for more. | |
| Type | Club |
| Damage |
135 Blunt |
| Stamina | 16 primary, 28 secondary |
| Block |
57 block armour |
| Weight | - |
| Durability | 150 |
| Crafting Station | Black forge |
| Station Level | 4 |
| Crafting Materials |
|
| Biome | Ashlands |
| Spawn ID | spawn MaceEldnerBlood
|
Bloodgeon is a Flametal Mace rebuilt at the Black Forge, and there is nothing subtle about it: it is for beating down whatever the Ashlands throws at your walls. It deals 135 blunt damage. At 135 total damage it ranks 4th for damage among clubs, a step on the ladder rather than the top of it. Blunt hurts Lava Blobs, Blobs and Bonemass more than most things, which is what to carry it for.
How to Craft
Crafted at a level 4 Black Forge from:
- 1x Flametal Mace: crafted at a Black Forge.
- 8x Flametal: smelted from Flametal Ore in a Blast Furnace.
- 1x Bloodstone: found in the Charred Fortresses of the Ashlands.
| Name | Image | Biome | Crafting Station | Spawn ID |
|---|---|---|---|---|
| Flametal Mace | Ashlands | Black Forge | spawn MaceEldner
| |
| Flametal | Ashlands | Blast Furnace | spawn FlametalNew
| |
| Bloodstone | Ashlands | - | spawn GemstoneRed
|
When to Use It
Late game. Flametal comes from the Ashlands, the furthest south the map goes.
Upgrades
You can upgrade it 3 times after crafting, and each level needs the station built one step further up than the last. The other figures on this page are for quality 1, so this is the ladder your own copy sits somewhere on:
| Quality | Crafting Station | Blunt | Durability | Resources |
|---|---|---|---|---|
| 1 | Black forge (Level 4) | 135 | 150 |
|
| 2 | Black forge (Level 5) | 141 | 200 |
|
| 3 | Black forge (Level 6) | 147 | 250 |
|
| 4 | Black forge (Level 7) | 153 | 300 |
|
Variants
| Weapon | Image | Damage | Elemental Damage | Gemstone | Spawn ID |
|---|---|---|---|---|---|
| Flametal Mace | 135 Blunt | - | Base weapon | spawn MaceEldner
| |
| Bloodgeon | 135 Blunt | - | Bloodstone | spawn MaceEldnerBlood
| |
| Klossen | 135 Blunt | 10 Poison | Jade | spawn MaceEldnerNature
| |
| Storm Star | 135 Blunt | 10 Lightning | Iolite | spawn MaceEldnerLightning
|
Properties
It pays you for getting hurt. Bloodstone adds 0.2% damage for every point of health you are missing, yours and not the target's. Down 100 health, its 135 blunt becomes about 162.
It also keeps your shield. The two-handed Bleeding Berserkir Axes run the same gem, but this is a one-hander, so a build that fights at low health on purpose still has a shield and a parry to survive it.
Notes
- The primary attack moves you forward 0.66 m with each swing, closing the distance the knockback just opened.
- The secondary attack narrows to a 30 degree arc from the primary's 90, so it is a single-target finisher, not a crowd tool.
- A two-handed hammer lands its blow 2 metres in front of you and damages a 4-metre radius around that point, so positioning matters more than aim.
All Weapon Categories
All Clubs
*stats displayed are item's base values. See upgrades under each item for item stats per level.