Flametal Mace
| Flametal Mace | |
|---|---|
| Dense yet spiked flametal, perfect for bashing enemy faces in. | |
| Type | Club |
| Damage |
135 Blunt |
| Stamina | 16 primary, 28 secondary |
| Block |
57 block armour |
| Weight | - |
| Durability | 150 |
| Crafting Station | Black forge |
| Station Level | 3 |
| Crafting Materials |
|
| Biome | Ashlands |
| Spawn ID | spawn MaceEldner
|
Flametal Mace is the final club in the line, made from Charred Bone, flametal and sulfur at the Black Forge. It is the blunt answer to everything the Ashlands sends at you, dealing 135 blunt damage. At 135 total damage it ranks 5th among clubs, so it is a step on the ladder rather than the top of it. Blunt damage hurts the Lava Blob, the Blob and Bonemass more than most things, and that is what to carry it for.
How to Craft
Craft it at a level 3 Black Forge with:
- 10x Charred Bone: Dropped by the Charred in the Ashlands.
- 15x Flametal: Smelted from Flametal Ore in a Blast Furnace.
- 5x Sulfur: Dropped by Lava Blobs in the Ashlands.
- 3x Asksvin Hide: Dropped by Asksvin in the Ashlands.
| Name | Image | Biome | Crafting Station | Spawn ID |
|---|---|---|---|---|
| Charred Bone | Ashlands | - | spawn CharredBone
| |
| Flametal | Ashlands | Blast Furnace | spawn FlametalNew
| |
| Sulfur | Ashlands | - | spawn SulfurStone
| |
| Asksvin Hide | Ashlands | - | spawn AskHide
|
When to Use It
This is a late-game weapon. Flametal comes from the Ashlands, the furthest south the map goes.
Upgrades
You can upgrade it 3 times after crafting, and each level needs the station built one step higher than the last. All other figures on this page are for quality 1, so use this table to see where your own copy sits:
| Quality | Crafting Station | Blunt | Durability | Resources |
|---|---|---|---|---|
| 1 | Black forge (Level 3) | 135 | 150 |
|
| 2 | Black forge (Level 4) | 141 | 200 |
|
| 3 | Black forge (Level 5) | 147 | 250 |
|
| 4 | Black forge (Level 6) | 153 | 300 |
|
Variants
| Weapon | Image | Damage | Elemental Damage | Gemstone | Spawn ID |
|---|---|---|---|---|---|
| Flametal Mace | 135 Blunt | - | Base weapon | spawn MaceEldner
| |
| Bloodgeon | 135 Blunt | - | Bloodstone | spawn MaceEldnerBlood
| |
| Klossen | 135 Blunt | 10 Poison | Jade | spawn MaceEldnerNature
| |
| Storm Star | 135 Blunt | 10 Lightning | Iolite | spawn MaceEldnerLightning
|
Properties
It deals pure 135 blunt damage. It is the first club since the Iron Mace to deal a single damage type and nothing else, so it takes the full 50% bonus against the Skeletons and Blobs that blunt is for.
Pick your gemstone before you climb the upgrade ladder. Fitting one does not keep the quality level: re-forging a quality 4 Flametal Mace into a variant brings it back at quality 1, and you pay for the whole ladder again. There are 3 variants: Bloodgeon (Bloodstone), Storm Star (Iolite) and Klossen (Jade). The stones come from Charred chests in the Charred Fortresses.
Notes
- Each primary swing moves you forward 0.66 m, closing the distance the knockback just opened.
- The secondary attack narrows to a 30 degree arc, down from the primary's 90, so it is a single-target finisher rather than a crowd tool.
- A two-handed hammer lands its blow 2 metres in front of you and hits a 4-metre radius around that point, so positioning matters more than aim.
All Weapon Categories
All Clubs
*stats displayed are item's base values. See upgrades under each item for item stats per level.