Root Fang
| Root Fang | |
|---|---|
| Like the twisting branch was made to seek the sun, this bow was made to seek the slaughter. | |
| Type | Bow |
| Damage | |
| Stamina | 14 primary |
| Block |
3 block armour |
| Weight | - |
| Durability | 100 |
| Crafting Station | Black forge |
| Station Level | 4 |
| Crafting Materials | |
| Biome | Ashlands |
| Spawn ID | spawn BowAshlandsRoot
|
Root Fang is the bow for holding open ground in the Ashlands. It is an Ash Fang with a jade set into it, so it poisons whatever it hits and now and then roots it where it stands. It deals 82 pierce and 10 poison, for 92 damage across all types, the highest total of any bow in the game. That matters more than it sounds in the Ashlands: Fader and Morgen both shrug off pierce but not poison, so the poison half is the damage that actually lands. Pierce and poison also hurt the Cultist, the Tick and the Troll more than most mobs.
How to Craft
You craft it at a level 4 Black Forge from:
- 1x Ash Fang: crafted at a Black Forge.
- 5x Flametal: smelted from Flametal Ore in a Blast Furnace.
- 1x Jade: found in the charred fortresses of the Ashlands.
| Name | Image | Biome | Crafting Station | Spawn ID |
|---|---|---|---|---|
| Ash Fang | Ashlands | Black Forge | spawn BowAshlands
| |
| Flametal | Ashlands | Blast Furnace | spawn FlametalNew
| |
| Jade | Ashlands | - | spawn GemstoneGreen
|
When to Use It
Late game. You find Flametal in the Ashlands, as far south as the map goes.
Upgrades
You can upgrade it 3 times after crafting, and each level needs the station built one step further than the last. Every other figure on this page is for quality 1, so this table shows the ladder your own copy sits on:
| Quality | Crafting Station | Pierce | Poison | Spirit | Durability | Resources |
|---|---|---|---|---|---|---|
| 1 | Black forge (Level 4) | 82 | 10 | - | 100 | |
| 2 | Black forge (Level 5) | 86 | 10 | 5 | 150 | |
| 3 | Black forge (Level 6) | 90 | 10 | 10 | 200 | |
| 4 | Black forge (Level 7) | 94 | 10 | 15 | 250 |
Variants
| Weapon | Image | Damage | Elemental Damage | Gemstone | Spawn ID |
|---|---|---|---|---|---|
| Ash Fang | 82 Pierce | - | Base weapon | spawn BowAshlands
| |
| Blood Fang | 82 Pierce | - | Bloodstone | spawn BowAshlandsBlood
| |
| Root Fang | 82 Pierce | 10 Poison | Jade | spawn BowAshlandsRoot
| |
| Storm Fang | 82 Pierce | 10 Lightning | Iolite | spawn BowAshlandsStorm
|
Properties
Pin it where it stands. The Jade adds 10 poison and a 20% chance to immobilise the target for 10 seconds. On a bow that is the most useful version of the effect in the game: an immobilised target cannot close the distance at all, and you are already at the far end of it.
The poison is the smaller half, and many creatures are immune to it. Take this bow to keep things off you, and take Storm Fang for damage.
Notes
- Hold the primary attack to draw the bow, and accuracy and damage build until you release. Blocking cancels the draw and keeps the arrow.
- Draw time is 2.5 seconds at skill 0 and 0.5 at 100, but a bow can only fire once every 0.8 seconds, and you hit that cap at about skill 85.
- Arrow damage is added to the bow's base damage before anything else is calculated, so the arrow scales with your skill and the bow's quality.
- Poison stays flat through the upgrades: 10 at quality 1 and 10 at quality 4. The upgrades raise pierce from 82 to 94 and spirit from 0 to 15.
All Weapon Categories
All Bows
*stats displayed are item's base values. See upgrades under each item for item stats per level.