Cultist
| Cultist | |
|---|---|
| A red-cloaked fire-thrower waiting in the dark at the bottom of a frost cave. | |
| Biome | Mountain |
| Alignment | Aggressive |
| Faction | Mountain |
| Health | 200 |
| Damage |
Fireclaw double: 35 Slash, 40 Fire |
| Weak To | Poison |
| Resistant To | - |
| Immune To | Fire |
| Stagger | 50% |
| Tameable | No |
| Trophy | Cultist trophy |
| Spawn ID | spawn Fenring_Cultist
|
Deep in a Frost Cave, past the bats and the Ulvs, something in a tattered red hood turns to face you and its hands catch light. The Cultist is the cave's set piece, a wolf-shaped fanatic that swaps the Mountain's usual frost for open flame, and most players meet it in a corridor too narrow to back out of. It is not especially tough, but it kills anyone who fights it the way they fought everything else down there.
Behaviour
Cultists are aggressive and unusually alert. They hear far better than anything else in the cave, so sneaking does little once one is nearby, and any noise you make will draw it to you: a swung pickaxe, a dropped torch, a scuffle in the next chamber. Up close it attacks with its burning hands. A single Fireclaw hits for 35 slash and 40 fire on a two second cooldown, and a double version of the same swing comes roughly every ten seconds, so it can land two full hits in the time you commit to one. At short range it has a far nastier attack. Flames sprays a four metre cone of 50 fire in front of it, cannot be blocked at all, and passes straight through the cave walls and pillars you hoped to hide behind. It does not flee when wounded, does not summon help and never sleeps. Only one spawns in a cave, so it fights alone, though the ulvs and bats around it are usually awake by the time it reaches you.
Where to Find It
Cultists only spawn inside the Frost Caves that burrow into the snow of the Mountain. Each cave system has a single rare spawn point for one. It spawns once, does not respawn, and is always a plain zero star mob, so starred cultists are not a worry. No boss kill gates them, but the biome itself does: you need cold protection to reach the peaks and a working light to get any depth into the tunnels, which puts the encounter squarely in the silver tier. Plenty of caves hold none, and the ones that do rarely announce it, so the first sign is usually something moving in a side passage that the ulvs did not make.
| Where and When | At Once | How Often | Stars |
|---|---|---|---|
| Rare spawn point in Frost Caves. | - | One time | No |
Strengths and Weaknesses
Do not bring flame to a fire cult. Fire Arrows and burning weapons are wasted here, and so is most of the frost kit you packed for the wolves. The key is poison: a cultist takes half again as much damage from it, so Poison Arrows from a Draugr Fang or Huntsman Bow will strip its two hundred health faster than anything you can swing. In melee, block or parry the claw swings as normal, since a silver tier shield handles them comfortably. Never try to block the flame blast: it ignores blocking entirely, so step out of the cone and punish the ten second cooldown that follows. Fight in the widest chamber you can fall back into rather than a tunnel, because the blast is a cone and corridors leave you nowhere to sidestep. Fire Resistance Barley Wine halves all its damage and turns a lethal fight into a routine one, and wolf armour or better with a full food bar keeps you alive even when you misread a dodge.
Level Variants
A creature can spawn at one of three levels, shown as stars beside its name. Each level is rolled separately at spawn, so a two-star is rarer than a one-star. The difference goes beyond the stats: a starred cultist is recoloured or larger, so you can see it coming.
| Level | Stars | Image | Health | Damage | Drops |
|---|---|---|---|---|---|
| 1 | - | 200 | 100% | x1 | |
| 2 | ⭐ | 400 | 150% | x2 | |
| 3 | ⭐⭐ | 600 | 200% | x4 |
All Creature Categories
All Mountain Creatures
| Name | Image | Biome | Alignment | Health | Very Weak To | Weak To | Resistant To | Very Resistant To | Immune To | Drops | Level Variants | Spawn ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bat | Mountain | Aggressive | 10 | - | Fire, Spirit | Blunt, Slash, Pierce | - | Frost, Poison | Leather scraps | ⭐ ⭐⭐ |
spawn Bat
| |
| Cultist | Mountain | Aggressive | 200 | - | Poison | - | - | Fire | Red jute, Cultist trophy | ⭐ ⭐⭐ |
spawn Fenring_Cultist
| |
| Drake | Mountain | Aggressive | 100 | - | Fire | - | - | Frost, Spirit | Drake trophy, Freeze gland | - | spawn Hatchling
| |
| Fenring | Mountain | Aggressive | 300 | - | Fire | Poison | - | - | Wolf fang, Fenring trophy | - | spawn Fenring
| |
| Frost Blob | Mountain | Aggressive | 50 | - | Blunt, Fire, Lightning | Slash, Pierce | Frost | Poison, Chop, Pickaxe | Crystal | - | spawn BlobFrost
| |
| Geirrhafa | Mountain | Aggressive | 3700 | - | Fire | - | - | Frost | Hildir's silver chest, Geirrhafa trophy | - | spawn Fenring_Cultist_Hildir
| |
| Stone Golem | Mountain | Aggressive | 800 | Pickaxe | - | Slash, Pierce | - | Fire, Frost, Poison, Spirit | Crystal, Stone, Stone Golem trophy | - | spawn StoneGolem
| |
| Ulv | Mountain | Aggressive | 50 | - | Poison | - | Fire | - | Ulv trophy, Wolf fang | ⭐ ⭐⭐ |
spawn Ulv
|
All Categories