Trousers of the Caller
| Trousers of the Caller | |
|---|---|
| Tight legwraps to keep the cold from touching your skin. | |
| Type | Legs |
| Armor |
|
| Effects |
|
| Movement Speed | -2% |
| Weight | 5 |
| Durability | 1000 |
| Crafting Station | Frost Foundry |
| Station Level | - |
| Crafting Materials | |
| Biome | Deep North |
| Spawn ID | spawn ArmorDeepNorthMagelegs
|
Trousers of the Caller are the leg piece of the Caller Set. They give 22 armour and 60% more eitr regeneration, at a cost of 2% of your movement speed.
How to Craft
Made in a Frost Foundry from:
- 1x Cast: Trousers of the Caller: Poured at a level 3 Galdr Table from Bloodgold, Moose Hide, Nornathread and its mould.
- 5x Liquid Frost: Frozen down from Ice in a Frigid Kiln.
| Name | Image | Biome | Crafting Station | Spawn ID |
|---|---|---|---|---|
| Cast: Trousers of the Caller | Deep North | Galdr Table | spawn ArmorGoldMageLegsUncooked
| |
| Liquid Frost | Deep North | Frigid Kiln | spawn FrozenFuel
|
Mould
Mould: Trousers of the Caller turns up in the Deep North:
- Dropped by Hexen.
When to Use It
End game. You need to have killed Fader to progress through the Deep North.
Upgrades
You can upgrade it twice at the Galdr Table. Each step needs the station one level higher than the last: the first costs the per-level amount and the second costs twice that. Quality 4 would cost four times the per-level amount and needs a level 6 Galdr Table, above its current maximum of 5, so that row is not yet available.
| Quality | Crafting Station | Armor | Durability | Resources |
|---|---|---|---|---|
| 1 | Frost Foundry | 22 | 1000 | |
| 2 | Galdr Table (Level 4) | 24 | 1200 |
|
| 3 | Galdr Table (Level 5) | 26 | 1400 |
|
| 4 | Galdr Table (Level 6, not yet available) | 28 | 1600 |
|
Caller Set
| Piece | Image | Quality 1 | Quality 2 | Quality 3 | Weight | Movement | Effect | Spawn ID |
|---|---|---|---|---|---|---|---|---|
| Headdress of the Caller | 22 | 24 | 26 | 1 | - | +40% eitr regeneration | spawn HelmetDNMage
| |
| Robes of the Caller | 22 | 24 | 26 | 5 | -2% | +60% eitr regeneration Resistant VS Frost |
spawn ArmorDeepNorthMageChest
| |
| Trousers of the Caller | 22 | 24 | 26 | 5 | -2% | +60% eitr regeneration | spawn ArmorDeepNorthMagelegs
| |
| Caller Set | 66 | 72 | 78 | 11 | -4% | - | - |
Properties
The Caller set is the mage armour of the north. Every piece gives 22 armour and eitr regeneration: 40% from the headdress and 60% each from the robes and trousers, for 160% across the set. Its casts are poured at a level 3 Galdr Table, and the pieces are repaired and upgraded there too. The Galdr Table only reaches level 5, so they stop at quality 3.
Its mould drops from Hexen one time in twenty. Hexen fly through the halls of Mörkhalla and arrive with every jotun invasion, and they also drop the Nornathread the piece is woven from.
It gives 22 armour at quality 1 and 26 at quality 3. It weighs 5 and has 1000 durability, rising to 1400 at quality 3.
Quality 4 needs a level 6 Galdr Table, above its current maximum of 5, so in practice it stops at quality 3.
Crafted from scratch and taken to quality 3, it costs 15 Bloodgold, 15 Moose Hide and 14 Nornathread in total, plus a mould and 5 Liquid Frost.
The Deep North offers these pieces for this slot. The Protector trousers give 44 armour at 5 weight, the Vanguard trousers 34 armour at 5 weight, and the Caller trousers 22 armour at 5 weight with -2% movement. They all weigh the same, so you are choosing between the Protector's armour, the Vanguard's set bonus and the Caller's eitr.
Notes
- The Galdr Table only reaches level 5, so the Caller pieces stop at quality 3 for now.
- Its cast takes six Bloodgold, six Moose Hide, five Nornathread and the mould, the same as the robes.
- Once it reaches its last quality level, the Forge of Potential can push it further with a Bloodgold Protection Idol.
All Armor Categories
All Leg Armor
*stats displayed are item's base values. See upgrades under each item for item stats per level.