Help us keep improving this website

Robes of the Caller


Robes of the Caller
Robes of the Caller
Gold trimmed robes, fit for only the most powerful of mages.
Type Chest
Armor
  • 22 at quality 1
  • 26 at quality 3
Effects
  • +60% eitr regeneration
  • Resistant VS Frost
Movement Speed -2%
Weight 5
Durability 1000
Crafting Station Frost Foundry
Station Level -
Crafting Materials
Biome Deep North
Spawn ID spawn ArmorDeepNorthMageChest

Robes of the Caller are the chest piece of the Caller Set. They give 22 armour, 60% more eitr regeneration and frost resistance against the cold of the Deep North, at the cost of 2% of your movement speed.

How to Craft


They are finished in a frost foundry from:

  • 1x Cast: Robes of the Caller: poured at a level 3 galdr table from bloodgold, moose hide, nornathread and its mould.
  • 5x Liquid Frost: frozen down from ice in a frigid kiln.
Name Image Biome Crafting Station Spawn ID
Cast: Robes of the Caller Cast: Robes of the Caller Deep North Galdr Table spawn ArmorGoldMageChestUncooked
Liquid Frost Liquid Frost Deep North Frigid Kiln spawn FrozenFuel

Mould


The Mould: Robes of the Caller drops in the Deep North:

  • Dropped by hexen.

When to Use It


This is end game armour. To progress through the Deep North you need Fader dead.

Upgrades


You can upgrade them twice at the galdr table. Each step needs the station one level higher than the last, and costs the per-level amount, then twice that. Quality 4, at four times the per-level amount, would need a level 6 galdr table, one above the table's maximum of 5, so that row is out of reach.

Quality Crafting Station Armor Durability Resources
1 Frost Foundry 22 1000
2 Galdr Table (Level 4) 24 1200
3 Galdr Table (Level 5) 26 1400
4 Galdr Table (Level 6, not yet available) 28 1600

Caller Set


Name Image Quality 1 Quality 2 Quality 3 Weight Movement Effect Spawn ID
Headdress of the Caller Headdress of the Caller 22 24 26 1 - +40% eitr regeneration spawn HelmetDNMage
Robes of the Caller Robes of the Caller 22 24 26 5 -2% +60% eitr regeneration
Resistant VS Frost
spawn ArmorDeepNorthMageChest
Trousers of the Caller Trousers of the Caller 22 24 26 5 -2% +60% eitr regeneration spawn ArmorDeepNorthMagelegs
Caller Set Caller Set 66 72 78 11 -4% - -

Properties


The Caller set is the mage armour of the north, with 22 armour a piece and eitr regeneration on every piece: 40% from the headdress and 60% each from the robes and trousers, 160% for the full set. Its casts are poured at a level 3 galdr table, and you repair and upgrade the pieces there too. The galdr table only goes up to level 5, so they stop at quality 3.

As in the Mountains, all weather in the Deep North counts as freezing, day and night. Outdoors and away from a fire you are Freezing: health stops regenerating, stamina and eitr regenerate 60% slower, and you take a point of damage every second. Near a fire or under a roof you are only Cold. Any frost resistance stops both, and the robes are the Caller piece that carries it.

Its mould drops from hexen one time in twenty. Hexen fly the halls of Mörkhalla and come with every jotun invasion, and they also drop the nornathread the robes are woven from.

The robes give 22 armour at quality 1 and 26 at quality 3. They weigh 5 and have 1000 durability, or 1400 at quality 3.

Quality 4 would need a level 6 galdr table, one above its maximum of 5, so in practice the robes stop at quality 3.

Crafting them from scratch and taking them to quality 3 costs 15 bloodgold, 15 moose hide and 14 nornathread, plus a mould and 5 liquid frost.

The Deep North pieces for this slot are the Protector breastplate with 44 armour and 5 weight, the Vanguard chestpiece with 34 armour and 5 weight, and the Caller robes with 22 armour and 5 weight at -2% movement. All three weigh the same, so you are choosing between the Protector's armour, the Vanguard's set bonus and the Caller's eitr.

Notes



All Armor Categories



All Chest Armor



*stats displayed are item's base values. See upgrades under each item for item stats per level.