Caller Set
This is the mage armour of the Deep North. Its three pieces give only 66 armour, but 160% more eitr regeneration between them, and the robes keep off the freezing cold.
The pieces are cast at a level 3 Galdr Table. The headdress takes Moose Sinew, Nornathread and a Moose Trophy, while the robes and trousers take Bloodgold, Moose Hide and Nornathread. Like the rest, they are hardened in the Frost Foundry.
Their moulds drop only from Hexen, each at a one-in-twenty chance. Hexen also drop the Nornathread, one or two per kill, or two to four from a one-star Hexen.
As in the Mountains, all weather in the Deep North counts as freezing, day and night. Outdoors and away from a fire you are Freezing: no health regeneration, stamina and eitr regenerating 60% slower, and a point of damage every second. Near a fire or under a roof you are only Cold. Any frost resistance stops both. In this set the robes carry the resistance. The Cape of the Caller gives the same resistance, and with it the full outfit gives +180% eitr regeneration. The Forge of Potential can still push the pieces past their last quality with a Bloodgold Protection Idol, so the Galdr Table's limit is not the end of the upgrade path. The robes and trousers each cost 2% of your movement speed, so the full set is 4% slower than going without, the only Deep North set with any penalty at all.
Side by side at quality 1, before any upgrade, the three Deep North sets compare like this: Protector gives 132 armour for 11 weight, Vanguard 102 armour for 11 weight, and Caller 66 armour for 11 weight with -4% movement.
How to Craft
Every piece is made in a Frost Foundry from:
- 1x Cast: Headdress of the Caller, poured at a level 3 Galdr Table from Moose Sinew, a Moose Trophy, Nornathread and its mould.
- 15x Liquid Frost, frozen down from Ice in a Frigid Kiln.
- 1x Cast: Robes of the Caller, poured at a level 3 Galdr Table from Bloodgold, Moose Hide, Nornathread and its mould.
- 1x Cast: Trousers of the Caller, poured at a level 3 Galdr Table from Bloodgold, Moose Hide, Nornathread and its mould.
| Name | Image | Biome | Crafting Station | Spawn ID |
|---|---|---|---|---|
| Cast: Headdress of the Caller | Deep North | Galdr Table | spawn ArmorGoldMageHelmetUncooked
| |
| Liquid Frost | Deep North | Frigid Kiln | spawn FrozenFuel
| |
| Cast: Robes of the Caller | Deep North | Galdr Table | spawn ArmorGoldMageChestUncooked
| |
| Cast: Trousers of the Caller | Deep North | Galdr Table | spawn ArmorGoldMageLegsUncooked
|
When to Use It
It is end-game armour, and progressing through the Deep North requires Fader to be dead.
Pieces
| Piece | Image | Quality 1 | Quality 2 | Quality 3 | Weight | Movement | Effect | Spawn ID |
|---|---|---|---|---|---|---|---|---|
| Headdress of the Caller | 22 | 24 | 26 | 1 | - | +40% eitr regeneration | spawn HelmetDNMage
| |
| Robes of the Caller | 22 | 24 | 26 | 5 | -2% | +60% eitr regeneration Resistant VS Frost |
spawn ArmorDeepNorthMageChest
| |
| Trousers of the Caller | 22 | 24 | 26 | 5 | -2% | +60% eitr regeneration | spawn ArmorDeepNorthMagelegs
| |
| Caller Set | 66 | 72 | 78 | 11 | -4% | - | - |
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