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Bounce Back



Bounce Back
Bounce Back
Class Medication

Bounce Back is a Health Item that keeps V alive in a fight. It heals a small amount at once and then keeps healing V for several seconds. That suits a character who can step out of the line of fire for a moment and let the healing run. Like every Health Item, it sits in its own slot and recharges over time instead of running out. The Technical Ability perk tree holds most of the perks that add charges and speed up that recharge. Bounce Back is a Health Item that meds vendors across Night City sell, together with the crafting specs for its higher tiers.

Effect


Bounce Back is an injector. When V uses it, a small part of V's Health returns at once. The injector then regenerates more Health every second for a short time. Over its full duration, the total healing can exceed what a MaxDoc restores at once.

MaxDoc is the other Health Item, and it works the other way round. MaxDoc restores a large amount of Health in one go. Bounce Back trades that instant burst for steady healing over time.

Health Items recharge instead of running out. V equips one Health Item, and it holds a set number of charges. Without perks, V has two charges. Each use spends a charge and puts the item on cooldown. Spent charges refill over time, and V can still use the second charge while the first one recharges.

How to Get Bounce Back Guide


  • Buy a higher tier of Bounce Back from a meds vendor.
  • Buy its crafting spec from a meds vendor and craft it with crafting components.

Bounce Back Map Location


The map shows Yin & Yang Pharmacy in Little China, one of the meds vendors that sell it.

Bounce Back map location:

Map credit by Map Genie.

Upgrades


Bounce Back comes in several tiers, and each higher tier heals more. V only needs to obtain a higher tier once. The equipped Bounce Back then upgrades for good. Meds vendors sell the higher tiers and their crafting specs. Any character can craft a tier with its crafting spec and the matching crafting components.

Character Builds


Bounce Back belongs above all in a Technical Ability build, since that tree holds most of the perks for Health Items. Health Freak speeds up Health Item recharge. Its second level adds one more charge and much faster recharge outside combat. Glutton For War gives a small instant recharge after V neutralizes an enemy. First Aid speeds up the recharge while only one charge has been used. Transfusion makes the final charge heal more. Field Medic makes V use Health Items faster in combat. Borrowed Time fully recharges a Health Item after a kill when V is below a quarter of Health and out of charges. Pyromania also speeds up the recharge at its first level.

Body perks add to the effect as well. Dorph-Head gives a short burst of damage mitigation whenever V uses a Health Item. Adrenaline Rush lets Health Items grant Adrenaline, a yellow bar that absorbs damage like extra Health. Pain To Gain speeds up Health Item recharge after a kill while Adrenaline Rush is active.

Cyberware helps too. The Biomonitor uses the equipped Health Item on its own when V's Health drops below half. The Cellular Adapter speeds up Health Item recharge for each point of Technical Ability. The Blood Pump is a Circulatory System implant that works as a powerful Health Item of its own, so it gives V a second source of healing.

Select a Build

The character fights at close range with shotguns and uses Health items often to keep Adrenaline Rush going. Every Health item adds a layer of Adrenaline that soaks up damage. Kills during Adrenaline Rush recharge the Health items, so the next heal comes back sooner.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 Health items and Blood Pump give Adrenaline that absorbs damage
Spontaneous Obliteration Spontaneous Obliteration Body 15 Chance to instantly kill enemies at low Health
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Bloodlust Bloodlust Body 15 Dismemberments refill Adrenaline
Pain To Gain Pain To Gain Body 20 Kills recharge Health items during Adrenaline Rush

Consumable Categories




All Medication



Every medication consumable is listed below.

Name Image Effect Duration Price
AssKick AssKick +20% Max Health. −50% Stamina Regen Rate 1800
Bounce Back Bounce Back
Capacity Booster Capacity Booster +50% Carrying Capacity 1800
Health Booster Health Booster +10% Max Health 1800
Jellytricity Jellytricity +20% Stamina Regen Rate. −15% Max Health 1800
MaxDoc MaxDoc
Ol' Donkey Ol' Donkey +100 Carrying Capacity. −20% Stamina Regen Rate 1800
Oxy Booster Oxy Booster Allows you to breathe under water. 1800 €$ 750
RAM Jolt RAM Jolt +2 Max RAM 1800
RAM Nugs RAM Nugs +4 RAM unit(s) −20% Max Health 1800
Stamina Booster Stamina Booster 1800