Zenith
| Zenith | |
|---|---|
| Class | Weapon Mod |
Zenith is a weapon mod for pistols and revolvers that rewards a fresh draw. For 5 seconds after V draws the weapon, it gains Crit Chance, tighter bullet spread and faster weapon swaps. The bonus fits a fighting style that swaps to the handgun for a quick, precise shot. It suits a Cool build that pairs a handgun with a main weapon and switches often. Zenith is available from the early game, since weapon vendors can stock its lower tiers.
Effect
Zenith triggers each time V draws the weapon. The bonus then lasts for 5 seconds. It has three parts.
The first part is Crit Chance. The bonus is 5% at Tiers 1 and 2, 10% at Tiers 3 and 4, and 15% at Tier 5.
The second part lowers bullet spread. Bullet spread is the random scatter of shots around the aim point. The cut is 10% at Tier 1 and grows to 20% at Tier 5.
The third part speeds up weapon swaps. The bonus is 15% at Tier 1 and 25% at Tier 5.
All three bonuses fade after 5 seconds. A swap away and back draws the weapon again and starts a new window.
Zenith is worth the slot on a sidearm that V draws for a few accurate shots and then puts away.
How to Get Zenith Guide
- Check weapon vendors, which sometimes stock Tiers 1 to 3.
- Skip time by a day and check again if it is not on sale.
- Combine a matching pair at the crafting menu to raise its tier.
Zenith Map Location
The map shows the 2nd Amendment weapon shop in Little China, one of the weapon vendors that sell it.
Zenith map location:
Map credit by Map Genie.
Compatible Weapons
Zenith is compatible with 16 pistols and 5 revolvers.
| Name | Image | Type |
|---|---|---|
| A-22B Chao | Smart | |
| AR Raygun Supreme 9000 | - | |
| HA-4 Grit | Tech | |
| HJKE-11 Yukimura | Smart | |
| JKE-X2 Kenshin | Tech | |
| Kappa | Smart | |
| Kappa x-MOD2 | Smart | |
| Lexington x-MOD2 | Power | |
| Liberty | Power | |
| M-10AF Lexington | Power | |
| M-76e Omaha | Tech | |
| Nue | Power | |
| Slaught-O-Matic | Power | |
| Tamayura | Power | |
| Ticon | Tech | |
| Unity | Power |
| Name | Image | Type |
|---|---|---|
| DR-12 Quasar | Tech | |
| DR-5 Nova | Power | |
| Metel | Power | |
| Overture | Power | |
| RT-46 Burya | Tech |
Upgrades
Zenith comes in Tiers 1 to 5. Each tier raises at least one of the three bonuses. A matching pair of the same mod and tier can be combined at the crafting menu into one copy a tier higher. A mod can only go on a weapon of the same tier or higher. Once installed in a weapon, the mod stays in that weapon.
Character Builds
Zenith pairs with perks that reward weapon swaps. Quick Draw in the Cool tree speeds up swaps to pistols, revolvers, precision rifles and sniper rifles. It also restores Stamina when V swaps during combat. Spice Of Life in the Reflexes tree speeds up swaps and lowers bullet spread for a short time after a swap.
For the shots themselves, Focus adds damage to headshots and weak spots. Deadeye raises headshot and weak spot damage further. Nerves Of Tungsten-Steel adds guaranteed critical hits on headshots and weak spots while Deadeye is active.
Shuffler is another weapon mod built around swaps. It refills part of the magazine each time the weapon is drawn.
Mod Categories
All Weapon Mods
Every weapon mods mod is listed below.
| Name | Image | Effect |
|---|---|---|
| Airstrike | Raises crit chance and crit damage for midair attacks | |
| Barbarian | More damage against stunned, staggered and knocked down enemies | |
| Better Half | Raises crit chance with the second half of the magazine | |
| Big Mag | Bigger magazine, slower reload | |
| Bleedout | Bleeding damage can crit | |
| Bloodbruiser | Makes a blunt weapon lethal and able to cause Bleeding | |
| Boomerang | A headshot kill with a thrown weapon can return it at once | |
| C-Thru | Charged shots pierce cover sooner and lose less damage | |
| Condenser | Tighter pellet spread, less damage per pellet | |
| Critochet | Raises crit chance with ricochets | |
| Cyclone | A sprint attack opens unlimited combos with stacking attack speed | |
| Equalizer | More damage against Elite enemies | |
| Firecracker | Shoots explosive rounds | |
| Fleetshot | Lower Stamina cost and no heavy weapon slowdown, less armor penetration | |
| Focus Fire | Tighter hipfire spread, shorter effective range | |
| Gambiteer | Faster bullets and more armor penetration, less homing | |
| Hackatomy | Hits can apply a quickhack effect based on the body part hit | |
| Haemocide | Longer Bleeding and more crit chance, lower base damage | |
| Headhopper | More lock-on targets, faster lock-on and more headshot damage | |
| Headtoll | A headshot kill streak grants stacking combat bonuses | |
| Javelin | More armor penetration with melee, doubled on throws | |
| K.O. | More damage and knockdowns on stunned enemies, slower attacks | |
| Kneel! | Leg shots can dismember and kill instantly | |
| Panorama | Larger smart reticle that holds a lock longer, slower lock-on | |
| Parallax | Longer range and less sway when aiming, Stamina stops regenerating | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Pinpoint | Tighter bullet spread after each headshot, stacking | |
| Pyro | Turns part of the damage into Thermal damage with a chance to Burn | |
| Ready Steady | Lowers recoil, more so when aiming from cover | |
| Severance | Hits to the head or limbs of a weakened enemy can dismember and kill | |
| Shuffler | Drawing the weapon refills part of the magazine | |
| Silencio | More crit chance and crit damage when crouched and undetected | |
| Slice 'Em Up | A kill leaves enemies more open to Finishers for a short time | |
| Spinetickler | Fully charged hits can cause an EMP blast | |
| Stabilizer | Better weapon handling when crouching or crouch-sprinting | |
| Supercharger | Faster charge and lower Stamina cost, less armor penetration | |
| Swiss Cheese | More armor penetration, higher Stamina cost per bullet | |
| Vivisector | More dismemberment, then more torso damage for a short time | |
| Wallpuncher | Charges to 200%, full armor penetration, no cover penalty | |
| Zenith | More crit chance, tighter spread and faster swap after drawing | |
| Zero-G | More effective range, thrown weapons fly straight |