Overture
| Overture | |
|---|---|
| Class | Revolver |
| Type | Power |
| Ammo | Handgun Ammo |
| Headshot | +200% |
| Armor Pen | 25% |
The Overture is a Malorian Arms Power revolver, a heavy six-shooter with the classic Malorian traits: heavy, reliable and full of firepower. Its in-game line says it packs one hell of a kick. For a Cool build, it is the standard revolver for slow, careful headshots. A family of Iconic revolvers is built on the Overture: Amnesty, Archangel, Crash, Ol' Reliable and Rosco. Weapon shops in Night City sell the Overture, including the shop in Rancho Coronado, and enemies drop it. A revolver build can pick one up through most of the story.
Combat
The Overture holds six .42 calibre rounds in a double-action cylinder. Each round hits hard, and revolvers have a strong headshot bonus. The Overture is built for clean headshots. As a Power weapon, its rounds can ricochet off walls and floors to hit enemies behind cover. It takes a short scope for longer shots.
Six rounds go quickly, so reloads matter. The Cool perks make reloads faster. High Noon speeds up the reload after a headshot kill in Deadeye and slows time while V reloads. Rinse And Reload adds reload speed after kills while aiming. With Deadeye active, Nerves Of Tungsten-Steel turns every headshot into a guaranteed crit.
How to Get Overture Guide
- Buy the Overture from a weapon shop, such as the one in Rancho Coronado.
- Loot it from enemies who carry one.
- Craft it at the crafting bench with its crafting spec.
Overture Map Location
The map shows the weapon shop in Rancho Coronado.
Overture map location:
Map credit by Map Genie.
Compatible Mods
7 scopes and 11 weapon mods are compatible with Overture.
| Name | Image | Effect |
|---|---|---|
| Add-Vantage | Adds zoom and effective range | |
| CQO Kanone MINI Mk.72 | Adds zoom and effective range | |
| Handyman | Adds zoom and effective range, more headshot crit chance at top tier | |
| Hyakume | Adds zoom and effective range | |
| Kanetsugu | Adds zoom, effective range and crit chance | |
| OS-1 GimletEye | Adds zoom and effective range | |
| Type 2067 | Adds zoom and effective range, lowers bullet spread |
| Name | Image | Effect |
|---|---|---|
| Better Half | Raises crit chance with the second half of the magazine | |
| Critochet | Raises crit chance with ricochets | |
| Equalizer | More damage against Elite enemies | |
| Firecracker | Shoots explosive rounds | |
| Parallax | Longer range and less sway when aiming, Stamina stops regenerating | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Pinpoint | Tighter bullet spread after each headshot, stacking | |
| Pyro | Turns part of the damage into Thermal damage with a chance to Burn | |
| Shuffler | Drawing the weapon refills part of the magazine | |
| Swiss Cheese | More armor penetration, higher Stamina cost per bullet | |
| Zenith | More crit chance, tighter spread and faster swap after drawing |
Upgrades
Only Iconic weapons can be upgraded, so the Overture gains power by tier. Shops and loot follow V's level. A crafted revolver matches a bought one of the same tier. Its crafting spec turns crafting components into a new Overture at V's current tier.
Character Builds
Revolvers use the Cool tree. Focus removes the Stamina cost of aimed shots for a short time when V aims at full Stamina. Deadeye raises headshot and weak-spot damage and unlocks Deadeye mode. Long Shot keeps full damage at range during Deadeye. Quick Draw speeds up the swap to the revolver and restores Stamina. Nerves Of Tungsten-Steel is the top perk for revolvers, precision rifles and sniper rifles. It adds guaranteed headshot crits and bonus damage with distance.
For cyberware, Clutch Padding lowers the Stamina cost of each shot, which helps Deadeye stay active. The Ballistic Coprocessor raises the ricochet chance of Power weapons and adds ricochet damage. Its mod slots take revolver and Power weapon mods. Pinpoint reduces spread for a few seconds after each headshot, and the effect stacks. Zenith adds crit chance just after drawing the gun. Critochet raises crit chance on ricochets.
Select a Build
Headshots deal most of the damage, and Focus and Deadeye only work at full Stamina, so each fight starts with a full Stamina bar. The Sandevistan slows time so a whole group can drop one headshot at a time. A silenced pistol handles quiet kills before a fight, and a shotgun deals with enemies that get close.
Attributes: Body 20, Reflexes 18, Technical Ability 20, Intelligence 3, Cool 20.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Comeback Kid | Body 4 | Faster Health regeneration at low Health | |
| Dorph-Head | Body 4 | Brief full Mitigation after using a Health item | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Focus | Cool 9 | More headshot damage and free shots while aiming | |
| No Sweat | Cool 9 | Kills cut the Stamina cost of Focus | |
| Rinse And Reload | Cool 9 | Faster reload after a kill while aiming | |
| Head To Head | Cool 9 | Kills reset Focus | |
| Deep Breath | Cool 9 | Time slows while Focus is active | |
| Pull! | Cool 9 | Easier to shoot grenades out of the air | |
| Deadeye | Cool 15 | More headshot damage and no spread at high Stamina | |
| California Reaper | Cool 15 | Stamina back after a headshot kill | |
| High Noon | Cool 15 | Fast slowed reload after a headshot kill | |
| Long Shot | Cool 15 | Full damage at any range during Deadeye | |
| Quick Draw | Cool 15 | Faster swaps to pistols and rifles | |
| Nerves Of Tungsten-Steel | Cool 20 | Guaranteed crits on headshots during Deadeye | |
| Run 'N' Gun | Cool 20 | Free hip fire and faster movement during Focus | |
| Slippery | Reflexes 4 | Harder to hit while moving fast | |
| Muscle Memory | Reflexes 4 | Reload while sprinting, sliding and vaulting | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Steady Grip | Reflexes 9 | Shoot while Dashing | |
| Can't Touch This | Reflexes 9 | Full Mitigation Chance while Dashing | |
| Glutton For War | Technical Ability 4 | Kills recharge Health items and grenades | |
| Health Freak | Technical Ability 9 | One more Health item charge and faster recharge | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Clutch Padding | Circulatory System | Cheaper shooting | |
| Kiroshi The Oracle Optics | Face | Scanning highlights enemies behind cover | |
| Mechatronic Core | Frontal Cortex | More damage against drones, robots and mechs | |
| Ballistic Coprocessor | Hands | More ricochets with Power weapons | |
| Shock Absorber | Hands | Less recoil | |
| Subdermal Armor | Integumentary System | More armor | |
| Reinforced Tendons | Legs | Double jump | |
| NeoFiber | Nervous System | More Mitigation Chance and Strength | |
| Militech Apogee Sandevistan | Operating System | Slows time by 85% with crit bonuses | |
| Spring Joints | Skeleton | Stronger Mitigation | |
| Bionic Joints | Skeleton | More armor |
Lore
The database entry describes the Overture as a semi-automatic, double-action revolver with six .42 calibre rounds. It is built with the classic Malorian Arms traits: heavy, reliable and packed with firepower. The entry admits that Malorian Arms has been selling worse than its rivals in recent years. The Overture is still a high-quality revolver, and copies of it turn up on the streets of Night City. Malorian Arms is the same maker behind Johnny Silverhand's famous 3516.
Notes
- An Overture with a unique bonus drops from the cyberpsycho in Cyberpsycho Sighting: Seaside Cafe.
- Amnesty is Cassidy Righter's revolver, won in his bottle-shooting contest at the Aldecaldos camp. Archangel is Kerry Eurodyne's revolver, given to V after the job A Like Supreme.
- Crash is River Ward's revolver, given to V in the job Following the River.
- Ol' Reliable and Rosco come with the Phantom Liberty expansion. Ol' Reliable belongs to Dante Caruso, and Rosco belongs to Dodger.
Weapon Categories
All Revolvers
Every revolver is listed below. The Iconic weapons come first, then the standard ones.
Iconic Revolvers
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| Amnesty | +200% | 25% | Badlands East | |
| Archangel | +200% | Arroyo | ||
| Bald Eagle | Dogtown | |||
| Comrade's Hammer | 75% | Arroyo | ||
| Crash | +200% | 25% | Badlands East | |
| Doom Doom | Northside | |||
| Gris-Gris | ||||
| Laika | +150% | 50% | Dogtown | |
| Mancinella | +200% | 25% | Dogtown | |
| Ol' Reliable | +200% | 25% | ||
| Rosco | +150% | 25% | ||
| Taigan | +175% | 50% | Dogtown |
Standard Revolvers
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| DR-12 Quasar | +175% | 50% | ||
| DR-5 Nova | +200% | 25% | ||
| Metel | +175% | 50% | ||
| Overture | +200% | 25% | ||
| RT-46 Burya | +175% | 50% |