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Kappa x-MOD2



Kappa x-MOD2
Kappa x-MOD2
Class Pistol
Type Smart
Ammo Handgun Ammo
Tier Iconic

The Kappa x-MOD2 is the Iconic variant of the Tsunami Kappa, a fully automatic Smart pistol that can lock onto two targets at once. The x-MOD2 adds two guaranteed mod slots and better handling. It is a close-range gun. Its homing rounds chase targets around cover, and it can split its fire between two enemies at the same time. It works best in a netrunner or Intelligence build that wants a light sidearm with smart targeting and room for mods. It is hidden in Dogtown and can only be reached after a Phantom Liberty gig. The Kappa x-MOD2 is a Phantom Liberty find in Dogtown. It becomes available after the gig Spy in the Jungle.

Combat


Smart weapons fire guided rounds that lock on and chase their targets inside the tracking box. The rounds can curve around obstacles, but they fly slower than normal bullets. The Kappa adds a second lock, so a burst can split between two enemies at the same time. Its fully automatic fire empties the magazine quickly, which helps in short, close fights.

The x-MOD2 handles better than the plain Kappa. Its two guaranteed mod slots are where it can be customised.

How to Get Kappa x-MOD2 Guide


  • Finish the Phantom Liberty gig Spy in the Jungle.
  • Find the hiding spot in Dogtown behind a blocked opening.
  • Pass the Body check to clear the opening.
  • Take the Kappa x-MOD2 from inside.

Compatible Mods


11 weapon mods are compatible with Kappa x-MOD2.

Name Image Effect
Better Half Better Half Raises crit chance with the second half of the magazine
Equalizer Equalizer More damage against Elite enemies
Gambiteer Gambiteer Faster bullets and more armor penetration, less homing
Hackatomy Hackatomy Hits can apply a quickhack effect based on the body part hit
Headhopper Headhopper More lock-on targets, faster lock-on and more headshot damage
Panorama Panorama Larger smart reticle that holds a lock longer, slower lock-on
Parallax Parallax Longer range and less sway when aiming, Stamina stops regenerating
Pax Pax Makes the weapon non-lethal, more damage outside combat
Pinpoint Pinpoint Tighter bullet spread after each headshot, stacking
Shuffler Shuffler Drawing the weapon refills part of the magazine
Zenith Zenith More crit chance, tighter spread and faster swap after drawing

Upgrades


Upgrading the Kappa x-MOD2 raises its tier and keeps both mod slots. The option is in the crafting menu under Upgrades, and every tier costs crafting components. Looting, crafting and scrapping spare guns all provide components. The pistol must be in V's inventory to be upgraded.

The table shows what each tier step of Kappa x-MOD2 costs.

Upgrade Components Requirement
Tier 1 to Tier 1+ 75 Tier 1 components -
Tier 1+ to Tier 2 40 components -
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 40 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 40 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 40 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


The Kappa's main perks are in Intelligence, the tree for smart targeting. Acquisition Specialist widens the area in which the Kappa can lock on and makes the lock arrive sooner. Targeting Prism allows multiple target locks while aiming, which adds to the Kappa's two locks. Target Lock Transfer keeps the lock when switching between aiming and hip-fire on headshots. No Escape resets a fading lock when V shoots the target. Recirculation restores RAM after a Smart weapon kill, so V has RAM for more quickhacks. Smart Synergy gives instant lock-on and extra damage against quickhacked enemies while Overclock is active.

The Smart Link cyberware enables smart targeting, adds lock duration and raises crit damage with Smart weapons. The Kappa is a pistol, so the Cool perks for handguns also work with it. Run 'N' Gun, for example, removes the Stamina cost of hip-fire.

Select a Build

Each fight starts with Overclock, then a control quickhack, then a combat quickhack. Smart guns lock on and finish the hacked enemies while Dashes and air Dashes keep the character moving. Silenced Smart guns and stealthy quickhacks also handle quiet gigs.

Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 20, Cool 3.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Optimization Optimization Intelligence 4 Faster RAM recovery
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Precision Subroutines Precision Subroutines Intelligence 9 Smart weapon accuracy scales with max RAM
No Escape No Escape Intelligence 9 Shooting a fading lock resets it
Recirculation Recirculation Intelligence 9 Smart weapon kills restore RAM
Acquisition Specialist Acquisition Specialist Intelligence 15 Wider Smart reticle and lock kept through reloads
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Power Surge Power Surge Intelligence 15 Overclock heals on activation
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Target Lock Transfer Target Lock Transfer Intelligence 15 Wider Smart reticle and locks kept on swap
Targeting Prism Targeting Prism Intelligence 15 Lock onto more targets
Terminal Velocity Terminal Velocity Intelligence 15 Faster Smart rounds after a kill
Smart Synergy Smart Synergy Intelligence 20 Instant lock and more damage during Overclock
Spillover Spillover Intelligence 20 Quickhacks spread during Overclock
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Sharpshooter Sharpshooter Reflexes 15 Faster aim and stacks that ease Stamina use
Air Dash Air Dash Reflexes 15 Dash in midair
Submachine Fun Submachine Fun Reflexes 20 SMG swaps reload and raise fire rate
Tailwind Tailwind Reflexes 20 Stamina back from Air Dashes and double jumps
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Heal-On-Kill Heal-On-Kill Circulatory System Health back from each kill
Memory Boost Memory Boost Frontal Cortex Kills restore RAM
Smart Link Smart Link Hands Turns on Smart weapon tracking
Defenzikov Defenzikov Integumentary System Mitigation after Kerenzikov ends
Reinforced Tendons Reinforced Tendons Legs Double jump
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
NeoFiber NeoFiber Nervous System More Mitigation Chance and Strength
Visual Cortex Support Visual Cortex Support Nervous System More crit chance at long range
Militech Paraline Militech Paraline Operating System Cyberdeck with Smart weapon bonuses
RAM Recoup RAM Recoup Skeleton Damage taken restores RAM
Name Image Effect
Gambiteer Gambiteer Faster bullets and more armor penetration
Panorama Panorama Wider Smart reticle that holds locks longer
Headhopper Headhopper More lock-on targets and more headshot damage
Hackatomy Hackatomy Chance to apply a quickhack effect by body part hit

Lore


The Kappa is a Tsunami smart pistol that homes in on targets with self-guided micro-projectiles. The in-game line calls it a hyperactive weapon that marks up to two targets. It also says the gun works best at close range.

Dogtown hides a set of x-MOD2 weapons, and the Kappa is one of them. Each is a familiar weapon rebuilt for extra modification, with an optimised design for better handling. This one is hidden behind a blocked opening that only a strong V can force open. It only appears after the gig Spy in the Jungle has been completed.

Notes


  • The Kappa x-MOD2 is the Iconic variant of the Tsunami Kappa.

Weapon Categories




All Pistols



Every pistol is listed below. The Iconic weapons come first, then the standard ones.

Iconic Pistols

Name Image Headshot Armor Pen Location
Ambition Ambition +150% 25%
Apparition Apparition +150% 50% Kabuki
Catahoula Catahoula
Chaos Chaos +150% 50% Kabuki
Cheetah Cheetah +150% Dogtown
Crimestopper Crimestopper +85% Dogtown
Death and Taxes Death and Taxes +125% Japantown
Dying Night Dying Night +125% 25% Little China
Genjiroh Genjiroh +85% Japantown
Her Majesty Her Majesty +150%
Kappa x-MOD2 Kappa x-MOD2
Kongou Kongou +150% Arasaka Waterfront
La Chingona Dorada La Chingona Dorada +100% 25% The Glen
Lexington x-MOD2 Lexington x-MOD2 +175% Little China
Lizzie Lizzie +150% Kabuki
Malorian Arms 3516 Malorian Arms 3516 +150% Northside
Ogou Ogou +50% 25%
Pariah Pariah
Plan B Plan B +200% Badlands East
Pride Pride +150% Corpo Plaza
Riskit Riskit +150% 25%
Rook Rook Dogtown
Scorch Scorch
Second Opinion
Seraph Seraph Little China
Skippy Skippy +85% Vista Del Rey

Standard Pistols

Name Image Headshot Armor Pen Location
A-22B Chao A-22B Chao +85%
AR Raygun Supreme 9000 AR Raygun Supreme 9000 Badlands East
HA-4 Grit HA-4 Grit +125%
HJKE-11 Yukimura HJKE-11 Yukimura +85%
JKE-X2 Kenshin JKE-X2 Kenshin 50%
Kappa Kappa
Liberty Liberty +150%
M-10AF Lexington M-10AF Lexington +125%
M-76e Omaha M-76e Omaha 50%
Nue Nue +125% 25%
Slaught-O-Matic Slaught-O-Matic +150% 25%
Tamayura Tamayura +150% 25%
Ticon Ticon 50%
Unity Unity +150%