Kappa x-MOD2
| Kappa x-MOD2 | |
|---|---|
| Class | Pistol |
| Type | Smart |
| Ammo | Handgun Ammo |
| Tier | Iconic |
The Kappa x-MOD2 is the Iconic variant of the Tsunami Kappa, a fully automatic Smart pistol that can lock onto two targets at once. The x-MOD2 adds two guaranteed mod slots and better handling. It is a close-range gun. Its homing rounds chase targets around cover, and it can split its fire between two enemies at the same time. It works best in a netrunner or Intelligence build that wants a light sidearm with smart targeting and room for mods. It is hidden in Dogtown and can only be reached after a Phantom Liberty gig. The Kappa x-MOD2 is a Phantom Liberty find in Dogtown. It becomes available after the gig Spy in the Jungle.
Combat
Smart weapons fire guided rounds that lock on and chase their targets inside the tracking box. The rounds can curve around obstacles, but they fly slower than normal bullets. The Kappa adds a second lock, so a burst can split between two enemies at the same time. Its fully automatic fire empties the magazine quickly, which helps in short, close fights.
The x-MOD2 handles better than the plain Kappa. Its two guaranteed mod slots are where it can be customised.
How to Get Kappa x-MOD2 Guide
- Finish the Phantom Liberty gig Spy in the Jungle.
- Find the hiding spot in Dogtown behind a blocked opening.
- Pass the Body check to clear the opening.
- Take the Kappa x-MOD2 from inside.
Compatible Mods
11 weapon mods are compatible with Kappa x-MOD2.
| Name | Image | Effect |
|---|---|---|
| Better Half | Raises crit chance with the second half of the magazine | |
| Equalizer | More damage against Elite enemies | |
| Gambiteer | Faster bullets and more armor penetration, less homing | |
| Hackatomy | Hits can apply a quickhack effect based on the body part hit | |
| Headhopper | More lock-on targets, faster lock-on and more headshot damage | |
| Panorama | Larger smart reticle that holds a lock longer, slower lock-on | |
| Parallax | Longer range and less sway when aiming, Stamina stops regenerating | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Pinpoint | Tighter bullet spread after each headshot, stacking | |
| Shuffler | Drawing the weapon refills part of the magazine | |
| Zenith | More crit chance, tighter spread and faster swap after drawing |
Upgrades
Upgrading the Kappa x-MOD2 raises its tier and keeps both mod slots. The option is in the crafting menu under Upgrades, and every tier costs crafting components. Looting, crafting and scrapping spare guns all provide components. The pistol must be in V's inventory to be upgraded.
The table shows what each tier step of Kappa x-MOD2 costs.
| Upgrade | Components | Requirement |
|---|---|---|
| Tier 1 to Tier 1+ | 75 Tier 1 components | - |
| Tier 1+ to Tier 2 | 40 components | - |
| Tier 2 to Tier 2+ | 75 Tier 2 components | - |
| Tier 2+ to Tier 3 | 40 components | - |
| Tier 3 to Tier 3+ | 75 Tier 3 components | - |
| Tier 3+ to Tier 4 | 40 components | - |
| Tier 4 to Tier 4+ | 75 Tier 4 components | - |
| Tier 4+ to Tier 5 | 40 components | - |
| Tier 5 to Tier 5+ | 75 Tier 5 components | - |
| Tier 5+ to Tier 5++ | 200 Tier 5 components | Phantom Liberty |
Character Builds
The Kappa's main perks are in Intelligence, the tree for smart targeting. Acquisition Specialist widens the area in which the Kappa can lock on and makes the lock arrive sooner. Targeting Prism allows multiple target locks while aiming, which adds to the Kappa's two locks. Target Lock Transfer keeps the lock when switching between aiming and hip-fire on headshots. No Escape resets a fading lock when V shoots the target. Recirculation restores RAM after a Smart weapon kill, so V has RAM for more quickhacks. Smart Synergy gives instant lock-on and extra damage against quickhacked enemies while Overclock is active.
The Smart Link cyberware enables smart targeting, adds lock duration and raises crit damage with Smart weapons. The Kappa is a pistol, so the Cool perks for handguns also work with it. Run 'N' Gun, for example, removes the Stamina cost of hip-fire.
Select a Build
Each fight starts with Overclock, then a control quickhack, then a combat quickhack. Smart guns lock on and finish the hacked enemies while Dashes and air Dashes keep the character moving. Silenced Smart guns and stealthy quickhacks also handle quiet gigs.
Attributes: Body 18, Reflexes 20, Technical Ability 20, Intelligence 20, Cool 3.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Optimization | Intelligence 4 | Faster RAM recovery | |
| Embedded Exploit | Intelligence 9 | Quickhacks hit harder on controlled enemies | |
| Precision Subroutines | Intelligence 9 | Smart weapon accuracy scales with max RAM | |
| No Escape | Intelligence 9 | Shooting a fading lock resets it | |
| Recirculation | Intelligence 9 | Smart weapon kills restore RAM | |
| Acquisition Specialist | Intelligence 15 | Wider Smart reticle and lock kept through reloads | |
| Overclock | Intelligence 15 | More quickhack damage and the Overclock mode | |
| Power Surge | Intelligence 15 | Overclock heals on activation | |
| Sublimation | Intelligence 15 | RAM recovery heals during Overclock | |
| Target Lock Transfer | Intelligence 15 | Wider Smart reticle and locks kept on swap | |
| Targeting Prism | Intelligence 15 | Lock onto more targets | |
| Terminal Velocity | Intelligence 15 | Faster Smart rounds after a kill | |
| Smart Synergy | Intelligence 20 | Instant lock and more damage during Overclock | |
| Spillover | Intelligence 20 | Quickhacks spread during Overclock | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Ready, Rested, Reloaded | Reflexes 9 | Cheaper rifle and SMG fire and faster reloads | |
| Sharpshooter | Reflexes 15 | Faster aim and stacks that ease Stamina use | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Submachine Fun | Reflexes 20 | SMG swaps reload and raise fire rate | |
| Tailwind | Reflexes 20 | Stamina back from Air Dashes and double jumps | |
| Glutton For War | Technical Ability 4 | Kills recharge Health items and grenades | |
| Health Freak | Technical Ability 9 | One more Health item charge and faster recharge | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Blood Pump | Circulatory System | A Health item that heals over time | |
| Heal-On-Kill | Circulatory System | Health back from each kill | |
| Memory Boost | Frontal Cortex | Kills restore RAM | |
| Smart Link | Hands | Turns on Smart weapon tracking | |
| Defenzikov | Integumentary System | Mitigation after Kerenzikov ends | |
| Reinforced Tendons | Legs | Double jump | |
| Kerenzikov | Nervous System | Slows time when aiming during a slide or dodge | |
| NeoFiber | Nervous System | More Mitigation Chance and Strength | |
| Visual Cortex Support | Nervous System | More crit chance at long range | |
| Militech Paraline | Operating System | Cyberdeck with Smart weapon bonuses | |
| RAM Recoup | Skeleton | Damage taken restores RAM |
| Name | Image | Effect |
|---|---|---|
| Gambiteer | Faster bullets and more armor penetration | |
| Panorama | Wider Smart reticle that holds locks longer | |
| Headhopper | More lock-on targets and more headshot damage | |
| Hackatomy | Chance to apply a quickhack effect by body part hit |
Lore
The Kappa is a Tsunami smart pistol that homes in on targets with self-guided micro-projectiles. The in-game line calls it a hyperactive weapon that marks up to two targets. It also says the gun works best at close range.
Dogtown hides a set of x-MOD2 weapons, and the Kappa is one of them. Each is a familiar weapon rebuilt for extra modification, with an optimised design for better handling. This one is hidden behind a blocked opening that only a strong V can force open. It only appears after the gig Spy in the Jungle has been completed.
Notes
- The Kappa x-MOD2 is the Iconic variant of the Tsunami Kappa.
Weapon Categories
All Pistols
Every pistol is listed below. The Iconic weapons come first, then the standard ones.
Iconic Pistols
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| Ambition | +150% | 25% | ||
| Apparition | +150% | 50% | Kabuki | |
| Catahoula | ||||
| Chaos | +150% | 50% | Kabuki | |
| Cheetah | +150% | Dogtown | ||
| Crimestopper | +85% | Dogtown | ||
| Death and Taxes | +125% | Japantown | ||
| Dying Night | +125% | 25% | Little China | |
| Genjiroh | +85% | Japantown | ||
| Her Majesty | +150% | |||
| Kappa x-MOD2 | ||||
| Kongou | +150% | Arasaka Waterfront | ||
| La Chingona Dorada | +100% | 25% | The Glen | |
| Lexington x-MOD2 | +175% | Little China | ||
| Lizzie | +150% | Kabuki | ||
| Malorian Arms 3516 | +150% | Northside | ||
| Ogou | +50% | 25% | ||
| Pariah | ||||
| Plan B | +200% | Badlands East | ||
| Pride | +150% | Corpo Plaza | ||
| Riskit | +150% | 25% | ||
| Rook | Dogtown | |||
| Scorch | ||||
| Second Opinion | ||||
| Seraph | Little China | |||
| Skippy | +85% | Vista Del Rey |
Standard Pistols
| Name | Image | Headshot | Armor Pen | Location |
|---|---|---|---|---|
| A-22B Chao | +85% | |||
| AR Raygun Supreme 9000 | Badlands East | |||
| HA-4 Grit | +125% | |||
| HJKE-11 Yukimura | +85% | |||
| JKE-X2 Kenshin | 50% | |||
| Kappa | ||||
| Liberty | +150% | |||
| M-10AF Lexington | +125% | |||
| M-76e Omaha | 50% | |||
| Nue | +125% | 25% | ||
| Slaught-O-Matic | +150% | 25% | ||
| Tamayura | +150% | 25% | ||
| Ticon | 50% | |||
| Unity | +150% |