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Lava Katana


Lava Katana
Lava Katana
Type Weapon
Type Sword
Level 10
Damage 55-64
Crit Chance 1.5%
Stats Defense (+3); Crit. Power (+25); Weight (+3)
Location Adventurer's Guild after reaching the bottom of The Mines
Price 25000g

Reaching the bottom of the Mines puts the Lava Katana on Marlon's shelf, and for most farms it is the first weapon that costs a serious amount of money. At 25,000g it is the single biggest purchase in the Adventurer's Guild short of the Galaxy weapons, and it hits for 55 to 64 with three points of defence attached. The narrow damage band is the quiet selling point: every swing lands in roughly the same place, so the Skull Cavern stops being a lottery. Nothing about it is slow, nothing about it is fragile, and it asks no questions about rings or professions. It is the weapon that turns the Skull Cavern from a dangerous idea into a daily routine.


Location


Only Marlon sells it, and only after the Mines have been finished. The elevator has to reach the hundred and twentieth floor before the katana appears in his stock, which means a full descent and usually several days of climbing down with staircases and bombs.

The money is the other half of the problem. Twenty-five thousand gold is a whole season's profit on a young farm, so most players reach the bottom of the Mines well before they can afford the reward for it. Ancient Fruit, wine or a few iridium crops are the usual way the gap is closed.

The Guild opens in the afternoon and shuts in the small hours, and Marlon locks the door on most festival days, so the trip needs a little planning.

Stats


Fifty-five at the bottom of its range is the figure that matters. Serpents, Mummies and the lava monsters of the deep Mines all fall quickly to it, and because the top end is only 64 the farmer can plan around the damage instead of hoping for a good swing.

Three points of defence are the best on any sword until the Dwarf Sword turns up in the volcano. In the Skull Cavern, where damage comes from every direction at once, that reduction applies to every single hit taken.

Critical chance is actually lowered slightly, to one and a half percent, and the twenty-five points of critical power raise the multiplier to three and a half in exchange. The katana is not a critical weapon; the trade simply makes the rare crit worth a little more.

Three points of weight provide a push rather than a throw, which keeps monsters within reach of the next swing. Its speed stays at full, which is unusual at this damage and is why the katana feels so much better than the Claymore or the Tempered Broadsword.

Notes


Level ten is a lucky number here. Innate enchantments only attach to weapons at level ten or below, and the roll that adds one or two points of defence is available right up to that line. A Lava Katana with that roll becomes the sturdiest sword a farm can carry before Ginger Island.

Gem forging suits it too. Three Ruby forges add a tenth of its damage each time, pushing the top of the range past seventy-five without touching anything else, and Topaz adds defence a point at a time for anyone building a wall rather than a blade.

The Galaxy Sword eventually replaces it, hitting for 60 to 80 with four points of speed, and that upgrade only costs a Prismatic Shard carried to the desert pillars. Many farms therefore skip the katana entirely, which is a reasonable choice if a shard has already turned up.

Where the katana keeps its place is as a second weapon. It survives being left in a chest, it costs nothing to re-equip, and the three points of defence make it the sensible thing to hold while walking through a floor rather than fighting across it.

All Swords


Every entry in this group, with its key details.

Name Image Type Level Damage
Bone Sword Bone Sword Sword 5 20-30
Claymore Claymore Sword 5 20-32
Cutlass Cutlass Sword 3 9-17
Dark Sword Dark Sword Sword 9 30-45
Dragontooth Cutlass Dragontooth Cutlass Sword 13 75-90
Dwarf Sword Dwarf Sword Sword 13 65-75
Forest Sword Forest Sword Sword 3 8-18
Galaxy Sword Galaxy Sword Sword 13 60-80
Haley's Iron Haley's Iron Sword 6 30-45
Holy Blade Holy Blade Sword 7 20-27
Infinity Blade Infinity Blade Sword 17 80-100
Insect Head Insect Head Sword 6 20-30
Iron Edge Iron Edge Sword 3 12-25
Lava Katana Lava Katana Sword 10 55-64
Leah's Whittler Leah's Whittler Sword 6 30-45
Meowmere Meowmere Sword 4 20-20
Neptune's Glaive Neptune's Glaive Sword 5 18-35
Obsidian Edge Obsidian Edge Sword 6 30-45
Ossified Blade Ossified Blade Sword 6 26-42
Pirate's Sword Pirate's Sword Sword 2 8-14
Rapier Rapier Sword 4 15-25
Rusty Sword Rusty Sword Sword 1 2-5
Silver Saber Silver Saber Sword 2 8-15
Steel Falchion Steel Falchion Sword 8 28-46
Steel Smallsword Steel Smallsword Sword 1 4-8
Tempered Broadsword Tempered Broadsword Sword 7 29-44
Templar's Blade Templar's Blade Sword 5 22-29
Wooden Blade Wooden Blade Sword 1 3-7
Yeti Tooth Yeti Tooth Sword 7 26-42