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Shadow Shaman


Shadow Shaman
Shadow Shaman
Type Monster
Location The Mines
Floors 81-119
HP 80
Damage 17
Defence 2
Speed 3
XP 15

The Shadow Shaman is the only healer in the Mines, and that single fact changes how the lava floors are fought. It walks at the farmer like its Shadow Brute cousins and hurts on contact, but its real work is done at a distance: it mends itself and every monster standing near it, and it throws a green fireball that leaves the farmer Jinxed with their defence stripped away. A room with a Shaman in it has to be cleared in the right order or it cannot be cleared at all. Shamans count towards the same hundred and fifty void spirits the Brutes do, and the Savage Ring at the end of that bounty hands out a burst of speed on every kill.


Behaviour


Watch for the lights. A ring of lime green lights appears around a Shadow Shaman just before it casts, and that is the only warning either of its spells gives.

The heal is the problem. It restores the Shaman and every enemy in the immediate area, which means a fight against a Brute that was nearly over goes back to the start the moment a Shaman decides to help. There is no way to interrupt it once the lights appear. The only answer is order of operations: kill the Shaman first, then everything else, and accept taking a few hits from the Brutes while doing it.

The fireball is the other half. It bounces around the floor rather than flying straight, so sidestepping is less reliable than against a straight-line spell, and a hit leaves the farmer Jinxed. Jinxed removes a large chunk of defence for several seconds, which means the next contact hit from anything on the floor lands far harder than it should. Footwear that raises immunity gives a better chance of shrugging the spell off, and a Basilisk Paw keeps it off entirely. A farmer who is hit should retreat and wait rather than carry on fighting, since the debuff makes everything else on the floor more dangerous than usual.

A Shaman at very low health stops behaving like a Shaman. It will no longer attack and no longer heal its friends, and it tries to put as much distance as possible between itself and the farmer. Chasing one down is worth doing, since a fleeing Shaman that escapes will come back healed.

Location


Shadow Shamans hold the lava floors of the Mines, the stretch from floor eighty down towards the bottom. Shadow Brutes stand beside them, and Metal Heads, Lava Bats, Lava Crabs and Squid Kids fill in the rest, which is why a Shaman is almost never alone and almost never the biggest threat in isolation.

Those floors are the richest in the mine, with gold, iron and Magma Geodes in the rock, so farmers spend a great deal of time there. A Shaman is the reason a mining trip turns into a proper fight: the ore cannot be collected while something is healing the monsters standing on it.

Riding the elevator to a floor in the eighties, clearing it and travelling back to the entrance resets the layout, so the same depth can be farmed repeatedly for essence, bars and stone.

Drops


Void Essence comes off three kills in four, sometimes twice over, and it is the single most demanded monster drop in the game. The Iridium Band asks for fifty of it alongside fifty Solar Essence, every Mega Bomb takes one, and the Desert Trader will part with the Void Ghost Pendant for two hundred once Krobus counts the farmer a close friend. One essence fills an option of the Adventurer's Bundle in the Boiler Room, and the Wizard loves being given a piece.

Finished bars drop as well: Copper, Iron, Gold and occasionally Iridium, each scarcer than the one before. A bar out of a Shaman has skipped the ore, the coal and the Furnace, which is a quiet saving on floors where the farmer's bag is already heavy with rock. Small stacks of Coal appear too.

The Rare Disc is the artefact on the list. Gunther wants it for the Museum, and it is one of the pieces the Burnt Offering reward is built on. Dwarf Scrolls III and IV turn up rarely and also belong in the Museum.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Copper Bar Copper Bar 4%
Dwarf Scroll III Dwarf Scroll III 0.5%
Dwarf Scroll IV Dwarf Scroll IV 0.1%
Gold Bar Gold Bar 1%
Iridium Bar Iridium Bar 0.2%
Iron Bar Iron Bar 2%
Prismatic Shard Prismatic Shard 0.05%
Rare Disc Rare Disc 0.3%
Void Essence Void Essence 75%
Void Essence Void Essence 20%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


The Savage Ring is the reward for a hundred and fifty void spirits, and it suits exactly the floors Shamans live on: a short speed boost on every kill keeps a farmer moving through a crowded lava room. It stacks with other speed buffs, and a second copy of the ring adds nothing, so one is enough.

Shadow Brutes and, in the dangerous mine, Shadow Snipers count towards the same total, so nothing is wasted whichever void spirit is killed.

Monster Musk doubles the monsters waiting on a floor, and with Shamans that is riskier than usual, because two healers in one room can keep a group alive longer than one weapon can bring it down.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5