Shadow Shaman
| Shadow Shaman | |
|---|---|
| Type | Monster |
| Location | The Mines |
| Floors | 81-119 |
| HP | 80 |
| Damage | 17 |
| Defence | 2 |
| Speed | 3 |
| XP | 15 |
The Shadow Shaman is the only healer in the Mines, and that single fact changes how the lava floors are fought. It walks at the farmer like its Shadow Brute cousins and hurts on contact, but its real work is done at a distance: it mends itself and every monster standing near it, and it throws a green fireball that leaves the farmer Jinxed with their defence stripped away. A room with a Shaman in it has to be cleared in the right order or it cannot be cleared at all. Shamans count towards the same hundred and fifty void spirits the Brutes do, and the Savage Ring at the end of that bounty hands out a burst of speed on every kill.
Behaviour
Watch for the lights. A ring of lime green lights appears around a Shadow Shaman just before it casts, and that is the only warning either of its spells gives.
The heal is the problem. It restores the Shaman and every enemy in the immediate area, which means a fight against a Brute that was nearly over goes back to the start the moment a Shaman decides to help. There is no way to interrupt it once the lights appear. The only answer is order of operations: kill the Shaman first, then everything else, and accept taking a few hits from the Brutes while doing it.
The fireball is the other half. It bounces around the floor rather than flying straight, so sidestepping is less reliable than against a straight-line spell, and a hit leaves the farmer Jinxed. Jinxed removes a large chunk of defence for several seconds, which means the next contact hit from anything on the floor lands far harder than it should. Footwear that raises immunity gives a better chance of shrugging the spell off, and a Basilisk Paw keeps it off entirely. A farmer who is hit should retreat and wait rather than carry on fighting, since the debuff makes everything else on the floor more dangerous than usual.
A Shaman at very low health stops behaving like a Shaman. It will no longer attack and no longer heal its friends, and it tries to put as much distance as possible between itself and the farmer. Chasing one down is worth doing, since a fleeing Shaman that escapes will come back healed.
Location
Shadow Shamans hold the lava floors of the Mines, the stretch from floor eighty down towards the bottom. Shadow Brutes stand beside them, and Metal Heads, Lava Bats, Lava Crabs and Squid Kids fill in the rest, which is why a Shaman is almost never alone and almost never the biggest threat in isolation.
Those floors are the richest in the mine, with gold, iron and Magma Geodes in the rock, so farmers spend a great deal of time there. A Shaman is the reason a mining trip turns into a proper fight: the ore cannot be collected while something is healing the monsters standing on it.
Riding the elevator to a floor in the eighties, clearing it and travelling back to the entrance resets the layout, so the same depth can be farmed repeatedly for essence, bars and stone.
Drops
Void Essence comes off three kills in four, sometimes twice over, and it is the single most demanded monster drop in the game. The Iridium Band asks for fifty of it alongside fifty Solar Essence, every Mega Bomb takes one, and the Desert Trader will part with the Void Ghost Pendant for two hundred once Krobus counts the farmer a close friend. One essence fills an option of the Adventurer's Bundle in the Boiler Room, and the Wizard loves being given a piece.
Finished bars drop as well: Copper, Iron, Gold and occasionally Iridium, each scarcer than the one before. A bar out of a Shaman has skipped the ore, the coal and the Furnace, which is a quiet saving on floors where the farmer's bag is already heavy with rock. Small stacks of Coal appear too.
The Rare Disc is the artefact on the list. Gunther wants it for the Museum, and it is one of the pieces the Burnt Offering reward is built on. Dwarf Scrolls III and IV turn up rarely and also belong in the Museum.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Copper Bar | 4% | |
| Dwarf Scroll III | 0.5% | |
| Dwarf Scroll IV | 0.1% | |
| Gold Bar | 1% | |
| Iridium Bar | 0.2% | |
| Iron Bar | 2% | |
| Prismatic Shard | 0.05% | |
| Rare Disc | 0.3% | |
| Void Essence | 75% | |
| Void Essence | 20% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
The Savage Ring is the reward for a hundred and fifty void spirits, and it suits exactly the floors Shamans live on: a short speed boost on every kill keeps a farmer moving through a crowded lava room. It stacks with other speed buffs, and a second copy of the ring adds nothing, so one is enough.
Shadow Brutes and, in the dangerous mine, Shadow Snipers count towards the same total, so nothing is wasted whichever void spirit is killed.
Monster Musk doubles the monsters waiting on a floor, and with Shamans that is riskier than usual, because two healers in one room can keep a group alive longer than one weapon can bring it down.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |