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Haley's Iron


Haley's Iron
Haley's Iron
Type Weapon
Type Sword
Level 6
Damage 30-45
Crit Chance 2%
Stats Speed (-1); Crit. Power (+10)
Location Sold by Haley during the Desert Festival for 70 Calico Eggs

Haley sells her curling iron at the Desert Festival for 70 Calico Eggs, still hot and, the description insists, still smelling of her hair. Behind the joke is one of the better swords a farm can own before Ginger Island: 30 to 45 damage with ten extra points of critical power, matching the Obsidian Edge that otherwise has to be pulled out of a chest ninety floors down the Mines. The price is a single point of swing speed, which is barely noticeable. It is only on sale in years when Haley is one of the six villagers running a stall, and only on the day she sets up. For a farm that has reached the desert but not the lower Mines, the iron is the biggest shortcut in the game's weapon ladder.


Location


The iron changes hands only at the Desert Festival, three Spring days out in the Calico Desert. The bus must be repaired before anyone can attend, which rules out the first year on most farms.

Calico Eggs pay for it, and they are earned on site and lost at the end of the festival. Betting on the critter races is the steadiest earner, paying 20 eggs for picking the right critter, and races run from mid-morning until late at night. A suspicious man near the Oasis will take a single egg to arrange for one of the racers to lose, which tilts the odds for a very small outlay. On top of that, Gil and Marlon set challenges in the Skull Cavern, Willy sets fishing tasks, and the trash can by the egg merchant can be dug through once a day.

Whether Haley trades at all is decided when the festival generates, so a farm that wants the iron should drop in on each of the three days and see who has opened a stall.

Stats


The damage band is wide, 30 to 45, so swings vary more than they do on a dwarven or dragontooth blade. The average is strong for a sword available this early, and comfortably ahead of anything Marlon sells for a few thousand gold.

Critical power is the stat worth understanding here. Crit chance stays at the common two percent, so crits are not frequent, but when one lands the multiplier is raised above the usual three. That makes the iron a good base for a crit setup rather than a finished one: an Aquamarine Ring, the Scout profession or an Aquamarine at the Forge supplies the missing frequency.

The speed penalty is one point, which is nothing beside the four that a Claymore demands. Knockback sits at the middle value, so monsters are nudged rather than scattered, keeping a group within reach.

Notes


Leah's Whittler carries exactly the same numbers, so a year that brings Leah to the festival instead is no loss. The pairing also means there is no reason to buy both.

Forging suits the iron well because its one weak column is crit chance. Aquamarine fills that hole, Jade pushes the critical power even higher, and Emerald cancels the small speed penalty and then some. Three forges are allowed in total, so one of each is a reasonable spread.

As a sword it has the blocking stance, held on the alternate attack, which absorbs an incoming hit, nicks whatever caused it and swats flying Bats away. With only a one-point speed penalty there is time to block between swings, which is how most farmers get through the Mines' ghost floors without burning food.

All Swords


Every entry in this group, with its key details.

Name Image Type Level Damage
Bone Sword Bone Sword Sword 5 20-30
Claymore Claymore Sword 5 20-32
Cutlass Cutlass Sword 3 9-17
Dark Sword Dark Sword Sword 9 30-45
Dragontooth Cutlass Dragontooth Cutlass Sword 13 75-90
Dwarf Sword Dwarf Sword Sword 13 65-75
Forest Sword Forest Sword Sword 3 8-18
Galaxy Sword Galaxy Sword Sword 13 60-80
Haley's Iron Haley's Iron Sword 6 30-45
Holy Blade Holy Blade Sword 7 20-27
Infinity Blade Infinity Blade Sword 17 80-100
Insect Head Insect Head Sword 6 20-30
Iron Edge Iron Edge Sword 3 12-25
Lava Katana Lava Katana Sword 10 55-64
Leah's Whittler Leah's Whittler Sword 6 30-45
Meowmere Meowmere Sword 4 20-20
Neptune's Glaive Neptune's Glaive Sword 5 18-35
Obsidian Edge Obsidian Edge Sword 6 30-45
Ossified Blade Ossified Blade Sword 6 26-42
Pirate's Sword Pirate's Sword Sword 2 8-14
Rapier Rapier Sword 4 15-25
Rusty Sword Rusty Sword Sword 1 2-5
Silver Saber Silver Saber Sword 2 8-15
Steel Falchion Steel Falchion Sword 8 28-46
Steel Smallsword Steel Smallsword Sword 1 4-8
Tempered Broadsword Tempered Broadsword Sword 7 29-44
Templar's Blade Templar's Blade Sword 5 22-29
Wooden Blade Wooden Blade Sword 1 3-7
Yeti Tooth Yeti Tooth Sword 7 26-42