Bone Sword
| Bone Sword | |
|---|---|
| Type | Weapon |
| Type | Sword |
| Level | 5 |
| Damage | 20-30 |
| Crit Chance | 2% |
| Stats | Speed (+4); Weight (+2) |
| Location | Adventurer's Guild after reaching Floor 75 in The Mines; 4% chance of dropping from Skeletons |
| Price | 6000g |
The Bone Sword is built around swing speed rather than raw force. Four points of speed make it one of the fastest blades in the game, and the 20 to 30 damage it deals arrives often enough to out-perform heavier swords that hit harder on paper. Marlon stocks it at the Adventurer's Guild for 6,000g once a farmer has reached floor 75 of the Mines, and the Skeletons living just above that depth sometimes drop one themselves. It is a light weapon in every sense, described as a sharpened piece of bone, and it barely pushes a monster when it connects. For players who prefer to keep an enemy stunned with repeated hits instead of trading big swings, this is the sword that teaches the style.
Location
There are three routes. The simplest is money: 6,000g at the Guild counter, available once floor 75 has been reached. That is a steep price for a farm still working through the Mines, so most players meet the sword another way first.
Skeletons are the second route. They haunt the floors in the seventies, and each one has a one in twenty-five chance of leaving a Bone Sword behind. Twenty-five kills is the average rather than the promise, and since those floors also pay out Bone Fragments and the rare Prehistoric Scapula, a farmer grinding them is rarely wasting the day. The Guild notices the work too: fifty Skeletons slain unlocks the Skeleton Mask for sale.
The third route only exists on farms created with remixed mine rewards switched on in the advanced options, where the chest on floor 90 can hold the sword instead of its usual prize.
Stats
Reading the numbers in order explains the appeal. The damage range is narrow and middling. The speed bonus is near the top of the game. Multiply one by the other and the Bone Sword does more damage per second than the Claymore, which hits half again as hard but recovers far more slowly.
Knockback is where it gives something up, sitting lower than any other sword. Monsters hit by it stay put, so a Ghost or a Shadow Shaman keeps its position and keeps attacking. The answer is to keep swinging, since the hits come fast enough to interrupt most things in the Mines.
Critical hits stay at the ordinary two percent chance with a triple multiplier, so the sword lives entirely on its swing rate. Two points of weight are its only nod towards crowd control, and protection has to come from boots and rings instead.
Notes
The Guild itself is worth a short detour while buying one. A poster beside Marlon's desk tracks every monster eradication goal, Gil hands out the rewards as each target is met, and the back room opens up after a thousand kills. Rewards already earned can be bought again from Marlon, so nothing is lost permanently.
At the Forge, Ruby is the gem that suits this sword best. Ten percent more damage a level multiplies across a fast swing, which is exactly where the Bone Sword's advantage lies. Topaz is the sensible alternative for a blade that offers no protection at all, and Amethyst fixes the weak knockback for anyone who finds monsters crowding in.
The blocking stance pairs unusually well with a quick sword. Holding the alternate attack absorbs a hit and knocks flying monsters back, and the short recovery means a block can be slipped between swings without losing much damage.
All Swords
Every entry in this group, with its key details.
| Name | Image | Type | Level | Damage |
|---|---|---|---|---|
| Bone Sword | Sword | 5 | 20-30 | |
| Claymore | Sword | 5 | 20-32 | |
| Cutlass | Sword | 3 | 9-17 | |
| Dark Sword | Sword | 9 | 30-45 | |
| Dragontooth Cutlass | Sword | 13 | 75-90 | |
| Dwarf Sword | Sword | 13 | 65-75 | |
| Forest Sword | Sword | 3 | 8-18 | |
| Galaxy Sword | Sword | 13 | 60-80 | |
| Haley's Iron | Sword | 6 | 30-45 | |
| Holy Blade | Sword | 7 | 20-27 | |
| Infinity Blade | Sword | 17 | 80-100 | |
| Insect Head | Sword | 6 | 20-30 | |
| Iron Edge | Sword | 3 | 12-25 | |
| Lava Katana | Sword | 10 | 55-64 | |
| Leah's Whittler | Sword | 6 | 30-45 | |
| Meowmere | Sword | 4 | 20-20 | |
| Neptune's Glaive | Sword | 5 | 18-35 | |
| Obsidian Edge | Sword | 6 | 30-45 | |
| Ossified Blade | Sword | 6 | 26-42 | |
| Pirate's Sword | Sword | 2 | 8-14 | |
| Rapier | Sword | 4 | 15-25 | |
| Rusty Sword | Sword | 1 | 2-5 | |
| Silver Saber | Sword | 2 | 8-15 | |
| Steel Falchion | Sword | 8 | 28-46 | |
| Steel Smallsword | Sword | 1 | 4-8 | |
| Tempered Broadsword | Sword | 7 | 29-44 | |
| Templar's Blade | Sword | 5 | 22-29 | |
| Wooden Blade | Sword | 1 | 3-7 | |
| Yeti Tooth | Sword | 7 | 26-42 |