Claymore
| Claymore | |
|---|---|
| Type | Weapon |
| Type | Sword |
| Level | 5 |
| Damage | 20-32 |
| Crit Chance | 2% |
| Stats | Speed (−4); Defense (+2); Weight (+3) |
| Location | Adventurer's Guild after reaching Floor 45 in The Mines |
| Price | 2000g |
The Claymore is the heavy option in the middle of the Mines, and the game is honest about it: the description says only that it is really heavy. Marlon stocks it at the Adventurer's Guild for 2,000g once floor 45 has been reached, which makes it one of the first genuinely powerful weapons a farm can afford. It hits for 20 to 32 and brings two points of defence and strong knockback with it, so it protects as well as it punishes. All of that costs four points of swing speed, the worst penalty on any sword except the Dark Sword. Whether it is the right buy depends entirely on whether the farmer is willing to time swings rather than spam them.
Location
Marlon's shelf is the main source. The sword appears there once a farmer has stood on floor 45 of the Mines, and 2,000g is a sum most farms can raise by the middle of their first summer. The Guild opens in the afternoon and closes at night, and it shuts entirely on festival days, so the purchase needs a free afternoon.
On a farm created with remixed mine rewards enabled, the chest on floor 80 can hold a Claymore instead of its usual contents. That is a lucky find rather than a plan, since the remixed setting shuffles which chest holds what.
By the time the Claymore is affordable, the Mines have usually opened the elevator far enough that a single ride goes straight back to the deep floors, so the sword rarely sits unused for long.
Stats
The damage range is the widest of the mid-Mines swords, so hits vary from respectable to very good. Against the Dust Sprites and Frost Bats of the forties and fifties, a solid connection ends the fight on the spot.
The speed penalty is what players argue about. Four points is enough that the blade feels like it is being dragged through the air, and a monster that survives a swing often gets a free hit in while the sword recovers. The compensation comes in two parts. Two points of defence reduce every hit that lands on the farmer, and the knockback is high enough to throw a monster clear of the next swing's path, which is the real reason the Claymore survives crowds better than its speed suggests.
Critical hits are plain, at the common two percent chance and a triple multiplier, so the Claymore is a weapon of averages rather than spikes.
Notes
The obvious gem for it at the Forge is Emerald, which buys back the speed the sword gives away, two or three points at a time depending on the forge level. Three forges are allowed in total, and three Emeralds turn the Claymore into something closer to a normal blade that happens to hit hard. Topaz instead piles more defence onto the stat the sword already favours.
A Vampiric enchantment suits it for the same reason. A slow weapon takes more hits while it works, and health returned on each kill offsets that steadily.
The blocking stance matters more here than on a fast sword. Because the recovery between swings is so long, the alternate attack gives the farmer something useful to do with that time: the guard absorbs an incoming hit, scratches whatever caused it, and knocks flying monsters away. Alternating block and swing turns the Claymore's biggest weakness into a workable pattern.
All Swords
Every entry in this group, with its key details.
| Name | Image | Type | Level | Damage |
|---|---|---|---|---|
| Bone Sword | Sword | 5 | 20-30 | |
| Claymore | Sword | 5 | 20-32 | |
| Cutlass | Sword | 3 | 9-17 | |
| Dark Sword | Sword | 9 | 30-45 | |
| Dragontooth Cutlass | Sword | 13 | 75-90 | |
| Dwarf Sword | Sword | 13 | 65-75 | |
| Forest Sword | Sword | 3 | 8-18 | |
| Galaxy Sword | Sword | 13 | 60-80 | |
| Haley's Iron | Sword | 6 | 30-45 | |
| Holy Blade | Sword | 7 | 20-27 | |
| Infinity Blade | Sword | 17 | 80-100 | |
| Insect Head | Sword | 6 | 20-30 | |
| Iron Edge | Sword | 3 | 12-25 | |
| Lava Katana | Sword | 10 | 55-64 | |
| Leah's Whittler | Sword | 6 | 30-45 | |
| Meowmere | Sword | 4 | 20-20 | |
| Neptune's Glaive | Sword | 5 | 18-35 | |
| Obsidian Edge | Sword | 6 | 30-45 | |
| Ossified Blade | Sword | 6 | 26-42 | |
| Pirate's Sword | Sword | 2 | 8-14 | |
| Rapier | Sword | 4 | 15-25 | |
| Rusty Sword | Sword | 1 | 2-5 | |
| Silver Saber | Sword | 2 | 8-15 | |
| Steel Falchion | Sword | 8 | 28-46 | |
| Steel Smallsword | Sword | 1 | 4-8 | |
| Tempered Broadsword | Sword | 7 | 29-44 | |
| Templar's Blade | Sword | 5 | 22-29 | |
| Wooden Blade | Sword | 1 | 3-7 | |
| Yeti Tooth | Sword | 7 | 26-42 |