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Yeti Tooth


Yeti Tooth
Yeti Tooth
Type Weapon
Type Sword
Level 7
Damage 26-42
Crit Chance 2%
Stats Defense (+4); Crit. Power (+10)
Location The Mines (Floor 80-99)

The Yeti Tooth is the sword that protects its owner. It hits for 26 to 42, carries four points of defence and ten points of critical power, all at ordinary sword swing speed and all for free. Breaking boxes and barrels on the Mines floors in the eighties and nineties is the only way to get one, so it arrives by luck in the middle of a dive. No other sword found in the Mines reduces incoming damage by as much, which is why farmers who keep collapsing on the deep floors are pointed towards it. The description notes only that it is icy cold to the touch, and the sword plays like an ice wall: steady, hard to hurt, hard to hurry.


Location


Boxes and barrels on floors 80 to 99 are the whole story. Those floors are the ones with Shadow Brutes, Shadow Shamans, Squid Kids and Bats, so a farmer breaking containers there is working under pressure, and daily luck decides how many tries it takes.

The elevator makes this repeatable. Riding down to floor 80 or 85 each morning, clearing the containers on a couple of floors and riding back up is a short trip that costs no more than a stamina bar, and the Mines refill those containers every day.

Infested floors are the ones to be careful on. A green haze marks a floor overrun with monsters, no ladder appears until every one of them is dead, and the containers there are few. Skipping those with a Staircase and hunting a quieter floor is faster.

The hunt belongs on those twenty floors, so a farmer already diving in the hundreds rides back up to look for it.

Stats


The damage band does the job of its tier without leading it. Twenty-six at worst and forty-two at best handles Shadow Brutes, Squid Kids and Lava Crabs, and the Lava Katana on Marlon's shelf hits harder, but that sword costs 25,000g and this one costs a lucky crate.

Four points of defence is the reason to carry it. Defence trims every hit the farmer absorbs, and on floors where a Shadow Brute can take a third of a health bar in one swipe, trimming each hit changes how long a run lasts. Stack it with the Guild's Dark or Space Boots and a Crabshell Ring and a farm can stop treating the deep Mines as a sprint.

What makes the sword unusual is that none of that is paid for in speed. The Tempered Broadsword, found on the same floors, buys its three points of defence with three points of swing speed. The Yeti Tooth swings at the plain sword rate and keeps the defence anyway, which is the best bargain of that depth.

Ten points of critical power raise the occasional lucky swing, with the critical chance left at the common two percent. Knockback sits at the standard sword value, so monsters stay in reach of the next swing.

Notes


The blocking stance pairs well with the sword's purpose. The guard absorbs an incoming hit, nicks the attacker and knocks flying monsters away, and on a defensive blade the whole point is to spend less time losing health.

The Yeti Tooth is also the sword for a farm that chose Fighter and then Defender at Combat level 10. Defender adds to maximum health rather than damage, and four points of defence multiply the value of every one of those points. A Brute build, which chases damage, will prefer the Tempered Broadsword's bigger swing or the Steel Falchion's speed.

At the Forge, Topaz adds further defence to the stat the sword already leads, and three forges are allowed, each one gem plus a growing handful of Cinder Shards. Emerald is the alternative for anyone who wants a quick defensive sword rather than a very tough slow one.

Vampiric is the enchantment that completes the idea, since health returned on every kill and reduced damage taken work towards the same end. Crusader is the pick for Skull Cavern trips, adding half again against Mummies, Skeletons, Ghosts and Void Spirits.

It sells for 350g, which nobody takes, since the sword costs nothing to find and keeps a farm standing on the floors where falling over is expensive.

All Swords


Every entry in this group, with its key details.

Name Image Type Level Damage
Bone Sword Bone Sword Sword 5 20-30
Claymore Claymore Sword 5 20-32
Cutlass Cutlass Sword 3 9-17
Dark Sword Dark Sword Sword 9 30-45
Dragontooth Cutlass Dragontooth Cutlass Sword 13 75-90
Dwarf Sword Dwarf Sword Sword 13 65-75
Forest Sword Forest Sword Sword 3 8-18
Galaxy Sword Galaxy Sword Sword 13 60-80
Haley's Iron Haley's Iron Sword 6 30-45
Holy Blade Holy Blade Sword 7 20-27
Infinity Blade Infinity Blade Sword 17 80-100
Insect Head Insect Head Sword 6 20-30
Iron Edge Iron Edge Sword 3 12-25
Lava Katana Lava Katana Sword 10 55-64
Leah's Whittler Leah's Whittler Sword 6 30-45
Meowmere Meowmere Sword 4 20-20
Neptune's Glaive Neptune's Glaive Sword 5 18-35
Obsidian Edge Obsidian Edge Sword 6 30-45
Ossified Blade Ossified Blade Sword 6 26-42
Pirate's Sword Pirate's Sword Sword 2 8-14
Rapier Rapier Sword 4 15-25
Rusty Sword Rusty Sword Sword 1 2-5
Silver Saber Silver Saber Sword 2 8-15
Steel Falchion Steel Falchion Sword 8 28-46
Steel Smallsword Steel Smallsword Sword 1 4-8
Tempered Broadsword Tempered Broadsword Sword 7 29-44
Templar's Blade Templar's Blade Sword 5 22-29
Wooden Blade Wooden Blade Sword 1 3-7
Yeti Tooth Yeti Tooth Sword 7 26-42