Dragontooth Cutlass
| Dragontooth Cutlass | |
|---|---|
| Type | Weapon |
| Type | Sword |
| Level | 13 |
| Damage | 75-90 |
| Crit Chance | 2% |
| Stats | Crit. Power (+50) |
| Location | Chests in Volcano Dungeon |
Among swords that can be found rather than bought, the Dragontooth Cutlass is the top of the pile. It hits for 75 to 90, better than the Galaxy Sword, and it adds 50 points of critical power along with a quadrupled critical multiplier, so its lucky swings dwarf anything Marlon stocks. The blade turns up only in the chests of the Volcano Dungeon on Ginger Island, which puts it firmly in the late game. For a farmer who has not yet gathered Galaxy Souls, it is the strongest sword available, and plenty of crit-focused players prefer it to the Galaxy Sword even afterwards. The one thing it does not offer is speed, so it rewards patience rather than frantic clicking.
Location
Only the Volcano Dungeon produces one. The entrance is a cave on the southern slope of the volcano at the north end of Ginger Island, and the ten floors above it hold the chests that the Dragontooth weapons come from. Those chests spawn in common and rare varieties, and the rare kind is what matters here.
The route up is not kind. Ladders do not appear on every floor, so a Warp Totem is worth carrying in case the way forward closes off. Floor five holds a Dwarf shop stocked with bombs, food and shoes, which needs the Dwarvish Translation Guide before the Dwarf will speak plainly, and a parrot there will sell an escape route back to the entrance for five Golden Walnuts. Another parrot builds a bridge at the first lava river for the same price.
Reaching floor ten once changes the dungeon permanently: twenty extra floor layouts unlock, so later runs stop feeling repetitive. Since the chests reroll once a day rather than on each visit, hunting this sword is a matter of returning morning after morning.
Stats
The damage band is both high and narrow, which is what makes the cutlass comfortable to rely on. A poor swing still removes most of a Mummy, and the gap between the weakest and strongest hit is small enough that fights become predictable.
Criticals are the real draw. The multiplier is a quarter higher than the game's usual, and the crit power bonus stacks on top of it, so a lucky hit lands several hundred points of damage. That suits a build with an Aquamarine Ring or the Scout profession, where crits stop being a bonus and become the plan.
In the hand the cutlass is a plain, heavy blade that swings at the sword's natural pace and leaves protection to boots and rings. The knockback sits at the standard middle value: enemies step back rather than fly, which keeps a crowd within reach of the next swing.
Notes
The Forge at the top of the dungeon sits conveniently close to where the sword is found. Jade suits it best, since another ten percent of critical damage per level pushes an already enormous crit higher, while Emerald is the usual choice for players who find the swing too slow and want the speed the sword lacks.
Enchantments are rolled at random, and two are worth rerolling for. Artful halves the cooldown on the blocking stance, and Crusader adds half again to damage against the undead, which turns the cutlass into a specialist tool for the Skull Cavern's Mummies.
Blocking is the sword's advantage over the Dragontooth Club and Shiv. Holding the alternate attack raises a guard that absorbs a hit, scratches whatever caused it, and knocks flying monsters backwards. Against the Lava Lurks and Hot Heads of the volcano, where damage comes in sudden bursts, a guard between swings is often worth more than the extra stabs a dagger would have landed.
All Swords
Every entry in this group, with its key details.
| Name | Image | Type | Level | Damage |
|---|---|---|---|---|
| Bone Sword | Sword | 5 | 20-30 | |
| Claymore | Sword | 5 | 20-32 | |
| Cutlass | Sword | 3 | 9-17 | |
| Dark Sword | Sword | 9 | 30-45 | |
| Dragontooth Cutlass | Sword | 13 | 75-90 | |
| Dwarf Sword | Sword | 13 | 65-75 | |
| Forest Sword | Sword | 3 | 8-18 | |
| Galaxy Sword | Sword | 13 | 60-80 | |
| Haley's Iron | Sword | 6 | 30-45 | |
| Holy Blade | Sword | 7 | 20-27 | |
| Infinity Blade | Sword | 17 | 80-100 | |
| Insect Head | Sword | 6 | 20-30 | |
| Iron Edge | Sword | 3 | 12-25 | |
| Lava Katana | Sword | 10 | 55-64 | |
| Leah's Whittler | Sword | 6 | 30-45 | |
| Meowmere | Sword | 4 | 20-20 | |
| Neptune's Glaive | Sword | 5 | 18-35 | |
| Obsidian Edge | Sword | 6 | 30-45 | |
| Ossified Blade | Sword | 6 | 26-42 | |
| Pirate's Sword | Sword | 2 | 8-14 | |
| Rapier | Sword | 4 | 15-25 | |
| Rusty Sword | Sword | 1 | 2-5 | |
| Silver Saber | Sword | 2 | 8-15 | |
| Steel Falchion | Sword | 8 | 28-46 | |
| Steel Smallsword | Sword | 1 | 4-8 | |
| Tempered Broadsword | Sword | 7 | 29-44 | |
| Templar's Blade | Sword | 5 | 22-29 | |
| Wooden Blade | Sword | 1 | 3-7 | |
| Yeti Tooth | Sword | 7 | 26-42 |