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Rapier


Rapier
Rapier
Type Weapon
Type Sword
Level 4
Damage 15-25
Crit Chance 2%
Stats Speed (+2)
Location Unobtainable

The Rapier is a finished sword that the valley never found a use for. It has a name, a sprite, a description calling it an elegant blade, and a full set of stats, and it sits in the weapon records alongside the Galaxy Slingshot as one of the two weapons nobody can obtain through normal play. No chest holds it, no monster drops it, and Marlon has never stocked it. What survives is a complete picture of a sword that would have been rather good: 15 to 25 damage with two extra points of swing speed, which is a combination the game's actual swords never quite offer.


Location


The gap the Rapier would have filled is covered by three swords that do exist. Marlon sells the Cutlass for 1,500g once the twenty-fifth floor of the Mines has been reached, and it is the closest match in feel: quick, light and modest in damage.

The Forest Sword turns up from boxes and barrels across floors twenty to sixty and adds a point of defence to the same speed bonus, which makes it the better choice for anyone descending rather than fighting in one place.

The chest on floor twenty holds a Steel Smallsword, and it is the earliest fast sword a farm can own. Between those three, a farmer who wanted the Rapier's style has somewhere to go.

Stats


Those numbers describe a duelling weapon rather than a brawling one. Fifteen to twenty-five overlaps with the Iron Edge, the first heavy sword found in the frost floors, but the Iron Edge pays two points of swing speed for its damage while the Rapier would gain two.

That puts it in the small group of quick swords. The Pirate's Sword, the Cutlass and the Forest Sword all carry the same speed bonus, and none of them hits for more than 18 at best. A Rapier would have been the fastest sword in the valley with damage worth using, which is probably why it reads as a missing rung rather than a discarded idea.

Everything else about it is ordinary. Knockback sits at the standard setting, so monsters would be nudged rather than thrown, and critical hits would land at the common two percent with a triple multiplier.

Notes


Unused records are not unusual in a game of this size, and the weapon list keeps a tidy corner for them. The Rapier's survival there is interesting mostly because it is complete: the stats are balanced, the description is written, and the level the game calculates for it from those stats puts it squarely in the early-middle game.

All Swords


Every entry in this group, with its key details.

Name Image Type Level Damage
Bone Sword Bone Sword Sword 5 20-30
Claymore Claymore Sword 5 20-32
Cutlass Cutlass Sword 3 9-17
Dark Sword Dark Sword Sword 9 30-45
Dragontooth Cutlass Dragontooth Cutlass Sword 13 75-90
Dwarf Sword Dwarf Sword Sword 13 65-75
Forest Sword Forest Sword Sword 3 8-18
Galaxy Sword Galaxy Sword Sword 13 60-80
Haley's Iron Haley's Iron Sword 6 30-45
Holy Blade Holy Blade Sword 7 20-27
Infinity Blade Infinity Blade Sword 17 80-100
Insect Head Insect Head Sword 6 20-30
Iron Edge Iron Edge Sword 3 12-25
Lava Katana Lava Katana Sword 10 55-64
Leah's Whittler Leah's Whittler Sword 6 30-45
Meowmere Meowmere Sword 4 20-20
Neptune's Glaive Neptune's Glaive Sword 5 18-35
Obsidian Edge Obsidian Edge Sword 6 30-45
Ossified Blade Ossified Blade Sword 6 26-42
Pirate's Sword Pirate's Sword Sword 2 8-14
Rapier Rapier Sword 4 15-25
Rusty Sword Rusty Sword Sword 1 2-5
Silver Saber Silver Saber Sword 2 8-15
Steel Falchion Steel Falchion Sword 8 28-46
Steel Smallsword Steel Smallsword Sword 1 4-8
Tempered Broadsword Tempered Broadsword Sword 7 29-44
Templar's Blade Templar's Blade Sword 5 22-29
Wooden Blade Wooden Blade Sword 1 3-7
Yeti Tooth Yeti Tooth Sword 7 26-42