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Cape of the Caller


Cape of the Caller
Cape of the Caller
A strange magic is woven into this cape, making it both light and warm.
Type Cape
Armor
  • 12 at quality 1
  • 14 at quality 2
Effects
  • Resistant VS Frost
  • +20% eitr regeneration
  • -10% dodge stamina usage
Movement Speed -
Weight 4
Durability 1200
Crafting Station Galdr Table
Station Level 4
Crafting Materials
Biome Deep North
Spawn ID spawn CapeDeepNorthMage

The Cape of the Caller is the mage's cape of the Deep North. It gives 12 armour, frost resistance, 20% more eitr regeneration and cheaper dodges. It is made at a level 4 Galdr Table.

How to Craft


It is made at a level 4 Galdr Table from:

Name Image Biome Crafting Station Spawn ID
Seal Pelt Seal Pelt Deep North - spawn SealHide
Nornathread Nornathread Deep North - spawn NornThread
Bloodgold Bloodgold Deep North Blast Furnace spawn Gold
Refined Eitr Refined Eitr Mistlands Eitr Refinery spawn Eitr

When to Use It


It is end-game gear, and progressing through the Deep North requires Fader to be dead.

Upgrades


You can upgrade it once at the Galdr Table, and each step needs the station one level higher than the last and costs the per-level amount. Quality 3, at twice the per-level amount, would need a level 6 Galdr Table, above the table's maximum of 5, so that row is out of reach.

Quality Crafting Station Armor Durability Resources
1 Galdr Table (Level 4) 12 1200
2 Galdr Table (Level 5) 14 1250
3 Galdr Table (Level 6, not yet available) 16 1300
4 Galdr Table (Level 7, not yet available) 18 1350

Properties


You craft it outright at a level 4 Galdr Table from six Deep North Seal Pelts, two Nornathread and five Bloodgold, plus fifteen Refined Eitr from a Mistlands Eitr Refinery. The same table repairs it.

As in the Mountains, all weather in the Deep North counts as freezing, day and night. Outdoors and away from a fire you are Freezing: no health regeneration, stamina and eitr regenerating 60% slower, and a point of damage every second. Near a fire or under a roof you are only Cold. Any frost resistance stops both.

Worn with the Caller set, it brings the eitr bonus up to +180%.

It gives 12 armour at quality 1 and 14 at quality 2. It weighs 4 and has 1200 durability, or 1250 at quality 2.

Quality 3 needs a level 6 Galdr Table, above the table's maximum of 5, so in practice the cape stops at quality 2.

Crafting it from scratch and taking it to quality 2 costs 20 Refined Eitr, 9 Seal Pelt, 7 Bloodgold and 3 Nornathread in total.

Notes


  • The Galdr Table only goes up to level 5, so the cape can only be upgraded to quality 2.
  • Its 12 armor, or 14 at quality 2, matches the Moose Hide Cape, so the choice between them comes down to their effects: this cape gives faster eitr regeneration and cheaper dodging, while the Moose Hide Cape makes attacking and running cheaper.
  • Once it is fully upgraded, the Forge of Potential can raise it one more level with a Bloodgold Protection Idol.


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*stats displayed are item's base values. See upgrades under each item for item stats per level.