C-Thru
| C-Thru | |
|---|---|
| Class | Weapon Mod |
C-Thru is a Tech weapon mod for shooting enemies through walls and cover. Tech weapons fire charged shots that can pass through cover. C-Thru lowers how much charge a shot needs before it goes through. It also cuts the damage lost when a shot passes through cover. It suits a Technical Ability build that charges Tech guns and hunts enemies who hide. C-Thru is available from the early game, since weapon vendors can stock its lower tiers.
Effect
A Tech weapon must reach a certain charge before its shot can penetrate cover. C-Thru lowers that threshold. V can release a shot sooner and still hit an enemy behind a wall or a crate. The threshold drops by 15% at Tier 1 and by 25% at Tier 5.
A shot that passes through cover normally loses some of its damage. C-Thru reduces that loss. The penalty drops by 15% at Tier 1 and by 25% at Tier 5.
How to Get C-Thru Guide
- Check weapon vendors, which sell lower tiers.
- With Phantom Liberty, open airdrops in Dogtown for higher tiers.
- Combine a matching pair at the crafting menu to raise its tier.
C-Thru Map Location
The map shows the 2nd Amendment weapon shop in Little China, one of the weapon vendors that sell it.
C-Thru map location:
Map credit by Map Genie.
Compatible Weapons
C-Thru is compatible with 4 pistols, 2 revolvers, 1 SMG, 1 shotgun, 2 precision rifles and 1 sniper rifle.
| Name | Image | Type |
|---|---|---|
| HA-4 Grit | Tech | |
| JKE-X2 Kenshin | Tech | |
| M-76e Omaha | Tech | |
| Ticon | Tech |
| Name | Image | Type |
|---|---|---|
| DR-12 Quasar | Tech | |
| RT-46 Burya | Tech |
| Name | Image | Type |
|---|---|---|
| Senkoh LX | Tech |
| Name | Image | Type |
|---|---|---|
| DB-2 Satara | Tech |
| Name | Image | Type |
|---|---|---|
| Achilles x-MOD2 | Tech | |
| M-179e Achilles | Tech |
| Name | Image | Type |
|---|---|---|
| Nekomata | Tech |
Upgrades
C-Thru comes in Tiers 1 to 5. A matching pair of the same mod and tier can be combined at the crafting menu into one copy a tier higher. A mod can only go on a weapon of the same tier or higher. Once installed in a weapon, the mod stays in that weapon.
Character Builds
C-Thru belongs on a Tech weapon in a Technical Ability build. Bolt raises charge speed and charged shot damage for Tech weapons. Its last level unlocks Bolt shots. A Bolt acts as a fully charged shot and halves the penalty for penetrating cover. Lightning Storm adds charge speed after each Bolt and stacks several times. In Charge stops Tech weapons from firing on their own at full charge.
Kiroshi "Stalker" Optics are Face cyberware made for Tech weapons. When V aims a Tech weapon, they highlight enemies behind cover. V can then see the targets that C-Thru lets the shots reach.
Notes
- Wallpuncher is the Iconic Tech weapon mod crafted from the Active Chimera Core. It removes the penalty for shooting through cover.
Mod Categories
All Weapon Mods
Every weapon mods mod is listed below.
| Name | Image | Effect |
|---|---|---|
| Airstrike | Raises crit chance and crit damage for midair attacks | |
| Barbarian | More damage against stunned, staggered and knocked down enemies | |
| Better Half | Raises crit chance with the second half of the magazine | |
| Big Mag | Bigger magazine, slower reload | |
| Bleedout | Bleeding damage can crit | |
| Bloodbruiser | Makes a blunt weapon lethal and able to cause Bleeding | |
| Boomerang | A headshot kill with a thrown weapon can return it at once | |
| C-Thru | Charged shots pierce cover sooner and lose less damage | |
| Condenser | Tighter pellet spread, less damage per pellet | |
| Critochet | Raises crit chance with ricochets | |
| Cyclone | A sprint attack opens unlimited combos with stacking attack speed | |
| Equalizer | More damage against Elite enemies | |
| Firecracker | Shoots explosive rounds | |
| Fleetshot | Lower Stamina cost and no heavy weapon slowdown, less armor penetration | |
| Focus Fire | Tighter hipfire spread, shorter effective range | |
| Gambiteer | Faster bullets and more armor penetration, less homing | |
| Hackatomy | Hits can apply a quickhack effect based on the body part hit | |
| Haemocide | Longer Bleeding and more crit chance, lower base damage | |
| Headhopper | More lock-on targets, faster lock-on and more headshot damage | |
| Headtoll | A headshot kill streak grants stacking combat bonuses | |
| Javelin | More armor penetration with melee, doubled on throws | |
| K.O. | More damage and knockdowns on stunned enemies, slower attacks | |
| Kneel! | Leg shots can dismember and kill instantly | |
| Panorama | Larger smart reticle that holds a lock longer, slower lock-on | |
| Parallax | Longer range and less sway when aiming, Stamina stops regenerating | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Pinpoint | Tighter bullet spread after each headshot, stacking | |
| Pyro | Turns part of the damage into Thermal damage with a chance to Burn | |
| Ready Steady | Lowers recoil, more so when aiming from cover | |
| Severance | Hits to the head or limbs of a weakened enemy can dismember and kill | |
| Shuffler | Drawing the weapon refills part of the magazine | |
| Silencio | More crit chance and crit damage when crouched and undetected | |
| Slice 'Em Up | A kill leaves enemies more open to Finishers for a short time | |
| Spinetickler | Fully charged hits can cause an EMP blast | |
| Stabilizer | Better weapon handling when crouching or crouch-sprinting | |
| Supercharger | Faster charge and lower Stamina cost, less armor penetration | |
| Swiss Cheese | More armor penetration, higher Stamina cost per bullet | |
| Vivisector | More dismemberment, then more torso damage for a short time | |
| Wallpuncher | Charges to 200%, full armor penetration, no cover penalty | |
| Zenith | More crit chance, tighter spread and faster swap after drawing | |
| Zero-G | More effective range, thrown weapons fly straight |