Crit Chance
Crit Chance is the chance that a hit becomes a critical hit, which deals bonus damage on top of the normal hit. How much bonus a critical hit adds is set by Crit Damage. Every point in the Reflexes attribute raises Crit Chance a little, and perks, cyberware and some weapons raise it further.
Raising It
Reflexes is the main source: each point adds to Crit Chance. Some perks give a large boost under certain conditions, such as Die! Die! Die! at low Stamina. Some Relic perks guarantee critical hits on enemy weak points. Implants such as the Kiroshi Cockatrice Optics and the Militech Apogee Sandevistan add Crit Chance as well.
Perks and Cyberware
The perks and cyberware whose effects raise or use Crit Chance are listed below.
| Name | Kind | Tree or Slot | Effect |
|---|---|---|---|
| BioDyne Berserk Mk.4 | Cyberware | Operating System | When active: +30-50% damage reduction. Health cannot drop below 25%. Cannot use items. Melee weapons only. +15-30% attack speed. −100% Stamina cost. +5-20% Crit Chance. +100% Crit Damage. When it ends: +25% Health for each enemy neutralized. Duration: 8-11 sec. Cooldown: 60-35 sec. |
| Bioconductor | Cyberware | Frontal Cortex | Allows your quickhacks to deal Crit Hits. 15-35% Crit Chance with quickhacks. −4 Max RAM |
| COX-2 Cybersomatic Optimizer | Cyberware | Frontal Cortex | Allows your quickhacks to deal Crit Hits. 80-100% Crit Chance with quickhacks. −8-4 Max RAM |
| Dynalar Sandevistan Mk.4 | Cyberware | Operating System | Press to activate and deactivate. When active: Slows time by 50% (V is not slowed) +5-15% Crit Chance. +5-15% Crit Damage. Max duration: 8 sec. Cooldown: 55 sec. |
| Handle Wrap | Cyberware | Hands | When equipping or throwing a throwable weapon: +8-27% Crit Chance with throwable weapons for 6 sec. |
| Kiroshi Cockatrice Optics | Cyberware | Face | Increases Crit Chance by 25–35%. 10x optical zoom when scanning |
| Militech Apogee Sandevistan | Cyberware | Operating System | Can be activated at any charge level. When active: Slows time by 85% (V is not slowed) +15-20% headshot damage. +15-20% Crit Chance. +15-20% Crit Damage. Neutralizing an enemy when active gives: +10% extended duration. +22% Stamina. Max duration: 6 sec. Cooldown: 30-25 sec. |
| Militech Falcon Sandevistan | Cyberware | Operating System | Can be activated at any charge level. When active: Slows time by 70% (V is not slowed) +5-10% damage. +5-15% Crit Chance. +5-10% Crit Damage. Neutralizing an enemy when active gives: +5% extended duration. +10-12% Health. Max duration: 9-10 sec. Cooldown: 40-30 sec. |
| Stabber | Cyberware | Nervous System | +10-20% Crit Chance with Blades and throwable weapons |
| Visual Cortex Support | Cyberware | Nervous System | Crit Chance increases the farther you are from the enemy. (max. 16-30% at 30m). |
| Die! Die! Die! | Perk | Body | +12.5% Crit Chance at low Stamina. |
| Edgerunner | Perk | Technical Ability | Allows you to exceed your Cyberware Capacity by up to 50 points, but at the cost of -0.5% max Health per point over capacity. When you neutralize an enemy during combat, there is a 0.1% chance for each point you are over capacity that you will break into a Fury. In this state you gain: +10% damage,. +30% Crit Chance. +50% Crit Damage. Duration: 12 sec. |
| Practice Makes Perfect | Perk | Reflexes | +7% Crit Chance and Crit Damage per stack of Sharpshooter. |
| Spontaneous Obliteration | Perk | Body | +12.5% Crit Chance at low Stamina. |
| Vulnerability Analytics | Perk | Relic | During combat, you can now detect Vulnerabilities in enemy Armor and cyberware. Hitting Vulnerabilities gives: 100% Crit Chance. +25% Armor penetration. Weakspot damage bonuses. Dealing enough damage to a Vulnerability will cause it to explode, generating an EMP blast that damages enemies within 3m. |