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Kiroshi "Cockatrice" Optics



Kiroshi "Cockatrice" Optics
Kiroshi "Cockatrice" Optics
Class Face
Tier Iconic
Capacity 30
Location Dogtown

Kiroshi "Cockatrice" Optics are optics built for damage. They add a large, flat bonus to Crit Chance with every attack. A build that stacks Crit Chance and Crit Damage gets the most out of them. Other Kiroshi models highlight enemies, traps or cameras on the screen. The Cockatrice adds raw damage instead. Kiroshi "Cockatrice" Optics are a late game Phantom Liberty implant, sold by the ripperdocs in Dogtown and found in Dogtown airdrops.

Effect


The Cockatrice is a passive implant. While it is installed, every attack has a higher chance to land a critical hit. At Tier 4 the bonus is a quarter. At Tier 5++ it rises to over a third. More critical hits mean more damage on every magazine and every combo.

The optics also give a strong optical zoom while scanning or aiming. That zoom helps V scan distant targets before a fight.

Its extra stat bonus raises the headshot damage multiplier. A careful shooter therefore gains twice from these optics. Critical hits land more often, and headshots hit harder.

How to Get Kiroshi "Cockatrice" Optics Guide


  • Install Phantom Liberty and reach Dogtown.
  • Visit a ripperdoc in Dogtown to buy the optics at Tier 4.
  • Return at level 40 for Tier 5.
  • Loot them from an airdrop cache in Dogtown.
  • Upgrade them at a ripperdoc with crafting components.

Kiroshi "Cockatrice" Optics Map Location


Kiroshi "Cockatrice" Optics map location:

Map credit by Map Genie.

Upgrades


Kiroshi "Cockatrice" Optics come in Tiers 4 and 5, with plus steps in between. Each step raises the Crit Chance bonus. The capacity cost stays the same at every tier. That cost is far higher than the cost of Basic Kiroshi Optics. Cyberware Capacity Shards and the Edgerunner perk help make room for it. A ripperdoc can upgrade the optics with crafting components up to Tier 5++.

The table shows what each tier step of Kiroshi "Cockatrice" Optics costs at a ripperdoc.

Upgrade Components Requirement
Tier 4 to Tier 4+ 30 Tier 4 components -
Tier 4+ to Tier 5 22 Tier 5 components -
Tier 5 to Tier 5+ 30 Tier 5 components -
Tier 5+ to Tier 5++ 75 Tier 5 components Phantom Liberty

Character Builds


Kiroshi "Cockatrice" Optics suit any build that relies on critical hits. In the Reflexes tree, Sharpshooter grants stacks with each successful shot. Practice Makes Perfect then adds Crit Chance and Crit Damage for each stack. In the Body tree, Die! Die! Die! and Spontaneous Obliteration add Crit Chance at low Stamina. In the Cool tree, Sleight Of Hand adds Crit Damage whenever Juggler activates.

For cyberware, the Militech "Falcon" Sandevistan and the Militech "Apogee" Sandevistan raise Crit Chance and Crit Damage while time is slowed. The Dynalar Sandevistan also raises Crit Chance and Crit Damage while it is active.

Select a Build

The Monowire whips several enemies at once from a short distance, and quickhacks are uploaded between attacks. Intelligence perks give the Monowire more damage and return RAM on hits. Overclock spends Health in place of RAM when a fight drags on.

Attributes: Body 15, Reflexes 20, Technical Ability 11, Intelligence 20, Cool 15.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Optimization Optimization Intelligence 4 Faster RAM recovery
Copy-Paste Copy-Paste Intelligence 9 Quickhacks on an enemy netrunner spread to their allies
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Siphon Siphon Intelligence 9 Monowire hits recover RAM
Finisher: Live Wire Finisher: Live Wire Intelligence 15 A Monowire Finisher that restores Health and RAM
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Queue Mastery Queue Mastery Intelligence 20 A longer quickhack queue that can be locked
Spillover Spillover Intelligence 20 Quickhacks spread during Overclock
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Dash Dash Reflexes 9 Dash replaces the dodge
Data Tunneling Data Tunneling Relic Monowire hits spread an uploaded quickhack to other enemies
Emergency Cloaking Emergency Cloaking Relic Optical Camo can break enemy tracking in combat
Jailbreak Jailbreak Relic New abilities for every Arms cyberware
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
First Aid Technical Ability 4 Faster Health item recharge after one use
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Transfusion Transfusion Technical Ability 4 More Health from the last Health item charge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Name Image Slot Effect
Monowire Monowire Arms Arm whip that hits several enemies from a distance
Thermal Monowire Thermal Monowire Arms Monowire that deals Thermal damage and can burn
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Kiroshi Sentry Optics Kiroshi Sentry Optics Face Scanning highlights cameras and turrets
Bioconductor Bioconductor Frontal Cortex Quickhacks can deal critical hits
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Pain Editor Pain Editor Integumentary System Less damage taken
Subdermal Armor Subdermal Armor Integumentary System More armor
Reinforced Tendons Reinforced Tendons Legs Double jump
Adrenaline Converter Adrenaline Converter Nervous System Faster movement when combat starts
Militech Paraline Militech Paraline Operating System Cyberdeck with Smart weapon bonuses
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Ping reveals enemies behind walls, and Tech weapon shots pierce the cover between them. A charged shot released at the click of Bolt deals the most damage. With a Militech Sandevistan, the charge starts first and time slows at half charge so the Bolt shot lands as a headshot.

Attributes: Body 17, Reflexes 20, Technical Ability 20, Intelligence 4, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Focus Focus Cool 9 More headshot damage and free shots while aiming
Head To Head Head To Head Cool 9 Kills reset Focus
Deep Breath Deep Breath Cool 9 Time slows while Focus is active
Rinse And Reload Rinse And Reload Cool 9 Faster reload after a kill while aiming
Deadeye Cool 15 More headshot damage and no spread at high Stamina
California Reaper California Reaper Cool 15 Stamina back after a headshot kill
Long Shot Long Shot Cool 15 Full damage at any range during Deadeye
High Noon High Noon Cool 15 Fast slowed reload after a headshot kill
Nerves Of Tungsten-Steel Nerves Of Tungsten-Steel Cool 20 Guaranteed crits on headshots during Deadeye
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Unlocks the Dash and makes it cheaper
Ready, Rested, Reloaded Ready, Rested, Reloaded Reflexes 9 Cheaper rifle and SMG fire and faster reloads
Air Dash Air Dash Reflexes 15 Dash in midair
Sharpshooter Sharpshooter Reflexes 15 Faster aim and stacks that ease Stamina use
Gundancer Gundancer Reflexes 15 No slowdown while aiming
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Bolt Bolt Technical Ability 15 Faster charge and Bolt shots that hit harder
In Charge In Charge Technical Ability 15 Tech weapons hold a full charge
Shock Value Shock Value Technical Ability 15 Bolt shots ignore armor
Lightning Storm Lightning Storm Technical Ability 15 Faster charge after each Bolt
Internal Clock Internal Clock Technical Ability 15 Wider timing window for a Bolt shot
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Chain Lightning Chain Lightning Technical Ability 20 Bolt shots arc Electrical damage to 3 nearby enemies
Name Image Slot Effect
Heal-On-Kill Heal-On-Kill Circulatory System Health back from each kill
Microgenerator Microgenerator Hands Reloading an empty gun charges an electroshock shot
Immovable Force Immovable Force Hands Less recoil and tighter spread
Cellular Adapter Cellular Adapter Integumentary System Tech weapon damage and resistances from Technical Ability
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Reinforced Tendons Reinforced Tendons Legs Double jump
Para Bellum Para Bellum Skeleton More armor

Mantis Blades are the main weapon, so both weapon slots stay free for guns. Dashes and the Mantis Blades leap reach enemies fast, and Finishers restore Health. A Sandevistan slows time when a fight gets crowded.

Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Army Of One Army Of One Body 4 Faster Health regeneration for each nearby enemy
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Dorph-Head Dorph-Head Body 4 Brief full Mitigation after using a Health item
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Unstoppable Force Unstoppable Force Body 15 Immunity to knockdown and blinding during Adrenaline Rush
Blind Spot Blind Spot Cool 4 Slower enemy detection while crouched
Feline Footwork Feline Footwork Cool 4 Faster and harder to hit while crouched
Killer Instinct Killer Instinct Cool 4 More damage with knives, axes and silenced guns outside combat
Quick Getaway Quick Getaway Cool 4 Faster movement after an unseen kill
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Bullet Deflect Bullet Deflect Reflexes 9 Blocked bullets fly back where the reticle points
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Dash Dash Reflexes 9 Dash replaces the dodge
Lead And Steel Lead And Steel Reflexes 9 Blades block incoming bullets
Mad Dash Mad Dash Reflexes 9 Double Dash range toward enemies
Aerial Acrobat Aerial Acrobat Reflexes 15 Better control in midair
Air Dash Air Dash Reflexes 15 Dash in midair
Finisher: Bladerunner Finisher: Bladerunner Reflexes 15 Faster blade attacks and a finisher that restores Health
Flash Of Steel Flash Of Steel Reflexes 15 Speed and attack speed after a finisher
Going The Distance Going The Distance Reflexes 15 Double finisher range
Opportunist Opportunist Reflexes 15 Easier finishers on stunned, blinded or bleeding enemies
Slaughterhouse Reflexes 20 Every attack causes Bleeding
Tailwind Tailwind Reflexes 20 Stamina from air dashes and double jumps
Emergency Cloaking Emergency Cloaking Relic Optical Camo can break enemy tracking in combat
Jailbreak Jailbreak Relic New abilities for every Arms cyberware
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Sensory Protocol Sensory Protocol Relic Time slows when spotted while crouched
Spatial Mapping Spatial Mapping Relic Mantis Blades leap attacks cripple enemies
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chrome Constitution Chrome Constitution Technical Ability 9 Less damage taken with full Skeleton and Integumentary slots
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Mantis Blades Mantis Blades Arms Arm blades that slash and leap at enemies
Biomonitor Biomonitor Circulatory System Uses a Health item when Health runs low
Blood Pump Blood Pump Circulatory System A Health item that heals over time
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Reinforced Tendons Reinforced Tendons Legs Double jump
NeoFiber NeoFiber Nervous System More mitigation chance and strength
Stabber Stabber Nervous System Crit chance with blades and throwables
Militech Apogee Sandevistan Operating System Slows time by 85% with crit bonuses
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Lore


The Cockatrice is the Iconic variant of Basic Kiroshi Optics. Kiroshi is a maker of optical cyberware. The database entry for its optics describes them as a widely popular suite of electro-neural enhancements. The same entry says they are built for scanning the environment. The Cockatrice keeps that scanning role and adds a combat edge. It is one of the Iconic implants that arrived with Phantom Liberty and are sold only inside Dogtown.

Notes


  • Basic Kiroshi Optics are the base implant. They cost almost no capacity and slow down camera detection instead.

Cyberware Categories




All Face Cyberware



Every Face implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Face Cyberware

Name Image Attribute Capacity Location
Behavioral Imprint-Synced Faceplate Behavioral Imprint-Synced Faceplate Intelligence 0
Kiroshi "Cockatrice" Optics Kiroshi "Cockatrice" Optics 30 Dogtown

Standard Face Cyberware

Name Image Attribute Capacity Location
Basic Kiroshi Optics Basic Kiroshi Optics Cool 1 Little China
Kiroshi Clairvoyant Optics Kiroshi Clairvoyant Optics Cool 8
Kiroshi Doomsayer Optics Kiroshi Doomsayer Optics Reflexes 2
Kiroshi Sentry Optics Kiroshi Sentry Optics Intelligence 2
Kiroshi Stalker Optics Kiroshi Stalker Optics Technical Ability 2
Kiroshi The Oracle Optics Kiroshi The Oracle Optics Body 10