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K.O.



K.O.
K.O.
Class Weapon Mod

K.O. is a Blunt weapon mod that makes each swing heavier and slower. It adds a flat damage bonus to the weapon. Hits on Stunned enemies gain a chance to knock them down. In return, attacks cost more Stamina and come out slower. It suits a Body build that hits hard with clubs and hammers and can afford fewer, bigger swings. K.O. is available from the early game, since melee weapon vendors can stock its lower tiers.

Effect


K.O. raises the weapon's damage by 25% at every tier. It cuts attack speed by 20% at every tier.

The Knockdown chance against Stunned enemies grows with tier. It is 15% at Tier 1 and 40% at Tier 5. The extra Stamina cost shrinks as the tier rises. It is 25% at Tier 1 and 10% at Tier 5.

How to Get K.O. Guide


  • Check melee weapon vendors, which sell lower tiers.
  • Skip time by a day and check again if it is not on sale.
  • Combine a matching pair at the crafting menu to raise its tier.

K.O. Map Location


The map shows Coach Fred in Little China, one of the melee weapon vendors that sell it.

K.O. map location:

Map credit by Map Genie.

Compatible Weapons


K.O. is compatible with 8 melee weapons.

Name Image Type
Baseball Bat Baseball Bat Blunt
Electric Baton Alpha Electric Baton Alpha Blunt
Electric Baton Beta Electric Baton Beta Blunt
Electric Baton Gamma Electric Baton Gamma Blunt
Hammer Hammer Blunt
Kanabo Kanabo Blunt
Steel Pipe Steel Pipe Blunt
Tire Iron Tire Iron Blunt

Upgrades


K.O. comes in Tiers 1 to 5. A matching pair of the same mod and tier can be combined at the crafting menu into one copy a tier higher. A mod can only go on a weapon of the same tier or higher. Once installed in a weapon, the mod stays in that weapon.

Character Builds


K.O. belongs on a Blunt weapon in a Body build. Wrecking Ball and Quake each lower the Stamina cost of Blunt attacks, which offsets the higher cost of K.O. Quake also adds attack speed with Blunt weapons. Aftershock restores Stamina for each enemy hit with the Quake slam.

Barbarian is another Blunt weapon mod. It adds damage against Stunned, Staggered and Knocked Down enemies, including those that K.O. knocks down.

Mod Categories




All Weapon Mods



Every weapon mods mod is listed below.

Name Image Effect
Airstrike Airstrike Raises crit chance and crit damage for midair attacks
Barbarian Barbarian More damage against stunned, staggered and knocked down enemies
Better Half Better Half Raises crit chance with the second half of the magazine
Big Mag Big Mag Bigger magazine, slower reload
Bleedout Bleedout Bleeding damage can crit
Bloodbruiser Bloodbruiser Makes a blunt weapon lethal and able to cause Bleeding
Boomerang Boomerang A headshot kill with a thrown weapon can return it at once
C-Thru C-Thru Charged shots pierce cover sooner and lose less damage
Condenser Condenser Tighter pellet spread, less damage per pellet
Critochet Critochet Raises crit chance with ricochets
Cyclone Cyclone A sprint attack opens unlimited combos with stacking attack speed
Equalizer Equalizer More damage against Elite enemies
Firecracker Firecracker Shoots explosive rounds
Fleetshot Fleetshot Lower Stamina cost and no heavy weapon slowdown, less armor penetration
Focus Fire Focus Fire Tighter hipfire spread, shorter effective range
Gambiteer Gambiteer Faster bullets and more armor penetration, less homing
Hackatomy Hackatomy Hits can apply a quickhack effect based on the body part hit
Haemocide Haemocide Longer Bleeding and more crit chance, lower base damage
Headhopper Headhopper More lock-on targets, faster lock-on and more headshot damage
Headtoll Headtoll A headshot kill streak grants stacking combat bonuses
Javelin Javelin More armor penetration with melee, doubled on throws
K.O. K.O. More damage and knockdowns on stunned enemies, slower attacks
Kneel! Kneel! Leg shots can dismember and kill instantly
Panorama Panorama Larger smart reticle that holds a lock longer, slower lock-on
Parallax Parallax Longer range and less sway when aiming, Stamina stops regenerating
Pax Pax Makes the weapon non-lethal, more damage outside combat
Pinpoint Pinpoint Tighter bullet spread after each headshot, stacking
Pyro Pyro Turns part of the damage into Thermal damage with a chance to Burn
Ready Steady Ready Steady Lowers recoil, more so when aiming from cover
Severance Severance Hits to the head or limbs of a weakened enemy can dismember and kill
Shuffler Shuffler Drawing the weapon refills part of the magazine
Silencio Silencio More crit chance and crit damage when crouched and undetected
Slice 'Em Up Slice 'Em Up A kill leaves enemies more open to Finishers for a short time
Spinetickler Spinetickler Fully charged hits can cause an EMP blast
Stabilizer Stabilizer Better weapon handling when crouching or crouch-sprinting
Supercharger Supercharger Faster charge and lower Stamina cost, less armor penetration
Swiss Cheese Swiss Cheese More armor penetration, higher Stamina cost per bullet
Vivisector Vivisector More dismemberment, then more torso damage for a short time
Wallpuncher Wallpuncher Charges to 200%, full armor penetration, no cover penalty
Zenith Zenith More crit chance, tighter spread and faster swap after drawing
Zero-G Zero-G More effective range, thrown weapons fly straight