Kanabo
| Kanabo | |
|---|---|
| Class | Melee Weapon |
| Type | Blunt |
| Weapon | Two-Handed Club |
| Armor Pen | 25% |
The Kanabo is a two-handed club, a heavy Japanese war stick for a Body build that likes to fight up close. Each swing can stun the target, and blunt weapons knock enemies out rather than kill them. The Kanabo is a good choice for a run that leaves enemies alive. The in-game line jokes about it: to anyone who does not speak Japanese, even a simple stick sounds sophisticated. Melee weapon sellers and enemies supply the Kanabo through most of the main story. A Body build can pick one up whenever V is ready to fight hand to hand.
Combat
The Kanabo is a blunt weapon. Its hits leave enemies unconscious instead of dead. Each blow has a chance to stun, and a stunned enemy is open for more hits or a finisher. With the right mod, the Kanabo can kill.
Blunt weapons reward blocking. With the Body perks, blocking also helps V attack. Blocked hits give back Stamina and add bonus damage. Blocking while sprinting turns into a charge into the enemy. A ground slam staggers everyone nearby. With the Fly Swatter perk, blocking with a blunt weapon also absorbs part of the damage from gunfire. It helps when a melee build has to cross open ground.
How to Get Kanabo Guide
- Buy the Kanabo from a melee weapon seller in Night City.
- Loot it from enemies who carry one.
Kanabo Map Location
The map shows Coach Fred in Little China, one of the melee weapon vendors that sell it.
Kanabo map location:
Map credit by Map Genie.
Compatible Mods
8 weapon mods are compatible with Kanabo.
| Name | Image | Effect |
|---|---|---|
| Airstrike | Raises crit chance and crit damage for midair attacks | |
| Barbarian | More damage against stunned, staggered and knocked down enemies | |
| Bloodbruiser | Makes a blunt weapon lethal and able to cause Bleeding | |
| Cyclone | A sprint attack opens unlimited combos with stacking attack speed | |
| K.O. | More damage and knockdowns on stunned enemies, slower attacks | |
| Pax | Makes the weapon non-lethal, more damage outside combat | |
| Severance | Hits to the head or limbs of a weakened enemy can dismember and kill | |
| Silencio | More crit chance and crit damage when crouched and undetected |
Upgrades
A better Kanabo is a higher-tier one. Shop stock and enemy drops rise with V's level. Two clubs of the same tier have the same stats, whether they were bought or looted.
Character Builds
The blunt weapon perks are in the Body tree. Wrecking Ball cuts the Stamina cost of blunt attacks. It also adds the charge that can knock enemies down. Quake raises attack speed and unlocks a ground slam that damages and staggers everyone close by. Breakthrough strips enemy armor for a few seconds after a strong attack. Kinetic Absorption turns blocked hits into Stamina and bonus damage. Ripple Effect heals V for every enemy hit by Quake. Finisher: Savage Sling adds a blunt finisher that restores Health. It can also throw the victim into other enemies.
For cyberware, Dense Marrow raises melee damage, but each swing costs more Stamina. Microrotors add melee attack speed. The Adrenaline Booster restores Stamina after each melee kill. A Berserk operating system such as the Zetatech Berserk adds damage reduction and removes the Stamina cost of melee attacks. It also lets a blunt weapon perform a Superhero Landing from midair. Its mod slots take blunt and melee mods. Barbarian adds damage against stunned, staggered and knocked-down enemies. K.O. adds damage and a knockdown chance on stunned targets. Bloodbruiser makes the club lethal and lets it cause Bleeding.
Select a Build
A one-handed club and Dashes pick off enemies one by one while Berserk is on cooldown. Once Health drops, Berserk makes the character invulnerable and melee attacks cost no Stamina. Quake slams the ground whenever it is ready and staggers every enemy nearby.
Attributes: Body 20, Reflexes 20, Technical Ability 20, Intelligence 3, Cool 18.
The perks, cyberware and weapon mods for this build are listed below.
| Name | Image | Level | Effect |
|---|---|---|---|
| Painkiller | Body 4 | Slow Health regeneration in combat | |
| Comeback Kid | Body 4 | Faster Health regeneration at low Health | |
| Dorph-Head | Body 4 | Brief full Mitigation after using a Health item | |
| Wrecking Ball | Body 9 | Cheaper Blunt attacks and a blocking charge | |
| Fly Swatter | Body 9 | Less ranged damage while blocking with a Blunt weapon | |
| Breakthrough | Body 9 | Strong attacks strip enemy armor | |
| Quake | Body 15 | Faster Blunt attacks and a ground slam that staggers | |
| Aftershock | Body 15 | Stamina back for each enemy hit by Quake | |
| Epicenter | Body 15 | Quake from midair grows with the fall | |
| Ripple Effect | Body 15 | Health back for each enemy hit by Quake | |
| Adrenaline Rush | Body 15 | More Health and the Adrenaline Rush mode | |
| Juggernaut | Body 15 | More speed and damage during Adrenaline Rush | |
| Calm Mind | Body 15 | Adrenaline lasts longer before it decays | |
| Finisher: Savage Sling | Body 20 | A Blunt Finisher that heals | |
| Pain To Gain | Body 20 | Kills recharge Health items during Adrenaline Rush | |
| Dash | Reflexes 9 | Unlocks the Dash and makes it cheaper | |
| Mad Dash | Reflexes 9 | Double Dash range toward enemies | |
| Air Dash | Reflexes 15 | Dash in midair | |
| Glutton For War | Technical Ability 4 | Kills recharge Health items and grenades | |
| Health Freak | Technical Ability 9 | One more Health item charge and faster recharge | |
| All Things Cyber | Technical Ability 9 | Stronger cyberware stats | |
| License To Chrome | Technical Ability 15 | Stronger cyberware, more armor and a Skeleton slot | |
| Edgerunner | Technical Ability 20 | Cyberware past the capacity limit for a small Health cost |
| Name | Image | Slot | Effect |
|---|---|---|---|
| Projectile Launch System | Arms | Arm launcher that fires explosive shots | |
| Biomonitor | Circulatory System | Uses a Health item when Health runs low | |
| Newton Module | Frontal Cortex | Kills cut cyberware cooldowns | |
| Mechatronic Core | Frontal Cortex | More damage against drones, robots and mechs | |
| NeoFiber | Nervous System | More Mitigation Chance and Strength | |
| Reflex Tuner | Nervous System | Slows time at low Health | |
| Adrenaline Converter | Nervous System | Faster movement when combat starts | |
| Militech Berserk | Operating System | Invulnerable melee mode | |
| Dense Marrow | Skeleton | More melee damage |
Weapon Categories
All Melee Weapons
Every melee weapon is listed below. The Iconic weapons come first, then the standard ones.
Iconic Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Agaou | Axe | +125% | 25% | Dogtown | |
| BFC 9000 | One-Handed Club | Rancho Coronado | |||
| Baby Boomer | Two-Handed Club | 25% | |||
| Baseball Bat x-MOD2 | Two-Handed Club | Dogtown | |||
| Black Unicorn | Katana | 25% | |||
| Blue Fang | Knife | +150% | Badlands South | ||
| Butcher's Cleaver | Knife | 25% | Coastview | ||
| Byakko | Katana | 25% | Little China | ||
| Caretaker's Spade | Hammer | 25% | Corpo Plaza | ||
| Claw x-MOD2 | Axe | ||||
| Cocktail Stick | Katana | 25% | Japantown | ||
| Cottonmouth | One-Handed Club | 25% | Japantown | ||
| Crowbar | One-Handed Club | ||||
| Cut-o-Matic x-MOD2 | Chainsword | Dogtown | |||
| Errata | Katana | 25% | Arroyo | ||
| Fang | Knife | +50% | |||
| Gold-Plated Baseball Bat | Two-Handed Club | 25% | North Oak | ||
| Gwynbleidd | Sword | ||||
| Headhunter | Knife | +150% | West Wind Estate | ||
| Jinchu-Maru | Katana | 25% | Japantown | ||
| Murphy's Law | One-handed Club | 50% | Dogtown | ||
| Nehan | Knife | +150% | Arasaka Waterfront | ||
| Sasquatch's Hammer | Hammer | 75% | Coastview | ||
| Satori | Katana | 25% | Arasaka Waterfront | ||
| Scalpel | Katana | 25% | Northside | ||
| Sir John Phallustiff | Blunt | 25% | Kabuki | ||
| Stinger | Knife | +150% | Badlands East | ||
| Tinker Bell | One-Handed Club | 50% | Badlands East | ||
| Tsumetogi | Katana | 25% | Japantown | ||
| Volkodav | Machete | 25% | Dogtown |
Standard Melee Weapons
| Name | Image | Weapon | Headshot | Armor Pen | Location |
|---|---|---|---|---|---|
| Baseball Bat | Two-Handed Club | 25% | |||
| Chef's Knife | Knife | +150% | |||
| Claw | Axe | +125% | 25% | ||
| Cut-O-Matic | Chainsword | 50% | |||
| Electric Baton Alpha | One-Handed Club | Rancho Coronado | |||
| Electric Baton Beta | One-Handed Club | 50% | |||
| Electric Baton Gamma | One-Handed Club | 50% | |||
| Hammer | Hammer | 25% | |||
| Kaiken | Knife | +150% | |||
| Kanabo | Two-Handed Club | 25% | |||
| Katana | Katana | 25% | |||
| Knife | Knife | +200% | |||
| Kukri | Machete | 25% | |||
| Machete | Machete | 25% | |||
| Neurotoxin Knife | Knife | +150% | |||
| Punknife | Knife | +150% | |||
| Razor | Machete | 25% | |||
| Steel Pipe | One-Handed Club | 25% | |||
| Tire Iron | One-Handed Club | 25% | |||
| Tomahawk | Axe | +125% | 25% |