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Solar Mace



Solar Mace
Solar Mace
A mace with a spiked head shaped like a blazing sun. When raised high, following the curvature of your swing, the sun reaches its zenith, willing and able to blare down at its opponents with full power.
Type One-handed Club
Level 1 to 55
Damage 10 to 84 (common)
Speed 0.6s attack speed, 140 DPS
Defence -
Gem Slot -
Location -

Solar Mace is a one-handed Warrior mace with a spiked head shaped like a blazing sun, and it hurts anyone who strikes its wielder. Its Retaliation enhancement returns part of the damage taken to the attacker, so every blow it absorbs costs the enemy too. Health leech returns health with each hit, which makes it a sturdy pick for a Warrior who holds the line. Sunfire flows through two of its enhancements, alongside one for blunt damage. Tank-style Warriors who stay close and trade blows will get the most from it. Strength raises its sunlit strikes, and a sturdy suit of armour lets Retaliation do more work. Warriors who loot the Ancient workings of the Cinder's Cradle near the end of their journey can come away with this sun-headed mace.

Damage By Level


Base damage grows with item level and with rarity. The table shows the base damage before perks and gems. Each perk adds its own bonus on top.

Level Common Uncommon Rare Epic Legendary
1 10 11 12 16 18
10 23 26 29 38 41
20 38 42 48 62 68
30 54 59 67 86 94
40 68 75 86 110 121
50 84 92 104 134 147

Enhancements by Level


Each upgrade at the Blacksmith raises a copy by one level and unlocks the next enhancement. The levels count from the copy's own level, so a level 9 copy unlocks them at levels 10 to 14. This weapon takes up to five upgrades. Every upgrade of one copy costs the same number of Runes. On a legendary copy, the fourth and fifth upgrades also take Legendary Runes. The costs are for a level 50 copy. Other copies cost more or less by level, as the second table shows.

Upgrade Unlocks At Enhancement Effect Runes Legendary Runes NPC
1 Level +1 Blunt Damage Adds Blunt Damage equal to 10% of base damage 850 - Blacksmith
2 Level +2 Retaliation +20% Retaliation 850 - Blacksmith
3 Level +3 Fire Damage Adds Fire Damage equal to 10% of base damage 850 - Blacksmith
4 Level +4 Fire Damage Adds Fire Damage equal to 10% of base damage 850 106 Blacksmith
5 Level +5 Health Leech +9 Health Leech 850 106 Blacksmith
Total - - - 4,250 212 Blacksmith

The rune cost depends only on the copy's level. This table shows the price of one upgrade and of every upgrade the copy can take, level by level.

Level Upgrades Runes per Upgrade Total Runes Total Legendary Runes
1 5 46 230 12
10 5 130 650 32
20 5 256 1,280 64
30 5 418 2,090 104
40 5 616 3,080 154
50 5 850 4,250 212

Skills


These skills make clubs stronger or add new moves to them.

Skill Tree Cost Effect
Bash Warrior 5 Your parry bashes the enemy for 20 blunt damage. The damage is increased by your strength attribute.
Brute Warrior 2 All melee blunt damage is increased by an additional 10%.
Finesse Warrior 3 One-handed melee weapons and daggers have a 20% chance not to lose durability.
Hammer Time Warrior 3 All melee blunt damage is increased by an additional 20%.
One-Handed Specialization Warrior 3 Unlocks Special Abilities for One-Handed Melee weapons. Press [R] to unleash a powerful Special Ability after generating enough Focus.
Swift Blades Warrior 5 Allows you to attack faster with one-handed swords and axes.

Compared With Other Clubs


The strongest legendary clubs at level 50, sorted by damage per second.

Weapon Image Damage Speed DPS
Club of Defiance Club of Defiance 220 0.77s 286
Great Mace Great Mace 220 0.77s 286
Masterful Mace Masterful Mace 220 0.77s 286
Spine Splinter Spine Splinter 220 0.77s 286
Dimweald Hammer Dimweald Hammer 147 0.6s 245
Fleshgrinder Fleshgrinder 147 0.6s 245
Twin Soul Mace Twin Soul Mace 147 0.6s 245

Lore


The Solar Mace has a spiked head shaped like a blazing sun. When it is raised high, following the curve of the swing, the sun reaches its zenith. At that point it is said to strike down at its foes with full power. The sun theme shows in its perks, which add magic fire damage to its blunt blows.

Notes


Each copy of the Solar Mace can roll at any rarity from Common to Legendary. Rarity decides how many perks can be unlocked, from one upgrade on a common copy to five on a legendary one. Rarity also raises base damage, so a legendary copy hits much harder at the same level. Its perks add blunt damage, fire damage, health leech and Retaliation, which deals part of the melee damage taken back to the attacker. That mix suits a fighter who trades blows up close. Blunt damage works well against Hollow and constructs.

Lore


The spiked head is shaped like a blazing sun. At the top of each swing the sun reaches its peak and strikes with full force.

Notes


Copies come in every rarity from Common to Legendary.

All Clubs



Springlands

Clubs found or crafted in the Springlands:

Name Image Level Speed DPS Location
Club Club 3 0.6s - Craftable
Masterful Mace Masterful Mace 1 to 50 0.8s 286 Springlands
Metalstar Mace Metalstar Mace 1 to 50 0.6s 140 Springlands
Misfortune Mace Misfortune Mace 1 to 50 0.8s 204 Springlands
Spiked Club Spiked Club 5 0.6s - Craftable

Revelwood

Clubs found or crafted in Revelwood:

Name Image Level Speed DPS Location
Club of Defiance Club of Defiance 1 to 50 0.8s 286 Revelwood
Enhanced Spiked Club Enhanced Spiked Club 11 0.6s - Craftable
Flail Of Misery Flail Of Misery 40 0.6s - Revelwood
Great Mace Great Mace 1 to 50 0.8s 286 Revelwood
Spine Splinter Spine Splinter 1 to 50 0.8s 286 Revelwood
Twin Soul Mace Twin Soul Mace 1 to 50 0.6s 245 Revelwood

Nomad Highlands

Clubs found or crafted in the Nomad Highlands:

Name Image Level Speed DPS Location
Fleshgrinder Fleshgrinder 1 to 50 0.6s 245 Nomad Highlands
Mace-like Club Mace-like Club 16 0.6s - Craftable
Wolf's Hydra Wolf's Hydra 1 to 50 0.6s 223 Lore Weapon, Craftable

Kindlewastes

Clubs found or crafted in the Kindlewastes:

Name Image Level Speed DPS Location
Fearsome Club Fearsome Club 1 to 50 0.6s 140 Kindlewastes
Gorestriker Gorestriker 1 to 50 0.6s 140 Kindlewastes
Iron Claw Club Iron Claw Club 21 0.6s - Craftable

Albaneve Summits

Clubs found or crafted in the Albaneve Summits:

Name Image Level Speed DPS Location
Dimweald Hammer Dimweald Hammer 1 to 50 0.6s 245 Lore Weapon, Craftable
Ancestral Star Ancestral Star 1 to 50 0.8s 260 Lore Weapon, Craftable
Bright Morningstar Bright Morningstar 1 to 50 0.6s 140 Albaneve Summits
Dark Morningstar Dark Morningstar 1 to 50 0.6s 140 Albaneve Summits
Feathered Mace Feathered Mace 1 to 50 0.6s 140 Fell Enemy Drop
Mace of Denial Mace of Denial 1 to 50 0.6s 140 Albaneve Summits
Mace of Wrath Mace of Wrath 1 to 50 0.6s 140 Albaneve Summits

Veilwater Basin

Clubs found or crafted in the Veilwater Basin:

Name Image Level Speed DPS Location
Totemhead Mace Totemhead Mace 1 to 50 0.6s 140 Veilwater Basin
Totempole Mace Totempole Mace 1 to 50 0.6s 140 Veilwater Basin
Vesztah's Mace Vesztah's Mace 1 to 50 0.6s 140 Veilwater Basin
Freshblood Mace Freshblood Mace 1 to 50 0.6s 140 Veilwater Basin

Cinder's Cradle

Clubs found or crafted in the Cinder's Cradle:

Name Image Level Speed DPS Location
Claravinta's Seedling Swinger Claravinta's Seedling Swinger 1 to 55 0.6s 140 -
Solar Mace Solar Mace 1 to 55 0.6s 140 -
Starry Seedrattle Starry Seedrattle 1 to 55 0.6s 140 -
Sunset Mace Sunset Mace 1 to 55 0.6s 140 -

Hollow Halls

Clubs found in the Hollow Halls:

Name Image Level Speed DPS Location
Bonescourge Mace Bonescourge Mace 1 to 50 0.6s 223 Hollow Halls Loot

Shroud Lairs

Clubs found in the Shroud Lairs:

Name Image Level Speed DPS Location
Crown Crusher Crown Crusher 1 to 50 0.6s 223 Shroud Lair Loot

Weapon Categories