Help us keep improving this website

Spinetickler



Spinetickler
Spinetickler
Class Weapon Mod

Spinetickler is a weapon mod for Tech weapons that adds an EMP blast to charged shots. Each fully charged hit on an enemy has a chance to set off the blast. The chance grows with each tier, up to one hit in two at Tier 5. It suits a Tech weapon build that fires charged shots at groups of enemies. Spinetickler is available from the early game, since weapon vendors can stock its lower tiers.

Effect


A Tech weapon charges up before it fires, and a charged shot hits harder. Spinetickler only adds its effect to a fully charged shot that hits an enemy. Each such hit has a chance to cause an EMP blast.

The chance is 10% at Tier 1. It rises by 10% with each tier and reaches 50% at Tier 5. Spinetickler is worth the slot on a Tech weapon that V fires at full charge most of the time.

How to Get Spinetickler Guide


  • Check weapon vendors, which sometimes stock Tiers 1 to 3.
  • Skip time by a day and check again if it is not on sale.
  • Combine a matching pair at the crafting menu to raise its tier.

Spinetickler Map Location


The map shows the 2nd Amendment weapon shop in Little China, one of the weapon vendors that sell it.

Spinetickler map location:

Map credit by Map Genie.

Compatible Weapons


Spinetickler is compatible with 4 pistols, 2 revolvers, 1 SMG, 1 shotgun, 2 precision rifles and 1 sniper rifle.

Name Image Type
HA-4 Grit HA-4 Grit Tech
JKE-X2 Kenshin JKE-X2 Kenshin Tech
M-76e Omaha M-76e Omaha Tech
Ticon Ticon Tech
Name Image Type
DR-12 Quasar DR-12 Quasar Tech
RT-46 Burya RT-46 Burya Tech
Name Image Type
Senkoh LX Senkoh LX Tech
Name Image Type
DB-2 Satara DB-2 Satara Tech
Name Image Type
Achilles x-MOD2 Achilles x-MOD2 Tech
M-179e Achilles M-179e Achilles Tech
Name Image Type
Nekomata Nekomata Tech

Upgrades


Spinetickler comes in Tiers 1 to 5. Each tier raises the EMP chance by 10%. A matching pair of the same mod and tier can be combined at the crafting menu into one copy a tier higher. A mod can only go on a weapon of the same tier or higher. Once installed in a weapon, the mod stays in that weapon.

Character Builds


Spinetickler belongs in a Technical Ability build that uses Tech weapons. Bolt raises charge speed for Tech weapons, so full charges come sooner. In Charge stops Tech weapons from firing on their own at full charge. That lets V hold a full charge until the shot lines up. Shock Value makes Bolts ignore enemy Armor. Chain Lightning makes a Bolt deal Electrical damage and arc to nearby enemies.

Supercharger is another Tech weapon mod that speeds up charging.

Mod Categories




All Weapon Mods



Every weapon mods mod is listed below.

Name Image Effect
Airstrike Airstrike Raises crit chance and crit damage for midair attacks
Barbarian Barbarian More damage against stunned, staggered and knocked down enemies
Better Half Better Half Raises crit chance with the second half of the magazine
Big Mag Big Mag Bigger magazine, slower reload
Bleedout Bleedout Bleeding damage can crit
Bloodbruiser Bloodbruiser Makes a blunt weapon lethal and able to cause Bleeding
Boomerang Boomerang A headshot kill with a thrown weapon can return it at once
C-Thru C-Thru Charged shots pierce cover sooner and lose less damage
Condenser Condenser Tighter pellet spread, less damage per pellet
Critochet Critochet Raises crit chance with ricochets
Cyclone Cyclone A sprint attack opens unlimited combos with stacking attack speed
Equalizer Equalizer More damage against Elite enemies
Firecracker Firecracker Shoots explosive rounds
Fleetshot Fleetshot Lower Stamina cost and no heavy weapon slowdown, less armor penetration
Focus Fire Focus Fire Tighter hipfire spread, shorter effective range
Gambiteer Gambiteer Faster bullets and more armor penetration, less homing
Hackatomy Hackatomy Hits can apply a quickhack effect based on the body part hit
Haemocide Haemocide Longer Bleeding and more crit chance, lower base damage
Headhopper Headhopper More lock-on targets, faster lock-on and more headshot damage
Headtoll Headtoll A headshot kill streak grants stacking combat bonuses
Javelin Javelin More armor penetration with melee, doubled on throws
K.O. K.O. More damage and knockdowns on stunned enemies, slower attacks
Kneel! Kneel! Leg shots can dismember and kill instantly
Panorama Panorama Larger smart reticle that holds a lock longer, slower lock-on
Parallax Parallax Longer range and less sway when aiming, Stamina stops regenerating
Pax Pax Makes the weapon non-lethal, more damage outside combat
Pinpoint Pinpoint Tighter bullet spread after each headshot, stacking
Pyro Pyro Turns part of the damage into Thermal damage with a chance to Burn
Ready Steady Ready Steady Lowers recoil, more so when aiming from cover
Severance Severance Hits to the head or limbs of a weakened enemy can dismember and kill
Shuffler Shuffler Drawing the weapon refills part of the magazine
Silencio Silencio More crit chance and crit damage when crouched and undetected
Slice 'Em Up Slice 'Em Up A kill leaves enemies more open to Finishers for a short time
Spinetickler Spinetickler Fully charged hits can cause an EMP blast
Stabilizer Stabilizer Better weapon handling when crouching or crouch-sprinting
Supercharger Supercharger Faster charge and lower Stamina cost, less armor penetration
Swiss Cheese Swiss Cheese More armor penetration, higher Stamina cost per bullet
Vivisector Vivisector More dismemberment, then more torso damage for a short time
Wallpuncher Wallpuncher Charges to 200%, full armor penetration, no cover penalty
Zenith Zenith More crit chance, tighter spread and faster swap after drawing
Zero-G Zero-G More effective range, thrown weapons fly straight