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Magma Sparker


Magma Sparker
Magma Sparker
Type Monster
Location Volcano Dungeon
Floors 6-9
HP 310
Damage 15
Defence 8
Speed 2
XP 17

The Magma Sparker is the hard half of the Volcano Dungeon's flying pair, and the only monster on Ginger Island that sets a farmer alight. It drifts through solid rock, picks a line, then dashes, and a hit leaves the Burnt debuff behind: attack and defence both drop, speed drops with them, and the next monster in the room gets a much easier fight. Sparkers only appear on the deep floors, where they arrive mixed in with the weaker Magma Sprites, so the same swarm carries two different levels of threat. One hundred and fifty magma monsters of either kind complete the Adventurer's Guild bounty, and the reward is Marlon's phone number, which lets lost gear be bought back from the farmhouse telephone.


Behaviour


Walls do not stop a Sparker. It flies through rock and ore towards the farmer at speed, which means a corridor offers no cover and a floor cannot be read by sight alone. The first warning is often the thing itself coming out of a wall.

The attack is a charge. A Sparker closes, pauses to line itself up, then dashes in a straight line, much as a slime does before a lunge. Because the dash is committed to a direction, stepping sideways as it begins takes the farmer out of the path entirely. A sword's block will also stop it dead and bounce it back, and that is the safer answer when two or three come at once.

Getting hit is what costs. The Burnt debuff lowers attack by three, defence by three and speed by two for several seconds, and a second hit while it is running extends it rather than replacing it. Three points of defence is a large slice of early armour, so a farmer who takes one hit and keeps swinging tends to take a second and a third. The right move after a burn is to back off, let it expire, and start again.

A Basilisk Paw removes the problem completely, since it keeps every monster-inflicted debuff off the farmer. Without one, footwear that raises immunity gives a better chance of shrugging the burn off.

Location


Magma Sparkers hold the deepest stretch of the Volcano Dungeon, the floors just below the Forge. Everything shallower is Magma Sprite territory, so the step down in floor number is also a step up in difficulty, and the swarm the farmer learned to handle on the way in is suddenly made of tougher animals.

Every trip climbs from the top, so those floors are reached with whatever health and food is left. Most deaths to Sparkers happen there rather than in the fight itself: a farmer arrives thin, takes a burn, loses three defence, and the Hot Heads and Dwarvish Sentries on the same floor finish the job. Warp totems made before the trip, and a meal that raises defence, matter more than another point of weapon damage.

A floor cleared of Sparkers refills on the next visit, since the dungeon regenerates each time it is entered. That makes the bounty a matter of repeated climbs rather than one long grind, and Monster Musk doubles what each climb is worth.

Drops


Cinder Shards are the whole reason to clear a Sparker floor. Half of all kills give one and a fifth give a second, and every piece of work the Forge does is paid for in shards. Twenty combine two rings into one slot, twenty apply a random enchantment to a weapon or a tool, and ten, then fifteen, then twenty forge gemstones into a blade for its first, second and third upgrade. The Dwarf stationed in the dungeon also takes a hundred shards for Cinderclown Shoes, and the Island Trader accepts them for goods and recipes.

Because Sparkers appear on the floors nearest the Forge, their shards are gathered where they are spent. A farmer who wants a ring combined can clear the deep floors, walk up to the Forge and pay on the spot without leaving the volcano.

A Diamond or a Prismatic Shard appears on very rare occasions, as from most monsters.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Cinder Shard Cinder Shard 50%
Cinder Shard Cinder Shard 20%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


The bounty counts Sparkers and Sprites together, and the Sprites are far more numerous, so nobody farms Sparkers for the count. The phone number at the end of it is genuinely useful: it opens Marlon's item recovery service from home, which is how a Galaxy Sword or a favourite ring lost on a blackout is bought back without a trip to the Guild.

Oil of Garlic is no help in the volcano. Monster Musk is the drink to carry, and its recipe arrives from the Wizard after the Prismatic Jelly order is handed in.

Burnt is a monster-inflicted debuff rather than a self-inflicted one, which is why the Basilisk Paw stops it while a drink like Ginger Ale does nothing for it.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5