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Frostner


Frostner
Frostner
The dead fear silver. Remind them why.
Type Club
Damage
Stamina 12 primary
Block

30 block armour

Weight -
Durability 200
Crafting Station Forge
Station Level 3
Crafting Materials
Biome Mountain
Spawn ID spawn MaceSilver

Frostner is the answer to a crypt full of Draugr, because silver is the one thing the dead have never learned to shrug off. Crafting it takes Mountain Silver, Swamp Ancient Bark and a purse of coins to buy Ymir Flesh from Haldor. It deals 35 blunt, 40 frost and 20 spirit. Its 95 total damage ranks 6th among clubs, so it is a step on the ladder rather than the top of it. That mix of blunt, frost and spirit damage hurts the Bat, Skeleton and Blob more than most things, and that is what you carry it for.

How to Craft


You craft it at a level 3 Forge from these materials:

Name Image Biome Crafting Station Spawn ID
Ancient Bark Ancient Bark Swamp - spawn ElderBark
Silver Silver Mountain Smelter spawn Silver
Ymir Flesh Ymir Flesh Black Forest - spawn YmirRemains
Freeze Gland Freeze Gland Mountain - spawn FreezeGland

When to Use It


This is a mid-game weapon. Silver lies under the Mountain snow and you need a Wishbone to find it, so Frostner comes after Bonemass.

Upgrades


You can upgrade it 3 times after crafting, and each level needs the station built one step further up than the last. Every other figure on this page is for quality 1, so this table shows the ladder your own copy sits on:

Quality Crafting Station Blunt Frost Spirit Durability Resources
1 Forge (Level 3) 35 40 20 200
2 Forge (Level 4) 35 46 20 250
3 Forge (Level 5) 35 52 20 300
4 Forge (Level 6) 35 58 20 350

Properties


It is the best crowd-control weapon in the game. It has very high knockback and 40 frost, and Frost slows movement and turn speed. A pack that gets knocked back and slowed reaches you one at a time instead of all at once.

It deals 3 damage types, and each behaves differently. The 35 blunt and 40 frost land instantly, while the 20 spirit is a ticking debuff that only hurts undead and demons. That is also why it staggers less than its 95 total suggests: only physical damage fills the stagger bar, so 2 thirds of the weapon's damage never adds to it.

Fight in water when you can. The Wet status makes a target weak to frost, so anything standing in a Swamp pool or wading after you takes noticeably more damage. Rain makes the player wet, but not creatures.

Notes


  • Its strong knockback pushes a target away just as you try to finish it, and in a group it can knock an enemy out of someone else's combo, so use the secondary attack for the kill instead of the primary.
  • The frost aura around its head is only for show.


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All Clubs



*stats displayed are item's base values. See upgrades under each item for item stats per level.