Geirrhafa
| Geirrhafa | |
|---|---|
| A frost-wreathed cultist waiting at the bottom of the Howling Cavern. | |
| Biome | Deep North |
| Alignment | Aggressive |
| Faction | Mountain |
| Health | 3700 |
| Damage |
Ice claw double: 60 Slash, 70 Frost |
| Weak To | Fire |
| Resistant To | - |
| Immune To | Frost |
| Stagger | - |
| Tameable | No |
| Trophy | Geirrhafa trophy |
| Spawn ID | spawn Fenring_Cultist_Hildir
|
Hildir's map table marks the Howling Cavern, and Geirrhafa waits at the end of that frozen dungeon: a towering, white-furred cultist in a black cloak trimmed with red. He is an optional challenge rather than a biome boss, buried deep in the snowfields of the Mountain where you would never stumble across him by accident. Players who walk in expecting another Cultist quickly learn that 3,700 health and a pair of unblockable frost attacks are something else entirely.
Behaviour
Geirrhafa punishes whatever range you give him. From a few metres out he breathes a cone of freezing mist for 100 frost, and it goes straight through a raised shield. About every fifteen seconds he slams the cave floor and sends out three expanding shockwaves of ice for 90 frost each, which you cannot block either. Close the gap and the claws take over. A single swipe deals 40 slash and 60 frost on a short cooldown, and a heavier double swing deals 60 slash and 70 frost, wound up about every ten seconds. He never disengages, never flees at low health and never calls for help. He does not need to, because the corridors leading to his chamber are packed with Ulvs and roosting Bats that will follow you in if you have not dealt with them. Frost, his own element, does nothing to him, so no amount of frost weaponry will shorten the fight.
Where to Find It
He only appears in the Howling Cavern, a reinforced and much nastier version of the ordinary Frost Cave, carved into the high snow of the Mountain biome. You will not find these caverns by wandering the peaks. Hildir sells their location at her map table once you have met her at her camp, and until that marker appears the dungeon effectively does not exist for you. Each cavern holds exactly one Geirrhafa, in the final chamber past corridors full of Ulvs and Bats, and he does not respawn once killed, so every cavern is a one-time fight rather than a farm. He always spawns without stars, and his health is a fixed 3,700 whatever your world progress. No boss kill gates him either, so a reckless player can reach him long before owning the gear that makes the attempt sensible.
Strengths and Weaknesses
Fire is the whole answer here: he takes half again as much damage from it, while frost slides off without leaving a mark. Fire Arrows shot from the mouth of his chamber and the Staff of Embers both chew through his health far faster than any silver weapon. Drink a Frost Resistance Mead before you open the door, because two of his four attacks are pure frost, and you cannot block the mist cone or the ice nova, only avoid them. That makes a shield close to dead weight. Learn the wind-ups, dodge roll sideways out of the cone, and sprint clear of the seven metre ring before the nova lands. The counter-intuitive trick is to crowd him. The mist needs a couple of metres of space to fire, so pressing right up against his chest takes it off the table and leaves only the claws, which a parry with a round shield punishes cleanly. Silver-tier armour with Frost Resistance Mead on top is the earliest point where the fight feels survivable. Clearing the approach first matters as much as the gear, because one dodge roll into a waiting Ulv is what actually kills people down here.
Drops
The silver chest is the whole point of the trip, since it holds the reward Hildir sent you for, and the trophy is a rare wall piece on top.
| Item | Image | Base | 1 Star | 2 Star |
|---|---|---|---|---|
| Hildir's silver chest | - | 1 | - | - |
| Geirrhafa trophy | 100% | - | - |
Notes
- Geirrhafa appears to be an ice counterpart to the Cultist.
- Geirrhafa appears to have been cursed.
All Creature Categories
All Mountain Creatures
| Name | Image | Biome | Alignment | Health | Very Weak To | Weak To | Resistant To | Very Resistant To | Immune To | Drops | Level Variants | Spawn ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bat | Mountain | Aggressive | 10 | - | Fire, Spirit | Blunt, Slash, Pierce | - | Frost, Poison | Leather scraps | ⭐ ⭐⭐ |
spawn Bat
| |
| Cultist | Mountain | Aggressive | 200 | - | Poison | - | - | Fire | Red jute, Cultist trophy | ⭐ ⭐⭐ |
spawn Fenring_Cultist
| |
| Drake | Mountain | Aggressive | 100 | - | Fire | - | - | Frost, Spirit | Drake trophy, Freeze gland | - | spawn Hatchling
| |
| Fenring | Mountain | Aggressive | 300 | - | Fire | Poison | - | - | Wolf fang, Fenring trophy | - | spawn Fenring
| |
| Frost Blob | Mountain | Aggressive | 50 | - | Blunt, Fire, Lightning | Slash, Pierce | Frost | Poison, Chop, Pickaxe | Crystal | - | spawn BlobFrost
| |
| Geirrhafa | Mountain | Aggressive | 3700 | - | Fire | - | - | Frost | Hildir's silver chest, Geirrhafa trophy | - | spawn Fenring_Cultist_Hildir
| |
| Stone Golem | Mountain | Aggressive | 800 | Pickaxe | - | Slash, Pierce | - | Fire, Frost, Poison, Spirit | Crystal, Stone, Stone Golem trophy | - | spawn StoneGolem
| |
| Ulv | Mountain | Aggressive | 50 | - | Poison | - | Fire | - | Ulv trophy, Wolf fang | ⭐ ⭐⭐ |
spawn Ulv
|
All Categories