Stone Golem
| Stone Golem | |
|---|---|
| One of those boulders is not a boulder. | |
| Biome | Mountain |
| Alignment | Aggressive |
| Faction | Forest |
| Health | 800 |
| Damage |
Sledge |
| Weak To | Pickaxe |
| Resistant To | Slash, Pierce |
| Immune To | Fire, Frost, Poison, Spirit |
| Stagger | 33% |
| Tameable | No |
| Trophy | Stone Golem trophy |
| Spawn ID | spawn StoneGolem
|
On a high Mountain ridge, half the rock formations are just rock. The Stone Golem is the other half: eight hundred health of snow crusted stone shot through with silver veins, folded up and asleep in plain sight until you walk past and the screen starts shaking. It has ended more silver runs than any wolf, usually in a crater beside a half mined deposit, and the worst part is that you almost always wake it yourself.
Behaviour
While it sleeps, it sits crouched and looks exactly like part of the scenery. It wakes only when something comes close, unfolding with a tremor you feel before you see it. Once it is up, it is relentless but extremely slow. It never flees, and it attacks other creatures as happily as it attacks you. Golems come in two builds, split about evenly. A sledge armed golem raises one arm and brings it down in a ground slam for 110 blunt across an eight metre arc, or slams both arms together in a double smash that reaches slightly further. Each of those has an eight second cooldown. A spike armed golem leans back and thrusts for 110 pierce at anything within seven metres, or sweeps sideways for 110 blunt on a much longer fifteen second cycle. Every one of those blows also carries a hundred chop and a hundred pickaxe damage. That does nothing to your health bar but wrecks the landscape: trees, terrain and any shelter you threw up are gone in three swings. Its limits are physical, not behavioural. It cannot climb sheer walls or get along a narrow ledge, and it cannot break Obsidian or silver deposits, so the mountain is full of places it simply cannot reach. It also belongs to the Forest faction, which means Drakes will attack it, and a patient player can let that happen.
Where to Find It
It spawns only in the Mountain, and only high up. The common spawn is a lone golem on the tall peaks at around a hundred and twenty metres of altitude, one at a time in an area. That is roughly the same height band where silver deposits and Drakes live. The rarer spawn is a one-off golem placed in front of an Abandoned Cabin at about a hundred metres, waiting for whoever comes to loot the chest. Time of day does not matter. It does not wander, patrol or despawn, so a golem you fled from is still exactly where you left it. It never comes with stars, which is the one mercy: every golem has the same eight hundred health and the same damage. The only thing gating it is surviving the biome's cold, so bring Frost Resistance Mead or a Wolf Cape before you go looking.
| Where and When | At Once | How Often | Stars |
|---|---|---|---|
| Rare spawn point in front of Abandoned Cabins (100 meter altitude) | - | One time | No |
| Middle of the tall Mountains (120 meter altitude) | 1 | - | No |
Strengths and Weaknesses
Bring a pickaxe and swing it. That is not a joke about mining: a golem takes double damage from pickaxe damage, so an Iron Pickaxe used as a weapon is flatly the fastest kill in the game against one, and nothing else comes close. Failing that, blunt weapons land in full, and a sledge or mace will get there eventually. Do not bother with a sword, a spear or a bow, because solid stone halves all of them. Above all, leave elemental damage at home: fire, frost, poison and spirit are shrugged off completely, so your enchanted frost weapon only does its bare physical numbers. Blocking is a bad idea even with a high tier shield, because 110 damage plus the stagger will put you on the floor. The attacks are enormous but so slow and so clearly wound up that simply walking out of the arc works, and a dodge roll works better. Use the terrain: it cannot follow you up a switchback path, around a tight rock spur or onto a ledge, and it cannot destroy a silver deposit you put between the two of you. In iron with wolf armour and good food this is a safe if tedious fight. Below iron, it is a mistake.
- It takes far more damage from Pickaxe.
- It shrugs off Slash and Pierce.
- It ignores Fire, Frost, Poison and Spirit.
Drops
Each kill drops eight to eleven Crystal, which is the only reason anyone picks this fight on purpose.
| Item | Image | Base | 1 Star | 2 Star |
|---|---|---|---|---|
| Crystal | 8-11 | - | - | |
| Stone | 5-9 | - | - | |
| Stone Golem trophy | 5% | - | - |
Notes
- Stone Golems cannot climb sheer cliffs or follow narrow paths, so cutting a switchback trail up the mountainside protects you from them and gets you to the mountaintop.
- When a Stone Golem wakes from its slumber, the screens of nearby players shake.
- Stone Golems cannot destroy Obsidian deposits or Silver veins in their Mountain biome.
- Stone Golems are enemies of Drakes, so baiting the two into each other is a valid way to farm Crystals early on.
All Creature Categories
All Mountain Creatures
| Name | Image | Biome | Alignment | Health | Very Weak To | Weak To | Resistant To | Very Resistant To | Immune To | Drops | Level Variants | Spawn ID |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Bat | Mountain | Aggressive | 10 | - | Fire, Spirit | Blunt, Slash, Pierce | - | Frost, Poison | Leather scraps | ⭐ ⭐⭐ |
spawn Bat
| |
| Cultist | Mountain | Aggressive | 200 | - | Poison | - | - | Fire | Red jute, Cultist trophy | ⭐ ⭐⭐ |
spawn Fenring_Cultist
| |
| Drake | Mountain | Aggressive | 100 | - | Fire | - | - | Frost, Spirit | Drake trophy, Freeze gland | - | spawn Hatchling
| |
| Fenring | Mountain | Aggressive | 300 | - | Fire | Poison | - | - | Wolf fang, Fenring trophy | - | spawn Fenring
| |
| Frost Blob | Mountain | Aggressive | 50 | - | Blunt, Fire, Lightning | Slash, Pierce | Frost | Poison, Chop, Pickaxe | Crystal | - | spawn BlobFrost
| |
| Geirrhafa | Mountain | Aggressive | 3700 | - | Fire | - | - | Frost | Hildir's silver chest, Geirrhafa trophy | - | spawn Fenring_Cultist_Hildir
| |
| Stone Golem | Mountain | Aggressive | 800 | Pickaxe | - | Slash, Pierce | - | Fire, Frost, Poison, Spirit | Crystal, Stone, Stone Golem trophy | - | spawn StoneGolem
| |
| Ulv | Mountain | Aggressive | 50 | - | Poison | - | Fire | - | Ulv trophy, Wolf fang | ⭐ ⭐⭐ |
spawn Ulv
|
All Categories