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Charred Fortress


Charred Fortress
Charred Fortress
A walled Charred stronghold under a green beam of light, holding the bell fragment altar.
Biome Ashlands
Type Structure
Per World 20
Enemies Charred Warrior, Charred Marksman, Charred Warlock, Skugg
Boss -
Loot Bell Fragment, Flametal Ore, Molten Core, Scrap Bronze, Jade, Iolite, Bloodstone
Entry Battering Ram, or Catapult with Explosive Payload

Charred Fortresses are walled strongholds of the Charred in the Ashlands. The altar in the central tower holds the Bell Fragments that make the Bells used to summon Fader.

Where to Find It


Every world has 20 fortresses. They stand inland on ground at least 20 m up, away from the coast and between the lava fields, mostly on the central islands. The smaller islands to the east and west usually have none. They are among the first locations placed in a world, and they keep 256 m from one another and from Fader's Altar. A tall beam of green light rises from the bell altar and can be seen from far off. It goes out once the altar is destroyed. Ashlands Ruins cluster around fortresses, within 70 m.

What's Inside


A tall rectangular outer wall with pillars and bronze spikes surrounds the fortress, with a closed gate in each of two opposite walls. The yard inside is scattered with gravestones, with an Effigy of Malice in two corners and two stone ramps up to the walkways on the walls. In the centre stands a tower crowned with more spikes, which you enter through one gate. Walls, pillars, gates and spikes only take damage from a tool tier 5 pickaxe. Pillars have 1 health, walls and spikes 1,500 and gates 6,000. The outer walls are three layers thick and the tower walls one. Inside the tower you find the bell altar, which breaks for 2 to 4 Bell Fragments, a Charred Chest, two Molten Cores and a 50% chance of a vegvisir for Fader. Up to three more Charred Chests stand against the tower walls, and the yard can hold up to eight more Molten Cores. The fortress has 78 bronze spike strips.

Creatures


Name Image Notes
Charred Warlock Charred Warlock 1 to 3: one on top of the tower, the others 60% each; up to 2 stars; spawn once
Charred Marksman Charred Marksman 1 to 5: one on top of the tower, the others 60% each; up to 2 stars; spawn once; also from the Effigies of Malice
Charred Warrior Charred Warrior From the Effigies of Malice (43.2%)
Skugg Skugg One in each corner at 80%; drops the Charred Cogwheel

Loot


Location Name Image Amount Chance
Charred Chest Flametal Ore Flametal Ore 10-20 74.7%
Charred Chest Coins Coins 200-500 74.7%
Charred Chest Charred Skull Charred Skull 1-2 74.7%
Charred Chest Charred Bone Charred Bone 5-10 74.7%
Charred Chest Molten Core Molten Core 1-2 49.6%
Charred Chest Jade Jade 1 49.6%
Charred Chest Iolite Iolite 1 49.6%
Charred Chest Bloodstone Bloodstone 1 49.6%
Charred Chest Black Marble Protection Idol Black Marble Protection Idol 1 23.2%
Charred Chest Celestial Feather Celestial Feather 1 12.2%
Charred Chest Black Marble Battle Idol Black Marble Battle Idol 1 12.2%
Charred Chest Flametal Protection Idol Flametal Protection Idol 1 2.53%
Charred Chest Flametal Battle Idol Flametal Battle Idol 1 2.53%
Bell Altar Bell Fragment Bell Fragment 2-4 100%
Spike Strip Scrap Bronze Scrap Bronze 2-5 100%
Tower Floor Molten Core Molten Core 2 100%
Yard Molten Core Molten Core 0-8 5% each

Notes


  • Breaking the 78 spike strips of a fortress gives about 273 Scrap Bronze.
  • An outer wall is three layers thick with 4,500 health in all, so it breaks sooner than a gate, which has 6,000.
  • Charred chests have 200 health and resist most damage types, but not lightning, poison or spirit. The bell altar has only 10 health.
  • Building a Catapult takes Charred Cogwheels, which drop from Skuggs.
  • While a player is within 60 m, each Effigy of Malice spawns an enemy every 12 seconds: a Charred Warrior or a Charred Marksman 43.2% of the time each, or a Charred Warlock 8.6% of the time.

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