Electric Initialiser
| Electric Initialiser | |
|---|---|
| An electrifying wand that was previously used to start engines and machinery in an instant. The air crackles around it, and it has an odd shape.
Overcharge: This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage. Multishot: Fires multiple projectiles but at reduced damage. | |
| Type | Wand |
| Level | 46 |
| Damage | 18 to 147 (legendary) |
| Speed | 0.6s attack speed, 245 DPS |
| Defence | - |
| Gem Slot | - |
| Location | Hydropower Plant, Craftable |
The Electric Initialiser is a lightning wand for a Mage who fights at range. Three of its upgrades add more lightning damage, and the others add mana leech and crit chance. Mana leech refills mana as shots land, which keeps a caster firing for longer. Overcharge can spike any of its sparks into bonus damage, and Multishot spreads a cast into several weaker sparks. Wand Master and Sting both make wand attacks hit harder over a fight. The Ancients once used this wand to start engines and machinery in an instant. The air crackles around it, and its shape is decidedly odd. It is a late-game find in the Nomad Highlands, locked in a silver chest near the Hydropower Plant. The chest needs a lockpick to open. The Alchemist also crafts Rare copies from Bones, Diamond Dust, Glass and Celestium Bars.
Damage By Level
Base damage grows with item level and with rarity. The table shows the base damage before perks and gems. Each perk adds its own bonus on top.
| Level | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| 1 | 10 | 11 | 12 | 16 | 18 |
| 10 | 23 | 26 | 29 | 38 | 41 |
| 20 | 38 | 42 | 48 | 62 | 68 |
| 30 | 54 | 59 | 67 | 86 | 94 |
| 40 | 68 | 75 | 86 | 110 | 121 |
| 50 | 84 | 92 | 104 | 134 | 147 |
Enhancements by Level
Each upgrade at the Alchemist raises a copy by one level and unlocks the next enhancement. The levels count from the copy's own level, so a level 9 copy unlocks them at levels 10 to 14. This weapon takes up to five upgrades. Every upgrade of one copy costs the same number of Runes. On a legendary copy, the fourth and fifth upgrades also take Legendary Runes. The costs are for a level 50 copy. Other copies cost more or less by level, as the second table shows.
| Upgrade | Unlocks At | Enhancement | Effect | Runes | Legendary Runes | NPC |
|---|---|---|---|---|---|---|
| 1 | Level +1 | Lightning Damage | Adds Lightning Damage equal to 10% of base damage | 850 | - | Alchemist |
| 2 | Level +2 | Mana Leech | +3% Mana Leech | 850 | - | Alchemist |
| 3 | Level +3 | Lightning Damage | Adds Lightning Damage equal to 10% of base damage | 850 | - | Alchemist |
| 4 | Level +4 | Lightning Damage | Adds Lightning Damage equal to 10% of base damage | 850 | 106 | Alchemist |
| 5 | Level +5 | Critical Strike Chance | +9% Critical Strike Chance | 850 | 106 | Alchemist |
| Total | - | - | - | 4,250 | 212 | Alchemist |
The rune cost depends only on the copy's level. This table shows the price of one upgrade and of every upgrade the copy can take, level by level.
| Level | Upgrades | Runes per Upgrade | Total Runes | Total Legendary Runes |
|---|---|---|---|---|
| 1 | 5 | 46 | 230 | 12 |
| 10 | 5 | 130 | 650 | 32 |
| 20 | 5 | 256 | 1,280 | 64 |
| 30 | 5 | 418 | 2,090 | 104 |
| 40 | 5 | 616 | 3,080 | 154 |
| 46 | 3 | 750 | 2,250 | - |
| 50 | 5 | 850 | 4,250 | 212 |
Special Ability
Overcharge: This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage. Almost every wand carries this ability.
Multishot: Fires multiple projectiles but at reduced damage. Several wands carry it, so one cast sends out a volley in which each projectile hits for less than a single shot.
Skills
These skills make wands stronger or add new moves to them.
| Skill | Tree | Cost | Effect |
|---|---|---|---|
| Eternal Spark | Mage | 3 | Wand projectiles have a 25% chance not to consume durability. |
| Sting | Mage | 3 | Repeated wand damage is increased by 20%. |
| Unity | Mage | 3 | Damaging enemies with wands has a 24% chance to recover 4% mana. |
| Wand Master | Mage | 3 | Attacking with a wand has a 30% chance to spawn an additional wand projectile that deals 50% damage. |
Lore
This wand was once used to start engines and machines in an instant. The air crackles around it, and its shape is decidedly odd. At the Hydropower Plant, the elder Eldermere left a note about an electric wand he designed, which nobody else liked. The note defends the odd shape and says the wand concentrates electricity to jump-start machines. Eldermere was the chief engineer of the Ancients and ran that power station.
Notes
Overcharge gives each shot a chance to deal bonus damage, and Multishot fires several weaker projectiles. The wand deals pure lightning damage, which hits Drak and Crabs especially hard. Its mana leech refills mana with every hit, so long fights drain the pool more slowly. The Alchemist crafts it from Bones, Diamond Dust, Glass and Celestium Bars. Crafted copies are Rare, and looted copies can roll higher.
Everything named above, at a glance:
| Name | Image | Type |
|---|---|---|
| Alchemist | - | |
| Diamond Dust | Materials | |
| Celestium Bars | Materials |
How to Get Electric Initialiser Guide
The map is pinned to the nearest marker, a short walk from it.
Electric Initialiser map location:
Map credit by Map Genie. The Alchemist crafts it from Bones, Diamond Dust, Glass and Celestium Bars. Crafting needs a sheltered spot. Crafted copies are Rare, at item level 46.
| Material | Image | Amount | Found In | Comes From |
|---|---|---|---|---|
| Bones | 10x | Everywhere | Wildlife, Hollow and bone piles | |
| Diamond Dust | 4x | - | - | |
| Glass | 4x | - | Carpenter, Kiln | |
| Celestium Bars | 2x | - | - |
Crafting Stations
The Alchemist crafts the Electric Initialiser. The Alchemist is a craftsperson who works at the base once rescued.
| Name | Image | Type |
|---|---|---|
| Alchemist | Craftsperson |
Compared With Other Wands
The strongest legendary wands at level 50, sorted by damage per second.
| Weapon | Image | Damage | Speed | DPS |
|---|---|---|---|---|
| Darya's Remorse | 147 | 0.6s | 245 | |
| Electric Initialiser | 147 | 0.6s | 245 | |
| Proto Matter-Bender | 147 | 0.6s | 245 |
Lore
The wand was once used to start engines and machinery in an instant. The air crackles around it.
Notes
- Its upgrades add lightning damage three times, plus mana leech and crit chance.
- ⟦Sting⟧ raises repeated wand damage, and ⟦Unity⟧ gives wand hits a chance to recover mana.
All Wands
Springlands
Wands found or crafted in the Springlands:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Apprentice Wand | 1 to 50 | 0.6s | 140 | Springlands | |
| Crackling Wand | 1 to 50 | 0.6s | 140 | Springlands | |
| Frozen Core Wand | 1 to 50 | 0.6s | 140 | Springlands | |
| Reaper's Wand | 1 to 50 | 0.6s | 223 | Lore Weapon, Craftable | |
| Scorching Wand | 1 to 50 | 0.6s | 140 | Springlands | |
| Wand | 3 | 0.6s | - | Craftable |
Revelwood
Wands found or crafted in Revelwood:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Elm's Eye Wand | 1 to 55 | 0.6s | 140 | - | |
| Ice Beam Wand | 1 to 50 | 0.6s | 140 | - | |
| Coiling Wand | 27 | 0.6s | - | Revelwood | |
| Cryptic Wand | 1 to 50 | 0.6s | 223 | Lore Weapon, Craftable | |
| Infernal Wand | 1 to 50 | 0.6s | 140 | Revelwood | |
| Luminous Wand | 1 to 50 | 0.6s | 140 | Revelwood |
Nomad Highlands
Wands found or crafted in the Nomad Highlands:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Silver Haze | 1 to 55 | 0.6s | 140 | - | |
| Shocking Ice Wand | 1 to 50 | 0.6s | 140 | Nomad Highlands | |
| Shroudbinder Wand | 1 to 50 | 0.6s | 140 | Nomad Highlands | |
| Silver Storm | 1 to 50 | 0.6s | 140 | Nomad Highlands |
Kindlewastes
Wands found or crafted in the Kindlewastes:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Blazing Wand | 1 to 50 | 0.6s | 140 | Kindlewastes | |
| Helix | 1 to 50 | 0.6s | 140 | Kindlewastes | |
| Ritual Tempest Wand | 1 to 50 | 0.6s | 140 | Kindlewastes | |
| Twisting Wand | 1 to 50 | 0.6s | 140 | Kindlewastes |
Albaneve Summits
Wands found or crafted in the Albaneve Summits:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Coalescent Wand | 1 to 50 | 0.6s | 140 | Albaneve Summits | |
| Darya's Wand | 1 to 50 | 0.6s | 223 | Lore Weapon, Craftable | |
| Frost Wand | 1 to 50 | 0.6s | 140 | Albaneve Summits | |
| Mythic Wand | 1 to 50 | 0.6s | 140 | Albaneve Summits | |
| Scholar's Wand | 1 to 50 | 0.6s | 140 | Albaneve Summits | |
| Blizzard Wand | 1 to 50 | 0.6s | 140 | Albaneve Summits | |
| Polymath's Wand | 1 to 50 | 0.6s | 140 | Albaneve Summits |
Veilwater Basin
Wands found or crafted in the Veilwater Basin:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Recent Drak Wand | 1 to 50 | 0.6s | 140 | Veilwater Basin | |
| Totem Wand | 1 to 50 | 0.6s | 140 | Veilwater Basin | |
| Ancient Drak Wand | 1 to 50 | 0.6s | 140 | Veilwater Basin | |
| Wand Of Bloodflow | 1 to 50 | 0.6s | 140 | Veilwater Basin |
Cinder's Cradle
Wands found or crafted in the Cinder's Cradle:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Androme's Wand | 1 to 55 | 0.6s | 140 | - | |
| Ashwood Wand | 1 to 55 | 0.6s | 140 | - | |
| Candlelight Wand | 1 to 55 | 0.6s | 140 | - | |
| Stellar Wand | 1 to 55 | 0.6s | 140 | - | |
| Darya's Remorse | 46 | 0.6s | 245 | Craftable | |
| Electric Initialiser | 46 | 0.6s | 245 | Craftable | |
| Proto Matter-Bender | 46 | 0.6s | 245 | Craftable |
Hollow Halls
Wands found in the Hollow Halls:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Snakespine Wand | 1 to 50 | 0.6s | 153 | Hollow Halls Loot |
Shroud Lairs
Wands found in the Shroud Lairs:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Voidcaller | 1 to 50 | 0.6s | 153 | Shroud Lair Loot |
Weapon Categories