Proto Matter-Bender
| Proto Matter-Bender | |
|---|---|
| A traditional Ancient tool used to adjust the subject's physical matter or shell after arrival. It can also be used to unleash the full wonder of blunt force trauma.
Overcharge: This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage. Multishot: Fires multiple projectiles but at reduced damage. | |
| Type | Wand |
| Level | 46 |
| Damage | 18 to 147 (legendary) |
| Speed | 0.6s attack speed, 245 DPS |
| Defence | - |
| Gem Slot | - |
| Location | Proto Vessel Bay, Craftable |
The Proto Matter-Bender is a wand that deals blunt damage instead of magic. Three of its upgrades add more blunt damage and two add crit chance. That gives a Mage a ranged answer to enemies weak to blunt damage. Overcharge can add bonus damage to a blunt shot, and Multishot splits it into several weaker projectiles. Its crit chance upgrades make it a natural fit for crit builds. Wand Master can spawn bonus projectiles, and Sting makes repeated hits stronger. The Ancients used this tool to adjust the physical shell of a newcomer after arrival. Those shells waited for their sparks in the Proto Vessel Bay. The tool can also deliver the full wonder of blunt force trauma. It is a late-game find in the Cinder's Cradle, kept in a gold chest at the Proto Vessel Bay. Rare copies come from the Alchemist, who needs Bones, Diamond Dust, Glass and Celestium Bars.
Damage By Level
Base damage grows with item level and with rarity. The table shows the base damage before perks and gems. Each perk adds its own bonus on top.
| Level | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|
| 1 | 10 | 11 | 12 | 16 | 18 |
| 10 | 23 | 26 | 29 | 38 | 41 |
| 20 | 38 | 42 | 48 | 62 | 68 |
| 30 | 54 | 59 | 67 | 86 | 94 |
| 40 | 68 | 75 | 86 | 110 | 121 |
| 50 | 84 | 92 | 104 | 134 | 147 |
Enhancements by Level
Each upgrade at the Alchemist raises a copy by one level and unlocks the next enhancement. The levels count from the copy's own level, so a level 9 copy unlocks them at levels 10 to 14. This weapon takes up to five upgrades. Every upgrade of one copy costs the same number of Runes. On a legendary copy, the fourth and fifth upgrades also take Legendary Runes. The costs are for a level 50 copy. Other copies cost more or less by level, as the second table shows.
| Upgrade | Unlocks At | Enhancement | Effect | Runes | Legendary Runes | NPC |
|---|---|---|---|---|---|---|
| 1 | Level +1 | Blunt Damage | Adds Blunt Damage equal to 10% of base damage | 850 | - | Alchemist |
| 2 | Level +2 | Critical Strike Chance | +7% Critical Strike Chance | 850 | - | Alchemist |
| 3 | Level +3 | Blunt Damage | Adds Blunt Damage equal to 10% of base damage | 850 | - | Alchemist |
| 4 | Level +4 | Critical Strike Chance | +7% Critical Strike Chance | 850 | 106 | Alchemist |
| 5 | Level +5 | Blunt Damage | Adds Blunt Damage equal to 10% of base damage | 850 | 106 | Alchemist |
| Total | - | - | - | 4,250 | 212 | Alchemist |
The rune cost depends only on the copy's level. This table shows the price of one upgrade and of every upgrade the copy can take, level by level.
| Level | Upgrades | Runes per Upgrade | Total Runes | Total Legendary Runes |
|---|---|---|---|---|
| 1 | 5 | 46 | 230 | 12 |
| 10 | 5 | 130 | 650 | 32 |
| 20 | 5 | 256 | 1,280 | 64 |
| 30 | 5 | 418 | 2,090 | 104 |
| 40 | 5 | 616 | 3,080 | 154 |
| 46 | 3 | 750 | 2,250 | - |
| 50 | 5 | 850 | 4,250 | 212 |
Special Ability
Overcharge: This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage. Almost every wand carries this ability.
Multishot: Fires multiple projectiles but at reduced damage. Several wands carry it, so one cast sends out a volley in which each projectile hits for less than a single shot.
Skills
These skills make wands stronger or add new moves to them.
| Skill | Tree | Cost | Effect |
|---|---|---|---|
| Eternal Spark | Mage | 3 | Wand projectiles have a 25% chance not to consume durability. |
| Sting | Mage | 3 | Repeated wand damage is increased by 20%. |
| Unity | Mage | 3 | Damaging enemies with wands has a 24% chance to recover 4% mana. |
| Wand Master | Mage | 3 | Attacking with a wand has a 30% chance to spawn an additional wand projectile that deals 50% damage. |
Lore
The Ancients used this tool to adjust the physical shell of a newcomer after arrival. Each Ancient spark needs a body, and those bodies are throwaway shells called proto vessels. New shells waited in the Proto Vessel Bay for sparks that arrived at the solstice. The same wand also delivers plain blunt force when needed.
Notes
Overcharge gives each shot a chance to deal bonus damage, up to the overcharge percentage. Multishot fires several projectiles at once, each at reduced damage, which helps against groups. The Proto Matter-Bender is the only Cinder's Cradle wand that deals blunt damage. Blunt damage hurts Hollow and Ancient constructs more than other physical damage. Its perks add more blunt damage and critical strike chance. The Alchemist crafts Rare copies from Bones, Diamond Dust, Glass and Celestium Bars.
Everything named above, at a glance:
| Name | Image | Type |
|---|---|---|
| Alchemist | - | |
| Diamond Dust | Materials | |
| Celestium Bars | Materials |
How to Get Proto Matter-Bender Guide
The Alchemist crafts it from Bones, Diamond Dust, Glass and Celestium Bars. Crafting needs a sheltered spot. Crafted copies are Rare, at item level 46.
| Material | Image | Amount | Found In | Comes From |
|---|---|---|---|---|
| Bones | 10x | Everywhere | Wildlife, Hollow and bone piles | |
| Diamond Dust | 4x | - | - | |
| Glass | 4x | - | Carpenter, Kiln | |
| Celestium Bars | 2x | - | - |
Crafting Stations
The Alchemist crafts the Proto Matter-Bender. The Alchemist is a craftsperson who works at the base once rescued.
| Name | Image | Type |
|---|---|---|
| Alchemist | Craftsperson |
Compared With Other Wands
The strongest legendary wands at level 50, sorted by damage per second.
| Weapon | Image | Damage | Speed | DPS |
|---|---|---|---|---|
| Darya's Remorse | 147 | 0.6s | 245 | |
| Electric Initialiser | 147 | 0.6s | 245 | |
| Proto Matter-Bender | 147 | 0.6s | 245 |
Lore
The Ancients used this traditional tool to adjust a subject's physical matter or shell after arrival. It can also unleash blunt force trauma.
Notes
Its upgrades add blunt damage three times and crit chance twice.
All Wands
Springlands
Wands found or crafted in the Springlands:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Apprentice Wand | 1 to 50 | 0.6s | 140 | Springlands | |
| Crackling Wand | 1 to 50 | 0.6s | 140 | Springlands | |
| Frozen Core Wand | 1 to 50 | 0.6s | 140 | Springlands | |
| Reaper's Wand | 1 to 50 | 0.6s | 223 | Lore Weapon, Craftable | |
| Scorching Wand | 1 to 50 | 0.6s | 140 | Springlands | |
| Wand | 3 | 0.6s | - | Craftable |
Revelwood
Wands found or crafted in Revelwood:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Elm's Eye Wand | 1 to 55 | 0.6s | 140 | - | |
| Ice Beam Wand | 1 to 50 | 0.6s | 140 | - | |
| Coiling Wand | 27 | 0.6s | - | Revelwood | |
| Cryptic Wand | 1 to 50 | 0.6s | 223 | Lore Weapon, Craftable | |
| Infernal Wand | 1 to 50 | 0.6s | 140 | Revelwood | |
| Luminous Wand | 1 to 50 | 0.6s | 140 | Revelwood |
Nomad Highlands
Wands found or crafted in the Nomad Highlands:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Silver Haze | 1 to 55 | 0.6s | 140 | - | |
| Shocking Ice Wand | 1 to 50 | 0.6s | 140 | Nomad Highlands | |
| Shroudbinder Wand | 1 to 50 | 0.6s | 140 | Nomad Highlands | |
| Silver Storm | 1 to 50 | 0.6s | 140 | Nomad Highlands |
Kindlewastes
Wands found or crafted in the Kindlewastes:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Blazing Wand | 1 to 50 | 0.6s | 140 | Kindlewastes | |
| Helix | 1 to 50 | 0.6s | 140 | Kindlewastes | |
| Ritual Tempest Wand | 1 to 50 | 0.6s | 140 | Kindlewastes | |
| Twisting Wand | 1 to 50 | 0.6s | 140 | Kindlewastes |
Albaneve Summits
Wands found or crafted in the Albaneve Summits:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Coalescent Wand | 1 to 50 | 0.6s | 140 | Albaneve Summits | |
| Darya's Wand | 1 to 50 | 0.6s | 223 | Lore Weapon, Craftable | |
| Frost Wand | 1 to 50 | 0.6s | 140 | Albaneve Summits | |
| Mythic Wand | 1 to 50 | 0.6s | 140 | Albaneve Summits | |
| Scholar's Wand | 1 to 50 | 0.6s | 140 | Albaneve Summits | |
| Blizzard Wand | 1 to 50 | 0.6s | 140 | Albaneve Summits | |
| Polymath's Wand | 1 to 50 | 0.6s | 140 | Albaneve Summits |
Veilwater Basin
Wands found or crafted in the Veilwater Basin:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Recent Drak Wand | 1 to 50 | 0.6s | 140 | Veilwater Basin | |
| Totem Wand | 1 to 50 | 0.6s | 140 | Veilwater Basin | |
| Ancient Drak Wand | 1 to 50 | 0.6s | 140 | Veilwater Basin | |
| Wand Of Bloodflow | 1 to 50 | 0.6s | 140 | Veilwater Basin |
Cinder's Cradle
Wands found or crafted in the Cinder's Cradle:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Androme's Wand | 1 to 55 | 0.6s | 140 | - | |
| Ashwood Wand | 1 to 55 | 0.6s | 140 | - | |
| Candlelight Wand | 1 to 55 | 0.6s | 140 | - | |
| Stellar Wand | 1 to 55 | 0.6s | 140 | - | |
| Darya's Remorse | 46 | 0.6s | 245 | Craftable | |
| Electric Initialiser | 46 | 0.6s | 245 | Craftable | |
| Proto Matter-Bender | 46 | 0.6s | 245 | Craftable |
Hollow Halls
Wands found in the Hollow Halls:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Snakespine Wand | 1 to 50 | 0.6s | 153 | Hollow Halls Loot |
Shroud Lairs
Wands found in the Shroud Lairs:
| Name | Image | Level | Speed | DPS | Location |
|---|---|---|---|---|---|
| Voidcaller | 1 to 50 | 0.6s | 153 | Shroud Lair Loot |
Weapon Categories