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Proto Matter-Bender



Proto Matter-Bender
Proto Matter-Bender
A traditional Ancient tool used to adjust the subject's physical matter or shell after arrival. It can also be used to unleash the full wonder of blunt force trauma.

Overcharge: This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage.

Multishot: Fires multiple projectiles but at reduced damage.

Type Wand
Level 46
Damage 18 to 147 (legendary)
Speed 0.6s attack speed, 245 DPS
Defence -
Gem Slot -
Location Proto Vessel Bay, Craftable

The Proto Matter-Bender is a wand that deals blunt damage instead of magic. Three of its upgrades add more blunt damage and two add crit chance. That gives a Mage a ranged answer to enemies weak to blunt damage. Overcharge can add bonus damage to a blunt shot, and Multishot splits it into several weaker projectiles. Its crit chance upgrades make it a natural fit for crit builds. Wand Master can spawn bonus projectiles, and Sting makes repeated hits stronger. The Ancients used this tool to adjust the physical shell of a newcomer after arrival. Those shells waited for their sparks in the Proto Vessel Bay. The tool can also deliver the full wonder of blunt force trauma. It is a late-game find in the Cinder's Cradle, kept in a gold chest at the Proto Vessel Bay. Rare copies come from the Alchemist, who needs Bones, Diamond Dust, Glass and Celestium Bars.

Damage By Level


Base damage grows with item level and with rarity. The table shows the base damage before perks and gems. Each perk adds its own bonus on top.

Level Common Uncommon Rare Epic Legendary
1 10 11 12 16 18
10 23 26 29 38 41
20 38 42 48 62 68
30 54 59 67 86 94
40 68 75 86 110 121
50 84 92 104 134 147

Enhancements by Level


Each upgrade at the Alchemist raises a copy by one level and unlocks the next enhancement. The levels count from the copy's own level, so a level 9 copy unlocks them at levels 10 to 14. This weapon takes up to five upgrades. Every upgrade of one copy costs the same number of Runes. On a legendary copy, the fourth and fifth upgrades also take Legendary Runes. The costs are for a level 50 copy. Other copies cost more or less by level, as the second table shows.

Upgrade Unlocks At Enhancement Effect Runes Legendary Runes NPC
1 Level +1 Blunt Damage Adds Blunt Damage equal to 10% of base damage 850 - Alchemist
2 Level +2 Critical Strike Chance +7% Critical Strike Chance 850 - Alchemist
3 Level +3 Blunt Damage Adds Blunt Damage equal to 10% of base damage 850 - Alchemist
4 Level +4 Critical Strike Chance +7% Critical Strike Chance 850 106 Alchemist
5 Level +5 Blunt Damage Adds Blunt Damage equal to 10% of base damage 850 106 Alchemist
Total - - - 4,250 212 Alchemist

The rune cost depends only on the copy's level. This table shows the price of one upgrade and of every upgrade the copy can take, level by level.

Level Upgrades Runes per Upgrade Total Runes Total Legendary Runes
1 5 46 230 12
10 5 130 650 32
20 5 256 1,280 64
30 5 418 2,090 104
40 5 616 3,080 154
46 3 750 2,250 -
50 5 850 4,250 212

Special Ability


Overcharge: This wand holds a chance to amplify its damage output. Attacks deal bonus damage up to the overcharge percentage. Almost every wand carries this ability.

Multishot: Fires multiple projectiles but at reduced damage. Several wands carry it, so one cast sends out a volley in which each projectile hits for less than a single shot.

Skills


These skills make wands stronger or add new moves to them.

Skill Tree Cost Effect
Eternal Spark Mage 3 Wand projectiles have a 25% chance not to consume durability.
Sting Mage 3 Repeated wand damage is increased by 20%.
Unity Mage 3 Damaging enemies with wands has a 24% chance to recover 4% mana.
Wand Master Mage 3 Attacking with a wand has a 30% chance to spawn an additional wand projectile that deals 50% damage.

Lore


The Ancients used this tool to adjust the physical shell of a newcomer after arrival. Each Ancient spark needs a body, and those bodies are throwaway shells called proto vessels. New shells waited in the Proto Vessel Bay for sparks that arrived at the solstice. The same wand also delivers plain blunt force when needed.

Notes


Overcharge gives each shot a chance to deal bonus damage, up to the overcharge percentage. Multishot fires several projectiles at once, each at reduced damage, which helps against groups. The Proto Matter-Bender is the only Cinder's Cradle wand that deals blunt damage. Blunt damage hurts Hollow and Ancient constructs more than other physical damage. Its perks add more blunt damage and critical strike chance. The Alchemist crafts Rare copies from Bones, Diamond Dust, Glass and Celestium Bars.

Everything named above, at a glance:

Name Image Type
Alchemist Alchemist -
Diamond Dust Diamond Dust Materials
Celestium Bars Celestium Bars Materials

How to Get Proto Matter-Bender Guide


The Alchemist crafts it from Bones, Diamond Dust, Glass and Celestium Bars. Crafting needs a sheltered spot. Crafted copies are Rare, at item level 46.

Material Image Amount Found In Comes From
Bones Bones 10x Everywhere Wildlife, Hollow and bone piles
Diamond Dust Diamond Dust 4x - -
Glass Glass 4x - Carpenter, Kiln
Celestium Bars Celestium Bars 2x - -

Crafting Stations


The Alchemist crafts the Proto Matter-Bender. The Alchemist is a craftsperson who works at the base once rescued.

Name Image Type
Alchemist Alchemist Craftsperson

Compared With Other Wands


The strongest legendary wands at level 50, sorted by damage per second.

Weapon Image Damage Speed DPS
Darya's Remorse Darya's Remorse 147 0.6s 245
Electric Initialiser Electric Initialiser 147 0.6s 245
Proto Matter-Bender Proto Matter-Bender 147 0.6s 245

Lore


The Ancients used this traditional tool to adjust a subject's physical matter or shell after arrival. It can also unleash blunt force trauma.

Notes


Its upgrades add blunt damage three times and crit chance twice.

All Wands



Springlands

Wands found or crafted in the Springlands:

Name Image Level Speed DPS Location
Apprentice Wand Apprentice Wand 1 to 50 0.6s 140 Springlands
Crackling Wand Crackling Wand 1 to 50 0.6s 140 Springlands
Frozen Core Wand Frozen Core Wand 1 to 50 0.6s 140 Springlands
Reaper's Wand Reaper's Wand 1 to 50 0.6s 223 Lore Weapon, Craftable
Scorching Wand Scorching Wand 1 to 50 0.6s 140 Springlands
Wand Wand 3 0.6s - Craftable

Revelwood

Wands found or crafted in Revelwood:

Name Image Level Speed DPS Location
Elm's Eye Wand Elm's Eye Wand 1 to 55 0.6s 140 -
Ice Beam Wand Ice Beam Wand 1 to 50 0.6s 140 -
Coiling Wand Coiling Wand 27 0.6s - Revelwood
Cryptic Wand Cryptic Wand 1 to 50 0.6s 223 Lore Weapon, Craftable
Infernal Wand Infernal Wand 1 to 50 0.6s 140 Revelwood
Luminous Wand Luminous Wand 1 to 50 0.6s 140 Revelwood

Nomad Highlands

Wands found or crafted in the Nomad Highlands:

Name Image Level Speed DPS Location
Silver Haze Silver Haze 1 to 55 0.6s 140 -
Shocking Ice Wand Shocking Ice Wand 1 to 50 0.6s 140 Nomad Highlands
Shroudbinder Wand Shroudbinder Wand 1 to 50 0.6s 140 Nomad Highlands
Silver Storm Silver Storm 1 to 50 0.6s 140 Nomad Highlands

Kindlewastes

Wands found or crafted in the Kindlewastes:

Name Image Level Speed DPS Location
Blazing Wand Blazing Wand 1 to 50 0.6s 140 Kindlewastes
Helix Helix 1 to 50 0.6s 140 Kindlewastes
Ritual Tempest Wand Ritual Tempest Wand 1 to 50 0.6s 140 Kindlewastes
Twisting Wand Twisting Wand 1 to 50 0.6s 140 Kindlewastes

Albaneve Summits

Wands found or crafted in the Albaneve Summits:

Name Image Level Speed DPS Location
Coalescent Wand Coalescent Wand 1 to 50 0.6s 140 Albaneve Summits
Darya's Wand Darya's Wand 1 to 50 0.6s 223 Lore Weapon, Craftable
Frost Wand Frost Wand 1 to 50 0.6s 140 Albaneve Summits
Mythic Wand Mythic Wand 1 to 50 0.6s 140 Albaneve Summits
Scholar's Wand Scholar's Wand 1 to 50 0.6s 140 Albaneve Summits
Blizzard Wand Blizzard Wand 1 to 50 0.6s 140 Albaneve Summits
Polymath's Wand Polymath's Wand 1 to 50 0.6s 140 Albaneve Summits

Veilwater Basin

Wands found or crafted in the Veilwater Basin:

Name Image Level Speed DPS Location
Recent Drak Wand Recent Drak Wand 1 to 50 0.6s 140 Veilwater Basin
Totem Wand Totem Wand 1 to 50 0.6s 140 Veilwater Basin
Ancient Drak Wand Ancient Drak Wand 1 to 50 0.6s 140 Veilwater Basin
Wand Of Bloodflow Wand Of Bloodflow 1 to 50 0.6s 140 Veilwater Basin

Cinder's Cradle

Wands found or crafted in the Cinder's Cradle:

Name Image Level Speed DPS Location
Androme's Wand Androme's Wand 1 to 55 0.6s 140 -
Ashwood Wand Ashwood Wand 1 to 55 0.6s 140 -
Candlelight Wand Candlelight Wand 1 to 55 0.6s 140 -
Stellar Wand Stellar Wand 1 to 55 0.6s 140 -
Darya's Remorse Darya's Remorse 46 0.6s 245 Craftable
Electric Initialiser Electric Initialiser 46 0.6s 245 Craftable
Proto Matter-Bender Proto Matter-Bender 46 0.6s 245 Craftable

Hollow Halls

Wands found in the Hollow Halls:

Name Image Level Speed DPS Location
Snakespine Wand Snakespine Wand 1 to 50 0.6s 153 Hollow Halls Loot

Shroud Lairs

Wands found in the Shroud Lairs:

Name Image Level Speed DPS Location
Voidcaller Voidcaller 1 to 50 0.6s 153 Shroud Lair Loot

Weapon Categories